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fps game not smooth 60 fps,100 etc.

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Hy guys!

On a 360 Hz monitor, the game is not smooth from 60 fps to 360 fps, but the aiming is much more accurate up to 260 fps, even if I have, for example, 100 fps. Why isn't the game smooth when capped at 100 fps? I've already tried reducing the refresh rate, but it didn't help, it's the same. in Counter-Strike.
netgraph look :D
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Because you are below max refresh without (I assume) any form of variable refresh. Your best option, if you are unwilling/unable to use VRR, is to cap to a decimal of 360. So, 180, for example, or 90. That should provide a smoother experience.
Above 360 you will have tearing, which also affects smoothness. Overall, the only way to have a fully motion-smooth image on an LCD is using a sync of any description, be it V-Sync (latency added though) or VRR.
 
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Because you are below max refresh without (I assume) any form of variable refresh. Your best option, if you are unwilling/unable to use VRR, is to cap to a decimal of 360. So, 180, for example, or 90. That should provide a smoother experience.
Above 360 you will have tearing, which also affects smoothness. Overall, the only way to have a fully motion-smooth image on an LCD is using a sync of any description, be it V-Sync (latency added though) or VRR.

it didn't help
 
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it didn't help
Does V-Sync help? Just as a test. That would narrow the issue down.
Also, another potential issue can be frametime spikes. That can be identified via using the Afterburner overlay to see if you actually DO get your stable capped frames. The netgraph is irrelevant in this case.
 
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Does V-Sync help? Just as a test. That would narrow the issue down.
Also, another potential issue can be frametime spikes. That can be identified via using the Afterburner overlay to see if you actually DO get your stable capped frames. The netgraph is irrelevant in this case.

yes, but individual bullets miss
 
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yes, but individual bullets miss
V-Sync does add input lag, yes. I guess you can word it as “bullets missing”, I suppose. We know now that the issue is running unsynced. Okay, well, best bet would be, since the monitor does support FreeSync, is to try it with G-Sync compatibility. Go to your NVIDIA control panel, Display tab. There should be a GSync option. It may require you to click “Enable G-Sync compatibility for this display” or something of this nature. After this, go to 3D Global Settings and turn V-Sync ON. Yes. This is important. After that, cap the game to 3-5 frames below your max refresh. 356, for example. See how it does. To make sure G-Sync is active, on one of the options at the top of Nvidia Control Panel window called Display turn on showing the G-Sync logo when active.
 
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V-Sync does add input lag, yes. I guess you can word it as “bullets missing”, I suppose. We know now that the issue is running unsynced. Okay, well, best bet would be, since the monitor does support FreeSync, is to try it with G-Sync compatibility. Go to your NVIDIA control panel, Display tab. There should be a GSync option. It may require you to click “Enable G-Sync compatibility for this display” or something of this nature. After this, go to 3D Global Settings and turn V-Sync ON. Yes. This is important. After that, cap the game to 3-5 frames below your max refresh. 356, for example. See how it does. To make sure G-Sync is active, on one of the options at the top of Nvidia Control Panel window called Display turn on showing the G-Sync logo when active.

I have already tried this, 356 rs, but if it is 180, it is better, but the stuttering is a bit confusing
 
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I have already tried this, 356 rs, but if it is 180, it is better, but the stuttering is a bit confusing
You tried all the steps? You are certain that G-Sync engaged properly? Because with VRR enabled and V-Sync on in CP there should be no refresh related stutter. Engine stutter might still occur, nothing prevents that.
 
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You tried all the steps? You are certain that G-Sync engaged properly? Because with VRR enabled and V-Sync on in CP there should be no refresh related stutter. Engine stutter might still occur, nothing prevents that.
not good the same stuttering

maybe random fps drop.... cap 356 fps and...
20240120110305_1.jpg
 
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Out of curiosity, have you tested any other games apart from CS?
 
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Anything, really. Preferably several different games with different engines and APIs. The goal is to isolate the problem.
The framerate graph on your screenshot does show some drops, by the way. Do they coincide with stutters, by any chance?
 
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Anything, really. Preferably several different games with different engines and APIs. The goal is to isolate the problem.
The framerate graph on your screenshot does show some drops, by the way. Do they coincide with stutters, by any chance?
yes, okey i tried Raft cap 180 and not stuttering, 1920x1080 smooth, and resize 1024x768 stuttering... 180 fps cap and cap 356 is really good maybe, clicking and framerate 1 spike
 

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*shrug* Then most likely you are dealing with engine stutter. GoldSrc is an ancient engine and it can perform unpredictably on modern hardware. I am sure there are potential tips and tricks to make it run better, but that’s something that you’d need to look up yourself. I haven’t dealt with any games running on it in a while. I can say that maybe it’s a result of a recent Half-Life update that Valve released for the games anniversary last year. I heard murmurs that it had broken other GoldSrc games like CS. No idea if they fixed it.
 
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*shrug* Then most likely you are dealing with engine stutter. GoldSrc is an ancient engine and it can perform unpredictably on modern hardware. I am sure there are potential tips and tricks to make it run better, but that’s something that you’d need to look up yourself. I haven’t dealt with any games running on it in a while. I can say that maybe it’s a result of a recent Half-Life update that Valve released for the games anniversary last year. I heard murmurs that it had broken other GoldSrc games like CS. No idea if they fixed it.
then my machine is too good for this, but csgo (cs2) also had this problem and it just came out
 
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CS2 is different. It had shader compilation stutter, from what I recall. Wasn’t it fixed? You can also try running it with Vulkan via -vulkan launch parameter and see if it helps. That, paired with VRR or a decent frame limiter should be sufficiently smooth.
 
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CS2 is different. It had shader compilation stutter, from what I recall. Wasn’t it fixed? You can also try running it with Vulkan via -vulkan launch parameter and see if it helps. That, paired with VRR or a decent frame limiter should be sufficiently smooth.

actually, cs1.6 would have been the right one for me, but if you can't do anything with it, there is definitely a solution. but now minecraft is limited to 356 and sometimes it drops back to 355 or if I go forward and load the world it drops to 345 but if I fix it to 60fps it doesn't drop at all..
I'm strange because if I lock cs1.6 to 180 fps or 144, the hitbox is much better than at 356-360 fps..
 
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It’s Minecraft, it’s inherently unstable. The higher the framerate the harder it is to maintain, obviously. Again, if you had properly functioning G-Sync this all would be irrelevant. I will reiterate, are you SURE you tried G-Sync instructions above and made sure that it was active? The monitor should be capable, even if it’s not G-Sync Compatible certified, and it would definitely take care of your issues.
 
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It’s Minecraft, it’s inherently unstable. The higher the framerate the harder it is to maintain, obviously. Again, if you had properly functioning G-Sync this all would be irrelevant. I will reiterate, are you SURE you tried G-Sync instructions above and made sure that it was active? The monitor should be capable, even if it’s not G-Sync Compatible certified, and it would definitely take care of your issues.

Yes, g-sync on vrr is turned on, fps is also blocked at 356
 
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Yeah, but does it actually function? Does the G-Sync logo show up when you toggle the option in the CP? Does the monitors OSD show refresh fluctuating with framerate (if thats a thing your monitor does, it might be labeled as FPS, which is misleading)? If all of the above is true, then it doesn’t matter if a game goes below 356 FPS, it should be smooth all the same.
 
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Yeah, but does it actually function? Does the G-Sync logo show up when you toggle the option in the CP? Does the monitors OSD show refresh fluctuating with framerate (if thats a thing your monitor does, it might be labeled as FPS, which is misleading)? If all of the above is true, then it doesn’t matter if a game goes below 356 FPS, it should be smooth all the same.
not smooth and cap 356 and drop fps 354 random
 

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Yeah, it’s engine stutters in case of CS, seemingly. And if other games run smoothly, then definitely the game is the issue.
 
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Yeah, it’s engine stutters in case of CS, seemingly. And if other games run smoothly, then definitely the game is the issue.
a long time ago, when my computer wasn't that good, but it was still 400-500 fps, then when I turned on g-sync, it was better, the game was much smoother and csgoba, and now I can't even feel it, as if nothing changes when I turn on gsync.
 

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Try Rivatuner Statistic (RTSS) from Guru3D, it would be the best frame capping software out there
 
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