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[Official] Oculus Quest 2

Mindweaver

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A bit of News,….

Apparently the upcoming Quest Pro controllers will be compatible with the Quest 2. The Quest Pro controllers are more advanced in a number of ways, most notably (IMO) is that they are self tracking. Therefore there should be no tracking dead spots. Meta is claiming approximately 8 hours of use for the controllers per charge. There are other advancements as well including a pressure sensor.

The bad news is that the controllers will cost about as much as a Quest 2 HMD itself at around ~$350 USD IIRC. Also they are from Meta so,,….

Edit:

BTW, the Quest Pro controller compatibility suggests that the upcoming Quest 3 will also support the same Pro controllers. This also suggests that the Quest 3 should also support the original Quest 2 controllers. This would be a bit of a first since the Oculus Rift Controllers weren’t compatible with the Oculus Quest or Rift S. IIRC the original Quest controllers didn’t work with the Quest 2 either.

Either way, that means in theory, the Quest 3 could be sold in various configuration bundles. One option could be the Quest 3 HMD alone (no controllers) for existing Quest 2 users, which, would be the cheapest option. Quest 3 could also be sold bundled with the same existing Quest 2 controllers for those with no preexisting Quest hardware. Finally Quest 3 could be bundled with Quest Pro controllers which would be the more expensive option.
Yeah, they look good. I might pick up a set or even a Quest Pro. I heard they will be $299 USD.
 
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Yeah, they look good. I might pick up a set or even a Quest Pro. I heard they will be $299 USD.
I’ve recently heard the same. ~$300 just for the controllers is a bitter pill to swallow IMO after the introductory price of the Oculus Quest 2. Not outrageously expensive but relatively speaking not cheap either. Estimated prices for the Quest 3 range from ~$300 to ~$500.

The Quest Pro is way out of the range that I am willing to pay for a VR HMD at around ~$1500. I’d spend ~$1000+ on tech that I would use every day like an iPhone, iPad Pro, new GPU or CPU maybe. Not a VR HMD though. It would get use for sure but not every day use.
 
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It’s also worth point out that the original Oculus Rift shipped without official controllers. Rather it shipped with an XBox One controller and a one handed pointing device. The official Oculus Rift Motion Controllers shipped a little later and was eventually bundled with the Oculus Rift but the stand alone Motion Controller package had a MSRP of ~$199 USD.

So that gives some perspective that the Quest Pro controllers are perhaps a bit overpriced relatively speaking at ~$300 USD.

I would like to say that the Quest Pro controllers at the very least should bring back the high quality tracking that the Oculus Rift (outside-in) Motion controllers afforded with two or more tracking sensors. Yes the Oculus Quest / Quest 2 / Rift S controllers (inside-out) were easier to setup but the actual tracking simply wasn’t as good. Easier setup is indeed a boon but not necessarily at the cost of debasing functionality IMO.
 
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My Quest 2 is relegated to media duty. Other than eliminating the screen door effect, everything about it feels way cheaper than my OG Quest. Fan noise is also unwelcomed. I would have to buy the replacement head strap and battery, that someone here suggested, to consider it for Thrill of the fight and stuff like that. The cheap elastic band it ships with is garbage for fit and comfort. The OG Quest was purchased Xmas 2019 and is still going strong. Battery still last longer than I do while virtual boxing.
 

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Yeah, they look good. I might pick up a set or even a Quest Pro. I heard they will be $299 USD.

Is there an estimated ETA when the Quest Pro comes out? Just curious. I am starting to get inpatient waiting for Valve Index 2.
 

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Feel like this thread needs a bump.

Been playing with my quest 2 and virtual desktop streamer, it's a whole different animal without the bloated oculus software at the PC end

Semi-related but planning to use this to run my old rift-S so i can coop game with my kid, too
LibreQuest/OculusKiller: Completely kill the Oculus Dash and auto-launch SteamVR. (github.com)

Edit: googling says they may have reduced the bloat/auto loading issues these days for the Rift, so that may not be needed.
 

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Feel like this thread needs a bump.

Been playing with my quest 2 and virtual desktop streamer, it's a whole different animal without the bloated oculus software at the PC end

Semi-related but planning to use this to run my old rift-S so i can coop game with my kid, too
LibreQuest/OculusKiller: Completely kill the Oculus Dash and auto-launch SteamVR. (github.com)

Edit: googling says they may have reduced the bloat/auto loading issues these days for the Rift, so that may not be needed.
Yeah I just updated mine to v54 last night. I need to check it. lol I have heard the some people are having issues with WIFI on v54. If you do have WIFI issue the resolution is to factory reset the Quest. Oddly, it works for v54 so no downgrade on the firmware. No telling if it comes back over time, but they are working on v55 for the 20% performance boost.
 

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My quest 2 uses Virtual Desktop Streamer, and runs great as long as its on H264 - I'm running 120Mb/s streaming on wifi AC (866Mb/s) and seeing about 5ms decoding time and 1-2ms network time

Higher adds to the decoding time, the wifi itself isn't the limiting factor. On the older firmware, i was seeing 5-12ms decoding time at the same settings the day before, so they tweaked the decoding for sure (I was a few updates behind)


The Rift S still runs great, i'm just annoyed i need oculus tray tools starting with windows on that syhstem (~50MB) to disable the oculus services (~200MB) since i don't use the VR every boot, and you cant set them to manual start only
 

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My quest 2 uses Virtual Desktop Streamer, and runs great as long as its on H264 - I'm running 120Mb/s streaming on wifi AC (866Mb/s) and seeing about 5ms decoding time and 1-2ms network time

Higher adds to the decoding time, the wifi itself isn't the limiting factor. On the older firmware, i was seeing 5-12ms decoding time at the same settings the day before, so they tweaked the decoding for sure (I was a few updates behind)


The Rift S still runs great, i'm just annoyed i need oculus tray tools starting with windows on that syhstem (~50MB) to disable the oculus services (~200MB) since i don't use the VR every boot, and you cant set them to manual start only
I updated from an older Orbi Mesh system AC2200 to a eero 6+ and noticed a huge jump in VD. I did end up getting the D-Link Air Bridge and it works really good. I rarely use VD anymore. Honestly, I haven't had much time to do VR at all but I'm starting to get back into it. Hopefully, the Quest 3 will be a day one purchase for me like the Quest 2.

I heard v55 just rolled out. Have you got it yet. I'd like to see this 20% improvement.
 

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I updated from an older Orbi Mesh system AC2200 to a eero 6+ and noticed a huge jump in VD. I did end up getting the D-Link Air Bridge and it works really good. I rarely use VD anymore. Honestly, I haven't had much time to do VR at all but I'm starting to get back into it. Hopefully, the Quest 3 will be a day one purchase for me like the Quest 2.

I heard v55 just rolled out. Have you got it yet. I'd like to see this 20% improvement.
I'm on gigabit to AC1200, and see no real issues at 120Mb
I've read you can run higher bitrate on wifi 6/6E, but it seems that AC with no local interference will be fine.

A lot of it comes down to your primary router, a mesh setup where all devices are 2x2 is going to run slower than one with a 4x4
My Telstra Gateway and my nest wifi are both 4x4, the nest runs 2x2 with the other 2x2 as backhaul for the mesh
Having 866Mb for backhaul and 866 for devices gives me a lot lower chance of background bandwidth to other devices slowing me down

I could run the telstra gateway as 4x4 exclusively for the quest, my S22 ultra connects 3x3 to it and gets 1.2Gb vs 867 on the nest... but they're seperate local networks, so i'd have to move the PC's eth cable over to make that work.

PTC v55 Release Megathread - Meta Community Forums - 1055757 (atmeta.com)
META forum people said:
HAGS should be turned off when playing in VR, no matter what headset you use
Well thats weird, i have no issues with HAGS on my quest 2 or rift S

Edit: comments elsewhere indicate that windows 10 performs worse with HAGS off, 11 works better with it on in VR
This is probably related - that now-fixed nvidia driver bug, and people running older versions of the OS's
1686910286759.png
 
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Took me a while to work out what HAGS was lol.
I have always had it on in windows 11 and can't say i have noticed any issues but i think i might test with it off then on again to see if there is any difference.
 

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The final comment makes sense - there was a bug where nvidia drivers got stuck in a debug mode with VR, that added latency

When that was fixed, HAGS gave performance increases as it was meant to
 

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I'm on gigabit to AC1200, and see no real issues at 120Mb
I've read you can run higher bitrate on wifi 6/6E, but it seems that AC with no local interference will be fine.

A lot of it comes down to your primary router, a mesh setup where all devices are 2x2 is going to run slower than one with a 4x4
My Telstra Gateway and my nest wifi are both 4x4, the nest runs 2x2 with the other 2x2 as backhaul for the mesh
Having 866Mb for backhaul and 866 for devices gives me a lot lower chance of background bandwidth to other devices slowing me down

I could run the telstra gateway as 4x4 exclusively for the quest, my S22 ultra connects 3x3 to it and gets 1.2Gb vs 867 on the nest... but they're seperate local networks, so i'd have to move the PC's eth cable over to make that work.

PTC v55 Release Megathread - Meta Community Forums - 1055757 (atmeta.com)

Well thats weird, i have no issues with HAGS on my quest 2 or rift S

Edit: comments elsewhere indicate that windows 10 performs worse with HAGS off, 11 works better with it on in VR
This is probably related - that now-fixed nvidia driver bug, and people running older versions of the OS's
View attachment 301236
Yeah, the orbi worked fine if the pc was wired connected to the network. Our new house the room that my wife decided on for our office is the only room that doesn't have cat. lol The issue with the orbi was the satellite did not have cat to wire connect devices. The orbi has a backhaul between the router and the sat. Now with nobody using wifi Steam VR worked fine, but when people were here it was an issue. So, I picked up the eero 6 pro because the sat has a port for devices. I have a switch connected to it to connect pc's in the office.

I'm kicking myself for not having the builder add cat to that room. lol but the new eero pro 6 ax4200 with Tri-Band (backhual) it works great. It works so well I haven't looked to have the cat ran to the office. I bought the D-Link Air Bridge for ease of use. It's so easy to jump in to PC VR. I just plug in the adapter and that's pretty much it. It works great I haven't had any issues. Also, I have a friend that has Google mesh AC1200 but it has a ethernet port. His work great as well and was the reason I bought the eero. I really like the orbi mesh but the newer system that has the port on the sat was around 800 bucks.. That's why I opted for the 299 eero system. lol Thanks for sharing, dude! You have a lot of good info!
 

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eah, the orbi worked fine if the pc was wired connected to the network.
That'll be the difference then - having both ends on wifi, does mean you need twice the bandwidth
I run a google wifi setup that i loathe after the software changes locked users out of a lot of needed settings, but the satellites have 2x gigabit out and let me do things like this

I can sit a satellite puck on the VR machine, eth to it and the quest on wifi - it wouldnt matter how shite the backhaul or internet speed was, as the VR machine is on eth, and the wifi puck is *right there* in the same room as the quest
 

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That'll be the difference then - having both ends on wifi, does mean you need twice the bandwidth
I run a google wifi setup that i loathe after the software changes locked users out of a lot of needed settings, but the satellites have 2x gigabit out and let me do things like this

I can sit a satellite puck on the VR machine, eth to it and the quest on wifi - it wouldnt matter how shite the backhaul or internet speed was, as the VR machine is on eth, and the wifi puck is *right there* in the same room as the quest
I agree the eth on the sat was the difference. Your setup is the exact same setup as my buddy. Once he told me how well it worked I upgraded my mesh system. I didn't need the Air Bridge but I grabbed it on sale for 60 bucks. I have to say I've been pretty impressed with the eero system. The google wifi is great as well.
 

Mussels

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I've been tempted for the air bridge, but i'm not sure it'd be better than what i'm running
Wifi6/6E with 2.5Gb ports seems to be a magical unicorn at present.
 

Mindweaver

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I've been tempted for the air bridge, but i'm not sure it'd be better than what i'm running
Wifi6/6E with 2.5Gb ports seems to be a magical unicorn at present.
Yeah, right now I wouldn't buy the air bridge because you are running fine without it. I'd put that money toward Quest 3 or Deckard if they every release it. Have you got v55 yet? I'm still waiting. I might try the force update tonight. Basically, you just turn on tethering on your phone then connect your quest to your phone hotspot then go check for updates.

You will get the update, click to update but then turn off your hotspot and jump back on your wifi. I done it before and it work pretty well. You might already know this I'm just explaining how for anyone else that doesn't know.
 

Mussels

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Got an update that started with 5054, it just says 'downloading' and not giving me much info at present
Updated, says v54

no time to test or play with it today however

I'll try and get v55 tomorrow, the changenotes look good
1687415661125.png
 
Last edited:

INSTG8R

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Got an update that started with 5054, it just says 'downloading' and not giving me much info at present
Updated, says v54

no time to test or play with it today however

I'll try and get v55 tomorrow, the changenotes look good
View attachment 302004
I just updated mine earlier, nuked Windows last night so was just on the list of things to install/update I didn’t actually try it with anything. It sounds great wonder if it will generate more heat I usually run on the Link cable. I do know few times I’ve used via Airlink it got quite warm
 

Mussels

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So far no v55 for me, stuck on v54
And yeah clean windows installs are great - i slowly rate through wiping my systems and re-doing them over time.

I was wondering how much these changes would matter for those of us streaming from a PC, but the faster CPU and GPU should help with decoding times, too.
The built in DSR has me wondering how that'll work for streamed titles - or if it's just local content only.

Having the extra battery pack for my Q2, i'm not exactly concerned for battery life


Oh i read a fascinating thing about people with the Q1/2 and stutter issues - manually set the 50/60Hz tracking setting, as it can guess wrong on auto and have serious issues depending on your lighting. Some LED lights dont pulse as expected (or combinations of several of them, i guess) and the auto detect screws up.
My house lighting is LED strips for whatever reason and it screws with digital cameras really badly, so it's something i was already aware of (I've got a lamp with a classic globe pointed at the roof for the VR headsets)


Not surprised things like this keep happening, people with VR are a minority so software keeping up has been abysmal sometimes
1687578242846.png
 
Last edited:

INSTG8R

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Oh i read a fascinating thing about people with the Q1/2 and stutter issues - manually set the 50/60Hz tracking setting, as it can guess wrong on auto and have serious issues depending on your lighting. Some LED lights dont pulse as expected (or combinations of several of them, i guess) and the auto detect screws up.
My house lighting is LED strips for whatever reason and it screws with digital cameras really badly, so it's something i was already aware of (I've got a lamp with a classic globe pointed at the roof for the VR headsets)
I am in that category actually. I just run a LED strip around the back of my desk it has warned me about low lighting but mainly for using the “air hands” sorry name is just failed me. I rarely even use my Touch Controllers so I just need to be able to confirm my boundary and get Quest Link running (I mainly just use my VR for playing Elite DangerouS) but manually setting is not a bad idea regardles.
 

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the low lighting warning is about hand tracking, but also relevant to the headset tracking - the hands just get lost easier, especially if you have dark skin or confusing clothing (it tries to track the arms too)
 

Mindweaver

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So far no v55 for me, stuck on v54
And yeah clean windows installs are great - i slowly rate through wiping my systems and re-doing them over time.

I was wondering how much these changes would matter for those of us streaming from a PC, but the faster CPU and GPU should help with decoding times, too.
The built in DSR has me wondering how that'll work for streamed titles - or if it's just local content only.

Having the extra battery pack for my Q2, i'm not exactly concerned for battery life

Oh i read a fascinating thing about people with the Q1/2 and stutter issues - manually set the 50/60Hz tracking setting, as it can guess wrong on auto and have serious issues depending on your lighting. Some LED lights dont pulse as expected (or combinations of several of them, i guess) and the auto detect screws up.
My house lighting is LED strips for whatever reason and it screws with digital cameras really badly, so it's something i was already aware of (I've got a lamp with a classic globe pointed at the roof for the VR headsets)


Not surprised things like this keep happening, people with VR are a minority so software keeping up has been abysmal sometimes
View attachment 302238
I'm going to try this later today on my 12700k. The Air Bridge to care of a lot of stuttering, but I still see it but not as often. Thanks for sharing dude!
 

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Fail quote, good sir

Played about 3 hours of Zero caliber last night, no one online for coop at all

Any other good coop VR shooters? Arizona sunshine has a good story and well paced for newer VR players, ZC has great gun mechanics - but neither have a lot of players
 

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Fail quote, good sir

Played about 3 hours of Zero caliber last night, no one online for coop at all

Any other good coop VR shooters? Arizona sunshine has a good story and well paced for newer VR players, ZC has great gun mechanics - but neither have a lot of players
Death Horizon Reloaded is good and pretty cheap. It's nothing ground breaking but the game play is fun.
 
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