• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

POLL: Can you see the difference past 60fps (gaming/other)

Do you notice a difference in performance (or motion clarity) between 60hz and higher refresh rates


  • Total voters
    117
Joined
Feb 23, 2019
Messages
5,665 (2.96/day)
Location
Poland
Processor Ryzen 7 5800X3D
Motherboard Gigabyte X570 Aorus Elite
Cooling Thermalright Phantom Spirit 120 SE
Memory 2x16 GB Crucial Ballistix 3600 CL16 Rev E @ 3800 CL16
Video Card(s) RTX3080 Ti FE
Storage SX8200 Pro 1 TB, Plextor M6Pro 256 GB, WD Blue 2TB
Display(s) LG 34GN850P-B
Case SilverStone Primera PM01 RGB
Audio Device(s) SoundBlaster G6 | Fidelio X2 | Sennheiser 6XX
Power Supply SeaSonic Focus Plus Gold 750W
Mouse Endgame Gear XM1R
Keyboard Wooting Two HE
Yes I can see the difference but you can have 200+ fps and it won't matter if frame pacing is all over the place or you're hitting 90%+ GPU utilization and running into render latency penalty area.
 
Joined
Sep 21, 2020
Messages
1,509 (1.13/day)
Processor 5800X3D -30 CO
Motherboard MSI B550 Tomahawk
Cooling DeepCool Assassin III
Memory 32GB G.SKILL Ripjaws V @ 3800 CL14
Video Card(s) ASRock MBA 7900XTX
Storage 1TB WD SN850X + 1TB ADATA SX8200 Pro
Display(s) Dell S2721QS 4K60
Case Cooler Master CM690 II Advanced USB 3.0
Audio Device(s) Audiotrak Prodigy Cube Black (JRC MUSES 8820D) + CAL (recabled)
Power Supply Seasonic Prime TX-750
Mouse Logitech Cordless Desktop Wave
Keyboard Logitech Cordless Desktop Wave
Software Windows 10 Pro
What factors would those be?
There are a few dozen of those, this Nvidia slide sums up the major ones quite nicely:

1715164191606.png


And there are others, both in hardware and software. Memory latency/bandwidth, the game engine itself, server tick rate for MP games, the number of concurrent tasks and background processes the OS is running, etc.

Ultimately, I would say equal frame pacing is critical to how smooth/responsive the game "feels". And I'd encourage everyone to do their own in-game testing to draw conclusions. CapFrameX/PresentMon are great tools to help analyze how a particular title performs on given hardware in terms of render latency.
 
Joined
Nov 7, 2017
Messages
1,597 (0.67/day)
Location
Ibiza, Spain.
System Name Main
Processor R7 5950x
Motherboard MSI x570S Unify-X Max
Cooling D5 clone, 280 rad, two F14 + three F12S bottom/intake, two P14S + F14S (Rad) + two F14 (top)
Memory 2x8 GB Corsair Vengeance bdie 3600@CL16 1.35v
Video Card(s) GB 2080S WaterForce WB
Storage six M.2 pcie gen 4
Display(s) Sony 50X90J
Case Tt Level 20 HT
Audio Device(s) Asus Xonar AE, modded Sennheiser HD 558, Klipsch 2.1 THX
Power Supply Corsair RMx 750w
Mouse Logitech G903
Keyboard GSKILL Ripjaws
VR HMD NA
Software win 10 pro x64
Benchmark Scores TimeSpy score Fire Strike Ultra SuperPosition CB20
the problem is, fps is not Hz and the other way around,
ignoring for moment that "motion clarity" refers to processing, not the native refresh rate of a screen.

i hate the 50/60Hz flicker on some tvs (like plasmas), while i have no problem gaming at synced 30fps on my 120Hz lcd.

and most that i know (personally) that game at above 60Hz, do so to reduce input lag, not for better motion.
outside of input lag, only if there is fast motion involved, will above 60Hz make any difference, visually speaking.

@faye
not for all, but most might just have a mismatch on settings (bit rate/shutter speed). or wrong settings on tv
(e.g. to get the content's "native" motion, most tvs require all motion related procession to be turned off completely).

once i started shooting 2/4K on drones, i saw the same even when just flying at slow speeds.
using recommendations from other to increase shutter speed to double that of the used fps 24/30),
and using the highest bitrate allowed at that res, made it go away.
 
Joined
Jan 5, 2006
Messages
17,981 (2.68/day)
System Name AlderLake / Laptop
Processor Intel i7 12700K P-Cores @ 5Ghz / Intel i3 7100U
Motherboard Gigabyte Z690 Aorus Master / HP 83A3 (U3E1)
Cooling Noctua NH-U12A 2 fans + Thermal Grizzly Kryonaut Extreme + 5 case fans / Fan
Memory 32GB DDR5 Corsair Dominator Platinum RGB 6000MT/s CL36 / 8GB DDR4 HyperX CL13
Video Card(s) MSI RTX 2070 Super Gaming X Trio / Intel HD620
Storage Samsung 980 Pro 1TB + 970 Evo 500GB + 850 Pro 512GB + 860 Evo 1TB x2 / Samsung 256GB M.2 SSD
Display(s) 23.8" Dell S2417DG 165Hz G-Sync 1440p / 14" 1080p IPS Glossy
Case Be quiet! Silent Base 600 - Window / HP Pavilion
Audio Device(s) Panasonic SA-PMX94 / Realtek onboard + B&O speaker system / Harman Kardon Go + Play / Logitech G533
Power Supply Seasonic Focus Plus Gold 750W / Powerbrick
Mouse Logitech MX Anywhere 2 Laser wireless / Logitech M330 wireless
Keyboard RAPOO E9270P Black 5GHz wireless / HP backlit
Software Windows 11 / Windows 10
Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock
Well , you're really have good to see the difference in a point-and-click game. :D


I'd say, depends on the game as well.
 
Last edited:
Joined
Oct 19, 2008
Messages
3,163 (0.56/day)
System Name White Theme
Processor Intel 12700K CPU
Motherboard ASUS STRIX Z690-A D4
Cooling Lian Li Galahad Uni w/ AL120 Fans
Memory 32GB DDR4-3200 Corsair Vengeance
Video Card(s) Gigabyte Aero 4080 Super 16GB
Storage 2TB Samsung 980 Pro PCIE 4.0
Display(s) Alienware 38" 3840x1600 (165Hz)
Case Lian Li O11 Dynamic EVO White
Audio Device(s) 2i2 Scarlett Solo + Schiit Magni 3 AMP
Power Supply Corsair HX 1000 Platinum
Yes, ever since I was a child watching those 60hz CRT arcade machines in the 90s were so appealing, the 2D fighting games looked amazing and looked so fluid.

60fps - 144fps for me is the difference between smooth and lifelike, have not tried above this.
 
Joined
Jan 5, 2006
Messages
17,981 (2.68/day)
System Name AlderLake / Laptop
Processor Intel i7 12700K P-Cores @ 5Ghz / Intel i3 7100U
Motherboard Gigabyte Z690 Aorus Master / HP 83A3 (U3E1)
Cooling Noctua NH-U12A 2 fans + Thermal Grizzly Kryonaut Extreme + 5 case fans / Fan
Memory 32GB DDR5 Corsair Dominator Platinum RGB 6000MT/s CL36 / 8GB DDR4 HyperX CL13
Video Card(s) MSI RTX 2070 Super Gaming X Trio / Intel HD620
Storage Samsung 980 Pro 1TB + 970 Evo 500GB + 850 Pro 512GB + 860 Evo 1TB x2 / Samsung 256GB M.2 SSD
Display(s) 23.8" Dell S2417DG 165Hz G-Sync 1440p / 14" 1080p IPS Glossy
Case Be quiet! Silent Base 600 - Window / HP Pavilion
Audio Device(s) Panasonic SA-PMX94 / Realtek onboard + B&O speaker system / Harman Kardon Go + Play / Logitech G533
Power Supply Seasonic Focus Plus Gold 750W / Powerbrick
Mouse Logitech MX Anywhere 2 Laser wireless / Logitech M330 wireless
Keyboard RAPOO E9270P Black 5GHz wireless / HP backlit
Software Windows 11 / Windows 10
Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock
I'd say, depends on the game as well.

Example, I play Forza Horizon 5 @ 1440p 60fps, now to my eyes that game looks running much smoother than GTA V @ 60fps....
 
Joined
Feb 23, 2019
Messages
5,665 (2.96/day)
Location
Poland
Processor Ryzen 7 5800X3D
Motherboard Gigabyte X570 Aorus Elite
Cooling Thermalright Phantom Spirit 120 SE
Memory 2x16 GB Crucial Ballistix 3600 CL16 Rev E @ 3800 CL16
Video Card(s) RTX3080 Ti FE
Storage SX8200 Pro 1 TB, Plextor M6Pro 256 GB, WD Blue 2TB
Display(s) LG 34GN850P-B
Case SilverStone Primera PM01 RGB
Audio Device(s) SoundBlaster G6 | Fidelio X2 | Sennheiser 6XX
Power Supply SeaSonic Focus Plus Gold 750W
Mouse Endgame Gear XM1R
Keyboard Wooting Two HE
Example, I play Forza Horizon 5 @ 1440p 60fps, now to my eyes that game looks running much smoother than GTA V @ 60fps....
Do you have motion blur enabled in FH5?
 
Joined
Jan 5, 2006
Messages
17,981 (2.68/day)
System Name AlderLake / Laptop
Processor Intel i7 12700K P-Cores @ 5Ghz / Intel i3 7100U
Motherboard Gigabyte Z690 Aorus Master / HP 83A3 (U3E1)
Cooling Noctua NH-U12A 2 fans + Thermal Grizzly Kryonaut Extreme + 5 case fans / Fan
Memory 32GB DDR5 Corsair Dominator Platinum RGB 6000MT/s CL36 / 8GB DDR4 HyperX CL13
Video Card(s) MSI RTX 2070 Super Gaming X Trio / Intel HD620
Storage Samsung 980 Pro 1TB + 970 Evo 500GB + 850 Pro 512GB + 860 Evo 1TB x2 / Samsung 256GB M.2 SSD
Display(s) 23.8" Dell S2417DG 165Hz G-Sync 1440p / 14" 1080p IPS Glossy
Case Be quiet! Silent Base 600 - Window / HP Pavilion
Audio Device(s) Panasonic SA-PMX94 / Realtek onboard + B&O speaker system / Harman Kardon Go + Play / Logitech G533
Power Supply Seasonic Focus Plus Gold 750W / Powerbrick
Mouse Logitech MX Anywhere 2 Laser wireless / Logitech M330 wireless
Keyboard RAPOO E9270P Black 5GHz wireless / HP backlit
Software Windows 11 / Windows 10
Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock
Joined
Sep 21, 2020
Messages
1,509 (1.13/day)
Processor 5800X3D -30 CO
Motherboard MSI B550 Tomahawk
Cooling DeepCool Assassin III
Memory 32GB G.SKILL Ripjaws V @ 3800 CL14
Video Card(s) ASRock MBA 7900XTX
Storage 1TB WD SN850X + 1TB ADATA SX8200 Pro
Display(s) Dell S2721QS 4K60
Case Cooler Master CM690 II Advanced USB 3.0
Audio Device(s) Audiotrak Prodigy Cube Black (JRC MUSES 8820D) + CAL (recabled)
Power Supply Seasonic Prime TX-750
Mouse Logitech Cordless Desktop Wave
Keyboard Logitech Cordless Desktop Wave
Software Windows 10 Pro
Example, I play Forza Horizon 5 @ 1440p 60fps, now to my eyes that game looks running much smoother than GTA V @ 60fps....
Your eyes are not deceiving you. The two games run on different engines -- GTA5 is CPU bottlenecked even in 4K with maximum settings, while FH5 will make the most of the GPU already in 1080p. The resulting frame time variance is evident in how each game feels.

Here, both titles were tested @ 4K60, but because of its uneven frame pacing GTA5 has a more juddery feel, with visible stutter. As expected, both games show the same average frame rate, but FH5 has much better percentile lows:

1715170736855.png
 
Joined
Jan 5, 2006
Messages
17,981 (2.68/day)
System Name AlderLake / Laptop
Processor Intel i7 12700K P-Cores @ 5Ghz / Intel i3 7100U
Motherboard Gigabyte Z690 Aorus Master / HP 83A3 (U3E1)
Cooling Noctua NH-U12A 2 fans + Thermal Grizzly Kryonaut Extreme + 5 case fans / Fan
Memory 32GB DDR5 Corsair Dominator Platinum RGB 6000MT/s CL36 / 8GB DDR4 HyperX CL13
Video Card(s) MSI RTX 2070 Super Gaming X Trio / Intel HD620
Storage Samsung 980 Pro 1TB + 970 Evo 500GB + 850 Pro 512GB + 860 Evo 1TB x2 / Samsung 256GB M.2 SSD
Display(s) 23.8" Dell S2417DG 165Hz G-Sync 1440p / 14" 1080p IPS Glossy
Case Be quiet! Silent Base 600 - Window / HP Pavilion
Audio Device(s) Panasonic SA-PMX94 / Realtek onboard + B&O speaker system / Harman Kardon Go + Play / Logitech G533
Power Supply Seasonic Focus Plus Gold 750W / Powerbrick
Mouse Logitech MX Anywhere 2 Laser wireless / Logitech M330 wireless
Keyboard RAPOO E9270P Black 5GHz wireless / HP backlit
Software Windows 11 / Windows 10
Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock
Your eyes are not deceiving you. The two games run on different engines -- GTA5 is CPU bottlenecked even in 4K with maximum settings, while FH5 will make the most of the GPU already in 1080p. The resulting frame time variance is evident in how each game feels.

Here, both titles were tested @ 4K60, but because of its uneven frame pacing GTA5 has a more juddery feel, with visible stutter. As expected, both games show the same average frame rate, but FH5 has much better percentile lows:

View attachment 346583

That's why I said, it also depends on the game.

BTW I play GTA V at 130~158fps (NV low-latency Ultra)@ 1440p G-Sync+V-Sync.

GTA V @ 60 fps looks horrible...
 
Last edited:
Joined
Sep 17, 2014
Messages
21,081 (5.97/day)
Location
The Washing Machine
Processor i7 8700k 4.6Ghz @ 1.24V
Motherboard AsRock Fatal1ty K6 Z370
Cooling beQuiet! Dark Rock Pro 3
Memory 16GB Corsair Vengeance LPX 3200/C16
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD
Display(s) Gigabyte G34QWC (3440x1440)
Case Fractal Design Define R5
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse XTRFY M42
Keyboard Lenovo Thinkpad Trackpoint II
Software W10 x64
Your eyes are not deceiving you. The two games run on different engines -- GTA5 is CPU bottlenecked even in 4K with maximum settings, while FH5 will make the most of the GPU already in 1080p. The resulting frame time variance is evident in how each game feels.

Here, both titles were tested @ 4K60, but because of its uneven frame pacing GTA5 has a more juddery feel, with visible stutter. As expected, both games show the same average frame rate, but FH5 has much better percentile lows:

View attachment 346583
It underlines what I've always been convinced of.

Consistency > FPS number.
But there is a bottom line you don't want to dive under. I think 50 FPS is that line. 60 FPS the preference target, and higher is bonus UNLESS it harms consistency. Part of the reason for this, is what we've grown used to. We all grew up with TV at either 50 or 60 Hz, and movies at give or take 25 / 30 FPS/Hz. We're programmed for it and its very hard to delete what you learn in your early years.

Additionally, we assume the refresh rate (hz) of the monitor is always equal to the FPS presented. In other words, VRR is active.
If VRR is not active, you will never have the same perceived smoothness even at 60 FPS locked, because you'll either have increased latency from vsync, or you'll have inconsistency from tearing.

I think most people will eventually conclude that stability & consistency > FPS. And lacking stability, yes, you can do patchwork with higher FPS targets so your chance of diving under a bottom line is lower - but that's ye olde way of gaming: using the FPS to improve smoothness and experience, or combat a latency hit.

Clearly we're now in a gaming era where not the FPS, but the consistency and stability between FPS, Hz, frametimes, nets us a bigger advantage, quite simply because we technically can now and its a much more refined approach than just brute forcing more FPS. Additionally, we know higher FPS directly puts more load on the entire pipeline, which directly threatens consistency.
 
Last edited:
Joined
Sep 25, 2023
Messages
399 (1.67/day)
Location
Detroit, Michigan
System Name Desktop/HTPC
Processor Ryzen 7 5800X3D
Motherboard Gigabyte X570 I Aorus Pro WiFi ITX
Cooling ID Cooling DashFlow 240mm AIO
Memory 64GB (2x32) G.Skill Trident Z RGB DDR4-3600 CL18
Video Card(s) Sapphire Pulse Radeon RX 7900 XTX 24GB
Storage 4TB WD SN850X NVMe, 2TB WD SN850X NVMe
Display(s) LG OLED65B9PUA 65" 4K OLED TV
Case Lian Li x Dan A4-H20
Audio Device(s) USB to MiniDSP DDRC24 DAC, RCA to SUMO Andromeda amp, wired to Wharfedale SP88 speakers
Power Supply Silverstone SX1000R SFX-L Platinum ATX 3.0
Mouse Corsair M65 RGB Elite
Keyboard Corsair K65 RGB Mini
VR HMD Oculus Rift / PSVR / PSVR2 / Lenovo Explorer
Software Windows 11 Pro
@faye
not for all, but most might just have a mismatch on settings (bit rate/shutter speed). or wrong settings on tv
(e.g. to get the content's "native" motion, most tvs require all motion related procession to be turned off completely).

once i started shooting 2/4K on drones, i saw the same even when just flying at slow speeds.
using recommendations from other to increase shutter speed to double that of the used fps 24/30),
and using the highest bitrate allowed at that res, made it go away.
I know what you're referring to, but I see it primarily in theaters, dealing with commercial projector setups that are THX certified and similar, so I don't think it's an equipment or setup issue. Even saw it in Dune Part 2.
 
Joined
Feb 1, 2019
Messages
2,688 (1.39/day)
Location
UK, Leicester
System Name Main PC
Processor 13700k
Motherboard Asrock Z690 Steel Legend D4 - Bios 13.02
Cooling Noctua NH-D15S
Memory 32 Gig 3200CL14
Video Card(s) 3080 RTX FE 10G
Storage 1TB 980 PRO (OS, games), 2TB SN850X (games), 2TB DC P4600 (work), 2x 3TB WD Red, 2x 4TB WD Red
Display(s) LG 27GL850
Case Fractal Define R4
Audio Device(s) Asus Xonar D2X
Power Supply Antec HCG 750 Gold
Software Windows 10 21H2 LTSC
I will vote on the poll if wording is fixed, remove the word performance, clarity or fluidity probably should be the standard word.

Ultimately higher frame rates increase chance of juddering which for sure interrupts the flow of smoothness, to me smooth is sustained constant frame time, so e.g. a steady 30 fps is smoother than a stuttery 120 fps.

Essentially I can tell the difference from say 60 to 120, but its not a difference I consider beneficial, it feels less immersive, and I feel its basically just adding heat, power usage, and a potential performance loss for no practical benefit, I suspect this puts me in the yes to some extent category, but wouldnt mind a "yes but is a negative experience" option.

When the framerate is consistent for long enough a period of time, I feel like it all "feels" the same when my body "gets used to it". Therefore, I chose 'Uncertain'. I can definitely feel bad dips and feel the difference in framerate between 60 FPS and 120 FPS if it transitions, but after a bit, it's hard to tell if I can tell a difference other than a perceived belief that input delay is affecting my performance.

Reading this actually applies to me to some extent, like if I switch to 60 when I have been playing 30, it initially feels weird, but then I will adjust, and likewise in the other direction. Although with 120, I feel like its change offers no benefit as 60 offers enough clarity. I prefer 60 for menus, sports games, beat em ups, but 30fps is preferred by me for RPGs (not menu screens though). I am also not sensitive to things like input latency, so that to me is not a metric that matters. Thanks for your answer.
 
Last edited:
Joined
Feb 24, 2023
Messages
2,294 (5.09/day)
Location
Russian Wild West
System Name DLSS / YOLO-PC
Processor i5-12400F / 10600KF
Motherboard Gigabyte B760M DS3H / Z490 Vision D
Cooling Laminar RM1 / Gammaxx 400
Memory 32 GB DDR4-3200 / 16 GB DDR4-3333
Video Card(s) RX 6700 XT / RX 480 8 GB
Storage A couple SSDs, m.2 NVMe included / 240 GB CX1 + 1 TB WD HDD
Display(s) Compit HA2704 / Viewsonic VX3276-MHD-2
Case Matrexx 55 / Junkyard special
Audio Device(s) Want loud, use headphones. Want quiet, use satellites.
Power Supply Thermaltake 1000 W / FSP Epsilon 700 W / Corsair CX650M [backup]
Mouse Don't disturb, cheese eating in progress...
Keyboard Makes some noise. Probably onto something.
VR HMD I live in real reality and don't need a virtual one.
Software Windows 10 and 11
No one will say 30 and 120 look the same.
I had a severe head injury and for a couple weeks after it, I couldn't tell anything beyond ~12 FPS apart. Today, I'm a recovered person, can totally distinguish up to 180 Hz (maybe more but don't have monitors faster than that).
 
Joined
Nov 7, 2017
Messages
1,597 (0.67/day)
Location
Ibiza, Spain.
System Name Main
Processor R7 5950x
Motherboard MSI x570S Unify-X Max
Cooling D5 clone, 280 rad, two F14 + three F12S bottom/intake, two P14S + F14S (Rad) + two F14 (top)
Memory 2x8 GB Corsair Vengeance bdie 3600@CL16 1.35v
Video Card(s) GB 2080S WaterForce WB
Storage six M.2 pcie gen 4
Display(s) Sony 50X90J
Case Tt Level 20 HT
Audio Device(s) Asus Xonar AE, modded Sennheiser HD 558, Klipsch 2.1 THX
Power Supply Corsair RMx 750w
Mouse Logitech G903
Keyboard GSKILL Ripjaws
VR HMD NA
Software win 10 pro x64
Benchmark Scores TimeSpy score Fire Strike Ultra SuperPosition CB20
@faye
ahh, miss the time i worked at the first multiplex in germany.

i meant as in recording equipment, (film) projectors just broadcast whatever was recorded,
outside of home equipment..

@chrcoluk
yeah, it needs to be "connected" to the type of game.
big difference if its a shooter/similar or not..
i play fleet command (1998) at 30fps, anything above will not make any difference in any form.
 
Joined
Feb 24, 2023
Messages
2,294 (5.09/day)
Location
Russian Wild West
System Name DLSS / YOLO-PC
Processor i5-12400F / 10600KF
Motherboard Gigabyte B760M DS3H / Z490 Vision D
Cooling Laminar RM1 / Gammaxx 400
Memory 32 GB DDR4-3200 / 16 GB DDR4-3333
Video Card(s) RX 6700 XT / RX 480 8 GB
Storage A couple SSDs, m.2 NVMe included / 240 GB CX1 + 1 TB WD HDD
Display(s) Compit HA2704 / Viewsonic VX3276-MHD-2
Case Matrexx 55 / Junkyard special
Audio Device(s) Want loud, use headphones. Want quiet, use satellites.
Power Supply Thermaltake 1000 W / FSP Epsilon 700 W / Corsair CX650M [backup]
Mouse Don't disturb, cheese eating in progress...
Keyboard Makes some noise. Probably onto something.
VR HMD I live in real reality and don't need a virtual one.
Software Windows 10 and 11
Essentially I can tell the difference from say 60 to 120, but its not a difference I consider beneficial, it feels less immersive
In games like Fallout and TES which are hard bound to 60 FPS, going beyond that can result in broken physics, animations et cetera on top of said unstable frametime. Some games just become ridiculously fast. Some games become impossible because AI thinks way too fast and becomes unarsable.

100+ FPS are only good if you know what you're doing. And if your PC can deliver it with ease.
 
Joined
Jun 1, 2011
Messages
3,950 (0.83/day)
Location
in a van down by the river
Processor faster at instructions than yours
Motherboard more nurturing than yours
Cooling frostier than yours
Memory superior scheduling & haphazardly entry than yours
Video Card(s) better rasterization than yours
Storage more ample than yours
Display(s) increased pixels than yours
Case fancier than yours
Audio Device(s) further audible than yours
Power Supply additional amps x volts than yours
Mouse without as much gnawing as yours
Keyboard less clicky than yours
VR HMD not as odd looking as yours
Software extra mushier than yours
Benchmark Scores up yours
How would one test this? Video games would be an awful way to do it since gamers use input devices like keyboard, mouse, controller, etc., You would have to use cut scenes or even better real life video to "see" the difference.

 
Joined
Jul 30, 2019
Messages
2,489 (1.42/day)
System Name Not a thread ripper but pretty good.
Processor Ryzen 9 5950x
Motherboard ASRock X570 Taichi (revision 1.06, BIOS/UEFI version P5.50)
Cooling EK-Quantum Velocity, EK-Quantum Reflection PC-O11, EK-CoolStream PE 360, XSPC TX360
Memory Micron DDR4-3200 ECC Unbuffered Memory (4 sticks, 128GB, 18ASF4G72AZ-3G2F1)
Video Card(s) XFX Radeon RX 5700 & EK-Quantum Vector Radeon RX 5700 +XT & Backplate
Storage Samsung 2TB 980 PRO 2TB Gen4x4 NVMe, 2 x Samsung 2TB 970 EVO Plus Gen3x4 NVMe, AMD Radeon RAMDisk
Display(s) 2 x 4K LG 27UL600-W (and HUANUO Dual Monitor Mount)
Case Lian Li PC-O11 Dynamic Black (original model)
Power Supply Corsair RM750x
Mouse Logitech M575
Keyboard Corsair Strafe RGB MK.2
Software Windows 10 Professional (64bit)
Benchmark Scores Typical for non-overclocked CPU.
Something no one has mentioned yet - florescent lighting. For example my sensitivity to monitor refresh rate in the presence of fluorescent lighting was much greater especially in the office.
 
Last edited:
Joined
Sep 13, 2013
Messages
96 (0.02/day)
Processor intel 12700k
Motherboard asus
Cooling noctua d15s
Memory 64gb
Video Card(s) 4090
Storage 4tb m.2
Display(s) 27" 1440p 240hz oled
Case fractal define s
Audio Device(s) minidsp shd studio and hifi speakers
Software windows 11
i had all kinds of refresh rate monitors, up to 240hz.
and the benefits scales well up to 240hz.
but i do not know if the poll was just about the visuals, that is the least of the important part of high fps.
but i can adjust for that and view movies at any fps so only the visible(see) part is tested.
 
Joined
Feb 24, 2023
Messages
2,294 (5.09/day)
Location
Russian Wild West
System Name DLSS / YOLO-PC
Processor i5-12400F / 10600KF
Motherboard Gigabyte B760M DS3H / Z490 Vision D
Cooling Laminar RM1 / Gammaxx 400
Memory 32 GB DDR4-3200 / 16 GB DDR4-3333
Video Card(s) RX 6700 XT / RX 480 8 GB
Storage A couple SSDs, m.2 NVMe included / 240 GB CX1 + 1 TB WD HDD
Display(s) Compit HA2704 / Viewsonic VX3276-MHD-2
Case Matrexx 55 / Junkyard special
Audio Device(s) Want loud, use headphones. Want quiet, use satellites.
Power Supply Thermaltake 1000 W / FSP Epsilon 700 W / Corsair CX650M [backup]
Mouse Don't disturb, cheese eating in progress...
Keyboard Makes some noise. Probably onto something.
VR HMD I live in real reality and don't need a virtual one.
Software Windows 10 and 11
fluorescent lighting
I work from home for a decade already and I completely forgot about this as a concept. Gotta breach some facility and test monitors there, perhaps you're onto something.
 
Joined
Mar 29, 2023
Messages
1,043 (2.50/day)
Processor Ryzen 7800x3d
Motherboard Asus B650e-F Strix
Cooling Corsair H150i Pro
Memory Gskill 32gb 6000 mhz cl30
Video Card(s) RTX 4090 Gaming OC
Storage Samsung 980 pro 2tb, Samsung 860 evo 500gb, Samsung 850 evo 1tb, Samsung 860 evo 4tb
Display(s) Acer XB321HK
Case Coolermaster Cosmos 2
Audio Device(s) Creative SB X-Fi 5.1 Pro + Logitech Z560
Power Supply Corsair AX1200i
Mouse Logitech G700s
Keyboard Logitech G710+
Software Win10 pro
I am sensitive to inconsistent frametimes (aka stuttering), but not at all to framerate.

I would be able to tell a consistent 30 fps from a consistent 60 fps, but i wouldn't be able to tell a consistent 50 fps from a consistent 60 fps at all, let alone higher.
 
Joined
Feb 1, 2019
Messages
2,688 (1.39/day)
Location
UK, Leicester
System Name Main PC
Processor 13700k
Motherboard Asrock Z690 Steel Legend D4 - Bios 13.02
Cooling Noctua NH-D15S
Memory 32 Gig 3200CL14
Video Card(s) 3080 RTX FE 10G
Storage 1TB 980 PRO (OS, games), 2TB SN850X (games), 2TB DC P4600 (work), 2x 3TB WD Red, 2x 4TB WD Red
Display(s) LG 27GL850
Case Fractal Define R4
Audio Device(s) Asus Xonar D2X
Power Supply Antec HCG 750 Gold
Software Windows 10 21H2 LTSC
In games like Fallout and TES which are hard bound to 60 FPS, going beyond that can result in broken physics, animations et cetera on top of said unstable frametime. Some games just become ridiculously fast. Some games become impossible because AI thinks way too fast and becomes unarsable.

100+ FPS are only good if you know what you're doing. And if your PC can deliver it with ease.

Yeah FF15 has people falling through the floor when game is played at a frame rate it wasnt originally tested with.
 
Joined
Apr 2, 2011
Messages
2,675 (0.56/day)
Something no one has mentioned yet - florescent lighting. For example my sensitivity to monitor refresh rate in the presence of fluorescent lighting was much greater especially in the office.

Fluorescent lighting is not the issue here...it's constructive and destructive interference.

The light source in question is basically created when gas is charged up, and is allowed to emit photons to decrease its energy level. Because this is controlled by the flow of electricity, it happens at the line frequency or a multiple thereof (if you've got a transformer). This means every 1/60th of a second or 1/50th of a second the charge peaks in one direction, causing a burst of light, which if it comes to the same frequency of your monitor can cause issues with sensitivity. It's also how we generate stop motion like video....which is another bit of fun.
"Stop" Motion pictures


If you want some real fun, ask how modern LED strips deal with this. A hint, doubling the frequency by having a bridge rectifier. By decreasing the peaks, but having more of them, people suddenly are less likely to develop the dreaded Fluorescent lighting and computer monitor headaches. It's beautiful when problems fix themselves.
 

tabascosauz

Moderator
Supporter
Staff member
Joined
Jun 24, 2015
Messages
7,760 (2.39/day)
Location
Western Canada
System Name ab┃ob
Processor 7800X3D┃5800X3D
Motherboard B650E PG-ITX┃X570 Impact
Cooling NH-U12A + T30┃AXP120-x67
Memory 64GB 6400CL32┃32GB 3600CL14
Video Card(s) RTX 4070 Ti Eagle┃RTX A2000
Storage 8TB of SSDs┃1TB SN550
Case Caselabs S3┃Lazer3D HT5
Yes I can see the difference but you can have 200+ fps and it won't matter if frame pacing is all over the place or you're hitting 90%+ GPU utilization and running into render latency penalty area.

I think it fair to say that a blind test of refresh rate/fps in games is a lot harder than in the OS, due to all the various factors that can make lower fps feel good or higher fps feel like dogshit.

But specifically in general OS use, I'd say that unless one has personal characteristics that just render eyes unable to perceive smooth motion, it's next to impossible not to immediately tell 60Hz from 120Hz. You can have the laggiest possible mouse cursor as to input lag, and 120Hz should still be blindingly obvious as to mouse movement, scrolling and animations.
 
Joined
Feb 6, 2021
Messages
2,705 (2.25/day)
Location
Germany
System Name Sunk Cost Fallacy
Processor AMD Ryzen 7 7800X3D
Motherboard ASRock B650E Steel Legend Wifi
Cooling Arctic Liquid Freezer II 360 Rev. 7
Memory 2x16GB G.Skill Trident Z5 NEO 6000 CL30
Video Card(s) Sapphire Nitro+ RX 7900 XTX Vapor-X
Storage WD Black SN850X 1TB + 2x 2TB, 2x 4TB Crucial MX500, 4TB Samsung 870 Evo.
Display(s) Alienware AW2723DF, LG 27GR93U, LG 27GN950-B
Case Lian Li O11 Air Mini
Audio Device(s) Bose Companion Series 2 III, Sennheiser GSP600 and HD599 SE - Creative Soundblaster X4
Power Supply bequiet! Dark Power Pro 12 1500w Titanium
Mouse Logitech GPRO X Superlight & G502 X
Keyboard Corsair K65 RGB Mini, Razer Black Widow V3 TKL
VR HMD Oculus Rift S
i can tell the difference between 144, 165, 240 and 360Hz without any problems. (i have monitors with these refreshrates)
 
Top