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System Name | Red Radiance l under construction |
---|---|
Processor | 5800x |
Motherboard | x470 taichi |
Cooling | stock wrath |
Memory | TridentZ Neo rgb 3600mhz (2x8 kit) |
Video Card(s) | Sapphire Vega 64 nitro+ |
Storage | 970 evo nvme |
Display(s) | lc27g75tq |
Case | tt core x5 tge |
Audio Device(s) | sennheiser's pc323d usb soundcard |
Power Supply | corsair AX860i |
Mouse | roccat burst pro |
Keyboard | roccat ryos mk fx |
Software | windows 10 |
My god - learn the game mechanics
Shooting HE at tracks and spaced armor never yielded great results. Furthermore the 263 has 80mm side armor, factor in +/- 25% random BS generator and a few degrees deviation from 90° impact angle and you know why you didnt penetrate.
And comparing the 263 with the WTF100 (20/10/8 mm) when it comes to HE is plain stupid.
my gw tiger
not in the track or splashdirect hit at the side
so if you follow their own formula
my non pen hits on e-100 or maus sides do more dmg then i did on 263 in this case. even splash hits infront of my wt (armor is 150mm and i do have supperheavy tank spanner installed) >500 as min.
and where exactly did you saw few degrees from 90?
i doubt after 20k+ battles (30k+ if open beta battles are taken into account) i've somehow missed to learn basics of game mechanics.
and?
"HE and HEAT mechanics in next video". try find penetration part 2.
and dont forget to read community opinion about missing part 2.
i can give you so much examples of their game contradicting those "explain game mechanics" vids that pages of this thread would be doubled.
take all those formulas from vid and calculate me bounce hit from jt's 12.8/l71 gun, ap shell to is' turet back from ~100m. hit angle was no more then 20deg. if you manage i will buy you a pinte
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