The GeForce GTX 480 was a high-end graphics card by NVIDIA, launched on March 26th, 2010. Built on the 40 nm process, and based on the GF100 graphics processor, in its GF100-375-A3 variant, the card supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. The GF100 graphics processor is a large chip with a die area of 529 mm² and 3,100 million transistors. Unlike the fully unlocked GeForce GTX 480 Core 512, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 480 to reach the product's target shader count. It features 480 shading units, 60 texture mapping units, and 48 ROPs. NVIDIA has paired 1,536 MB GDDR5 memory with the GeForce GTX 480, which are connected using a 384-bit memory interface. The GPU is operating at a frequency of 701 MHz, memory is running at 924 MHz (3.7 Gbps effective). Being a dual-slot card, the NVIDIA GeForce GTX 480 draws power from 1x 6-pin + 1x 8-pin power connector, with power draw rated at 250 W maximum. Display outputs include: 2x DVI, 1x mini-HDMI 1.3a. GeForce GTX 480 is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 267 mm in length, and features a dual-slot cooling solution. Its price at launch was 499 US Dollars.
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Clock Speeds
GPU Clock
701 MHz
Shader Clock
1401 MHz
Memory Clock
924 MHz
3.7 Gbps effective
Memory
Memory Size
1536 MB
Memory Type
GDDR5
Memory Bus
384 bit
Bandwidth
177.4 GB/s
Render Config
Shading Units
480
TMUs
60
ROPs
48
SM Count
15
L1 Cache
64 KB (per SM)
L2 Cache
768 KB
Theoretical Performance
Pixel Rate
21.03 GPixel/s
Texture Rate
42.06 GTexel/s
FP32 (float)
1,345 GFLOPS
FP64 (double)
168.1 GFLOPS (1:8)
Board Design
Slot Width
Dual-slot
Length
267 mm
10.5 inches
TDP
250 W
Suggested PSU
600 W
Outputs
2x DVI 1x mini-HDMI 1.3a
Power Connectors
1x 6-pin + 1x 8-pin
Board Number
P1022 SKU 0000
Graphics Features
DirectX
12 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1
GF100 GPU Notes
PureVideo HD: VP4
VDPAU: Feature Set C
GF100 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)
Latest Drivers:
Windows 2000:
Quadro Release 261.19
Windows XP / Server 2003 x64:
GeForce Release 368.81
Quadro Release R319 U2 (321.01)
Tesla Release 340.62 / R319 U2 (321.01)
Windows Vista:
GeForce Release 365.19
Quadro Release R346 U7 (348.40)
Tesla Release 340.84