The GeForce GTX 570 was a performance-segment graphics card by NVIDIA, launched on December 7th, 2010. Built on the 40 nm process, and based on the GF110 graphics processor, in its GF110-275-A1 variant, the card supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. Unlike the fully unlocked GeForce GTX 580, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 570 to reach the product's target shader count. It features 480 shading units, 60 texture mapping units, and 40 ROPs. NVIDIA has paired 1,280 MB GDDR5 memory with the GeForce GTX 570, which are connected using a 320-bit memory interface. The GPU is operating at a frequency of 732 MHz, memory is running at 950 MHz (3.8 Gbps effective). Being a dual-slot card, the NVIDIA GeForce GTX 570 draws power from 2x 6-pin power connectors, with power draw rated at 219 W maximum. Display outputs include: 2x DVI, 1x mini-HDMI 1.3a. GeForce GTX 570 is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 267 mm in length, and features a dual-slot cooling solution. Its price at launch was 349 US Dollars.
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Clock Speeds
GPU Clock
732 MHz
Shader Clock
1464 MHz
Memory Clock
950 MHz
3.8 Gbps effective
Memory
Memory Size
1280 MB
Memory Type
GDDR5
Memory Bus
320 bit
Bandwidth
152.0 GB/s
Render Config
Shading Units
480
TMUs
60
ROPs
40
SM Count
15
L1 Cache
64 KB (per SM)
L2 Cache
640 KB
Theoretical Performance
Pixel Rate
21.96 GPixel/s
Texture Rate
43.92 GTexel/s
FP32 (float)
1,405 GFLOPS
FP64 (double)
175.7 GFLOPS (1:8)
Board Design
Slot Width
Dual-slot
Length
267 mm
10.5 inches
TDP
219 W
Suggested PSU
550 W
Outputs
2x DVI 1x mini-HDMI 1.3a
Power Connectors
2x 6-pin
Board Number
P1261 SKU 5
Graphics Features
DirectX
12 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1
GF110 GPU Notes
PureVideo HD: VP4
VDPAU: Feature Set C
GF110 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)
The complete die contains 64 texture address units and 256 texture filtering units.
Latest Drivers:
Windows XP / Server 2003 x64:
GeForce Release 368.81
Quadro Release R319 U2 (321.01)
Tesla Release 340.62 / R319 U2 (321.01)
Windows Vista:
GeForce Release 365.19
Quadro Release R346 U7 (348.40)
Tesla Release 340.84