News Posts matching #2018

Return to Keyword Browsing

Chinese Company Revives AMD Vega GPU in a Unique NAS Motherboard

A Chinese Topton company has brought new life to the AMD Vega graphics architecture by integrating it into a Network Attached Storage (NAS) motherboard. The Topton N9 NAS motherboard features the Intel Core i7-8705G processor, a unique chip that combines Intel CPU cores with AMD's RX Vega M GL graphics. The Intel Core i7-8705G, initially released in 2018, is an unusual choice for a NAS system. This 14 nm processor features four cores, eight threads, and a boost clock of up to 4.1 GHz. What sets it apart is the integrated AMD RX Vega M GL GPU with 20 Compute Units and 4 GB of HBM2 memory.

The Topton N9 NAS motherboard is designed for the 17×17 cm ITX form factor and offers a range of features like maximum support for 64 GB of DDR4 RAM, M.2 NVMe/SATA and SATA 3.0, eight Intel i226-V controllers for 2.5 Gbit networking, USB 3.0, USB Type-C, and HDMI 2.0 connectivity. While the Intel Core i7-8705G may not be the most obvious choice for a NAS system, the Topton N9 motherboard demonstrates how this unique processor can be repurposed to provide affordable computing power. The integrated AMD RX Vega graphics offer capabilities beyond typical NAS requirements, making this motherboard suitable for various applications, such as home firewalls and routers. The collaboration between Intel and AMD in creating the Kaby Lake-G processors was a rare occurrence in the industry. The Topton N9 starts at $288.56 without a fan/cooler, and adding another $20 bumps the price to $308.46.

Total NAND Flash Revenue Drops 2.1% QoQ in 4Q21 Due to Slowing Demand and Falling Prices, Says TrendForce

In 4Q21, NAND Flash bit shipments grew by only 3.3% QoQ, a significant decrease from the nearly 10% in 3Q21, according to TrendForce's investigations. ASP fell by nearly 5% and the overall industry posted revenue of US$18.5 billion, a QoQ decrease of 2.1%. This was primarily due to a decline in the purchase demand of various products and a market shift to oversupply causing a drop in contract prices. In 4Q21, with the exception of enterprise SSD, the supply of which was limited by insufficient upstream components, the prices of other NAND Flash products such as eMMC, UFS, and client SSD, all fell.

TrendForce's summary of NAND Flash market sales performance in 2021 is as follows: although there have been signs of weakening since 2H21, thanks to remote services and cloud demand driven by the pandemic, revenue performance still grew significantly compared to 2020. Revenue reached US$68.6 billion, up 21.1% YoY, the second-biggest increase since 2018.

EuroHPC Joint Undertaking Launches Three New Research and Innovation Projects

The European High Performance Computing Joint Undertaking (EuroHPC JU) has launched 3 new research and innovation projects. The projects aim to bring the EU and its partners in the EuroHPC JU closer to developing independent microprocessor and HPC technology and advance a sovereign European HPC ecosystem. The European Processor Initiative (EPI SGA2), The European PILOT and the European Pilot for Exascale (EUPEX) are interlinked projects and an important milestone towards a more autonomous European supply chain for digital technologies and specifically HPC.

With joint investments of €140 million from the European Union (EU) and the EuroHPC JU Participating States, the three projects will carry out research and innovation activities to contribute to the overarching goal of securing European autonomy and sovereignty in HPC components and technologies, especially in anticipation of the European exascale supercomputers.

CaseLabs Resurrects With a Survey for Existing and Upcoming Customers

CaseLabs, one of the OG brands in the PC gaming community, went bankrupt in 2018 amid the supposed Trump tariffs, which pushed aluminium prices over 80% higher. With the company using aluminium as its exclusive material for cases, the high pricing structure of the source material forced the company to close. However, recently we have heard some rumors of CaseLabs making a comeback with the new ownership. Today, it seems like the new owner posted an online survey to get a better insight into the brand's legacy and just how valuable it is was to consumers.

Many will recall that CaseLabs made very modular cases designed for extreme water cooling. Many developed powerful rigs inside CaseLabs cases, with many still in use, thanks to the quality of the product. The new owner is Emil Rytterstedt, according to sources close to Gamers Nexus. And today, we assume that it is precisely this person that posted an online survey to get a better grasp of the community. You can check out the survey here and enter your thoughts on the brand.

Industry R&D Spending To Rise 4% After Hitting Record in 2020: IC Insights

Research and development spending by semiconductor companies worldwide is forecast to grow 4% in 2021 to $71.4 billion after rising 5% in 2020 to a record high of $68.4 billion, according to IC Insights' new 2021 edition of The McClean Report—A Complete Analysis and Forecast of the Integrated Circuit Industry. Total R&D spending by semiconductor companies is expected to rise by a compound annual growth rate (CAGR) of 5.8% between 2021 and 2025 to $89.3 billion.

When the world was hit by the Covid-19 virus health crisis in 2020, wary semiconductor suppliers kept a lid on R&D spending increases, even though total semiconductor industry revenue grew by a surprising 8% in the year despite the economic fallout from the deadly pandemic. Semiconductor R&D expenditures as a percentage of worldwide industry sales slipped to 14.2% in 2020 compared to 14.6% in 2019, when research and development spending declined 1% and total semiconductor revenue fell 12%. Figure 1 plots semiconductor R&D spending levels and the spending-to-sales ratios over the past two decades and IC Insights' forecast through 2025.

Microsoft is Engineering Custom Processors for Servers and Surface PCs

Designing a custom processor can be a rewarding thing. You can control your ecosystem surrounding it and get massive rewards in terms of application-specific performance uplift, or lower total cost of ownership. It seems like cloud providers have figured out that at their scale, designing a custom processor can get all of the above with the right amount of effort put into it. If you remember, in 2018, Amazon has announced its Graviton processor based on Arm instruction set architecture. Today, the company has almost 10% of its AWS instances based on the Graviton 1 or 2 processors, which is a massive win for a custom design.

Following Amazon's example, the next company to join the custom server processor race is going to be Microsoft. The Redmond based giant is looking to build a custom lineup of processors that are meant to satisfy Microsoft's most demanding sector - server space. The company's Azure arm is an important part where it has big and increasing revenue. By building a custom processor, it could satisfy the market needs better while delivering higher value. The sources of Bloomberg say that Microsoft is planning to use Arm ISA, and start building independence from the x86 vendors like Intel and AMD. Just like we saw with AWS, the industry cloud giants are starting to get silicon-independent and with their scale, they can drive the ecosystem surrounding the new processors forward rapidly. The sources are also speculating that the company is building custom processors for Surface PCs, and with Windows-on-Arm (WoA) project, Microsoft has laid the groundwork in that field as well.

China Forecast to Represent 22% of the Foundry Market in 2020, says IC Insights

IC Insights recently released its September Update to the 2020 McClean Report that presented the second of a two-part analysis on the global IC foundry industry and included a look at the pure-play foundry market by region.

China was responsible for essentially all of the total pure-play foundry market increase in 2018. In 2019, the U.S./China trade war slowed China's economic growth but its foundry marketshare still increased by two percentage points to 21%. Moreover, despite the Covid-19 shutdown of China's economy earlier this year, China's share of the pure-play foundry market is forecast to be 22% in 2020, 17 percentage points greater than it registered in 2010 (Figure 1).

Cyberpunk 2077 Graphics Comparison Video Between 2018 and 2020 Builds Shows Many Differences

Cyberpunk 2077 is the year's most awaited game release, and has been met with not one, but two delays already. Originally expected to ship in April of this year, it has since been postponed to September, and now to November 19th on account of extra optimization and bug quashing from developer CD Projekt Red. However, the recent gameplay videos released for the game by the developer showcase the amount of work that has gone into the engine since 2018, when we were first treated to a gameplay video.

The video after the break comes courtesy of YouTube user 'Cycu1', who set up the 2018 and 2020 trailers side by side. In it, you can see extreme improvements to overall level and character detail (some of this can certainly be attributed to a lower-quality 2018 video compression). However, the video also showcases some lighting differences (I guess it's subjective whether this has worked out for better or worse, but the new videos supposedly make use of ray tracing). Another point that I'd like to call your attention to is that there seem to be some environment differences between the two versions - it seems that some environments were simplified compared to their 2018 version, such as the "Going Pro" mission - the chair and panels were removed from the environment and replaced by what looks like a garage door. Whether this was done as a way to improve performance is on CD Projekt Red's purview.

Samsung Electronics Begins Mass Production at New EUV Manufacturing Line

Samsung Electronics, a world leader in advanced semiconductor technology, today announced that its new cutting-edge semiconductor fabrication line in Hwaseong, Korea, has begun mass production.

The facility, V1, is Samsung's first semiconductor production line dedicated to the extreme ultraviolet (EUV) lithography technology and produces chips using process node of 7 nanometer (nm) and below. The V1 line broke ground in February 2018, and began test wafer production in the second half of 2019. Its first products will be delivered to customers in the first quarter.

Intel Takes the Crown of World's Largest Semiconductor Supplier in 2019

Intel is set to become the world's largest semiconductor supplier of 2019, according to the research from IC Insights. Intel held a crown for the largest semiconductor supplier since 1992, until 2018 when Samsung overtook it because of the booming DRAM business driven by high demand and not enough supply. Being Samsung's main business, any DRAM price/demand fluctuation was having a massive impact on its business. Due to high demand and high pricing, Samsung saw a massive revenue jump which resulted in a new king of the world's largest semiconductor supplier.

However, having seen predictions for a fall of 34% for this year, the decrease in demand will result in lower revenue for all DRAM market suppliers. SK Hynix, Micron and Samsung are expecting their revenues to decline around 29% on a year-over-year basis given the situation. This is resulting in lower revenue for Samsung than Intel has, and makes Intel the king of semiconductors once more. Intel's revenue is expected to reach around 70 billion USD, which is similar to last year's numbers.

TSMC August 2019 Revenue Report

TSMC (TWSE: 2330, NYSE: TSM) today announced its net revenues for August 2019: On a consolidated basis, revenues for August 2019 were approximately NT$106.12 billion, an increase of 25.2 percent from July 2019 and an increase of 16.5 percent from August 2018. Revenues for January through August 2019 totaled NT$650.58 billion, an increase of 0.6 percent compared to the same period in 2018.

Intel Switches Gears to 7nm Post 10nm, First Node Live in 2021

Intel's semiconductor manufacturing business has had a terrible past 5 years as it struggled to execute its 10 nanometer roadmap forcing the company's processor designers to re-hash the "Skylake" microarchitecture for 5 generations of Core processors, including the upcoming "Comet Lake." Its truly next-generation microarchitecture, codenamed "Ice Lake," which features a new CPU core design called "Sunny Cove," comes out toward the end of 2019, with desktop rollouts expected 2020. It turns out that the 10 nm process it's designed for, will have a rather short reign at Intel's fabs. Speaking at an investor's summit on Wednesday, Intel put out its silicon fabrication roadmap that sees an accelerated roll-out of Intel's own 7 nm process.

When it goes live and fit for mass production some time in 2021, Intel's 7 nm process will be a staggering 3 years behind TSMC, which fired up its 7 nm node in 2018. AMD is already mass-producing CPUs and GPUs on this node. Unlike TSMC, Intel will implement EUV (extreme ultraviolet) lithography straightaway. TSMC began 7 nm with DUV (deep ultraviolet) in 2018, and its EUV node went live in March. Samsung's 7 nm EUV node went up last October. Intel's roadmap doesn't show a leap from its current 10 nm node to 7 nm EUV, though. Intel will refine the 10 nm node to squeeze out energy-efficiency, with a refreshed 10 nm+ node that goes live some time in 2020.

Kaspersky: Most Cyber Attacks Directed at Microsoft Office in Q4 2018

Having the world's most pervasive operating system (or office suite) is sure to leave a big mark on any company when it comes to exploitation attempts from hackers. It's a simple equation: aim your efforts at a software that runs in millions (if not billions) of machines and even a light chink in the armor could be enough to cause a cascading effect through that many users.

This principle applies to almost everything: a small effect across a billion users usually provides greater returns than a large effect on one or two players. Kaspersky labs on its security report, presented at the Security Analyst Summit, reported that the favorite target for cyber attacks was Microsoft's Office suite - a 70% figure suggests an incredible attention given to Office, really. These Office-related cyber attacks don't directly relate to the suite itself; there are other, OS-integrated components that can be targeted, or simply that Office file extensions are used as clever, headache-inducing ways of disguising malware as the second greatest evil in the world - spreadsheets.

GameStop Records Worst Losses in Its History, Hinting at a Digital Future

or maybe that headline should read "Digital Present", because in many ways, it certainly seems we are already living in a heavily digital present. GameStop, one of the leading physical retailers for both new and used games, that usually has trade-in programs for games consoles as well, has reported a staggering $673 million loss in its 2018 performance.

All facets of GameStops' business have worsened: new hardware sales, new software sales, and pre-owned (which declined some 13.2% YoY) all lost money for the company, with no bright spot to be seen anywhere in the previously bright sheen of this particular part of the retail games and entertainment market. GameStop spoke of a "new cost savings and profit improvement initiative in place, we will focus our efforts on driving profitability", which justifies the company's positive outlook for 2019. How GameStop is optimistic about its future with these losses and a projected 5-10% lowered sales for the games market throughout 2019 is somewhat of a strange marriage of concepts, but if it works for the company, it works. Especially with the increased effort from a number of companies in bringing cloud gaming to fruition, with Google's Stadia and Microsoft's own expected push, it seems that a hugely important part of the market for the likes of GameStop (and let's mention other, digital storefronts as well) is going to be left dry without any sort of cut in game sales.

Intel Reports Fourth-Quarter and Full-Year 2018 Financial Results

Intel Corporation today reported fourth-quarter and full-year 2018 financial results. The company also announced that its board of directors has approved a five percent increase in its cash dividend to $1.26 per-share on an annual basis. The board declared a quarterly dividend of $0.315 per-share on the company's common stock, which will be payable on March 1 to shareholders of record on February 7.

"2018 was a truly remarkable year for Intel with record revenue in every business segment and record profits as we transform the company to pursue our biggest market opportunity ever," said Bob Swan, Intel CFO and Interim CEO. "In the fourth quarter, we grew revenue, expanded earnings and previewed new 10nm-based products that position Intel to compete and win going forward. Looking ahead, we are forecasting another record year and raising the dividend based on our view that the explosive growth of data will drive continued demand for Intel products."

2018 Was the Year of VR Headsets - Except it Wasn't, According to Steam Hardware Survey

Steam, being the most widely used games platform for the PC ecosystem, has proven weight on current hardware employed by gamers. While not wholly representative, let's just say it caters to enough of the PC gaming population that we can infer some broad strokes of the current state of the market. And for all the hailing for a newcoming of VR in 2018, it would seem that happened, with a doubling of the attachment rate for VR headsets on Steam's hardware surveys. If we're only speaking relatively, that is.

More interesting and important than the "doubling" in VR headset attachment rate to Steam's user's is the fact that this only increased said attachment rate to around 0.8% of Steam's user base. Of these 0.8%, 0.37% of Steam users who took part in the December survey carry an Oculus Rift, with HTC Vive close behind at 0.33%. The overall increase in usage for each of these headsets was 85% and 65% throughout 2018, respectively - still definitely a far cry from the kind of market penetration that was expected of this latest generation of VR. As for Windows Mixed Reality products? They make-up 0.07% of the Steam survey's results.

Steam Reveals "Best of 2018" Listings With Multiple "Top Sellers" and "Top Played" Duplicates

Steam has releases its statistics for the state of gaming in 2018, where the company reveals which games provided the most engagement, either in sales or players, throughout the year. Top Sellers, Top New Releases, Top Selling VR Titles, Top Early Access Grads, and Most Played Games are the categories across which Steam divided 2018's games, and some of these found themselves on the top spot of more than one category.

Warframe, DOTA 2, Monster Hunter: World, PUBG and CS: GO all find themselves on the Platinum tier of both the Top Sellers and Top Played categories, with more than 100,000 concurrent players at some point in time. The Witcher 3 finds itself in the Gold category of the Top sellers, again, and in the Silver category for Top played. No man's Sky, Stellaris, and Kingdom Come: Deliverance all find themselves in the Gold tier of the Top played game as well, with more than 50,000 concurrent players - No man's Sky, for one, surprises here. The game with one of the worst receptions ever has actually managed to keep relevant for much, much longer than other, much more critically-acclaimed games. Check out the top tiers in the images below.
Return to Keyword Browsing
May 21st, 2024 11:24 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts