News Posts matching #Control

Return to Keyword Browsing

Remedy Entertainment Acquires Full Rights to the Control Franchise from 505 Games

Yesterday, Remedy Entertainment Plc ("Remedy") and 505 Games S.p.A. ("505 Games") announce a transaction upon which all publishing, distribution, marketing and other rights to Control, codename Condor, Control 2, and all future Control products will revert to Remedy. The Control franchise is in the core of Remedy. Having acquired the full rights to Control, Condor and Control 2, Remedy is now in a position to make the right product and business decisions focusing on long-term franchise growth.

The transaction has no immediate effect on the income statement, while we see attractive growth opportunities arising in the mid-to-long term. This transaction will enable us to negotiate better deals for current and future Control games. We can now weigh up the options between self-publishing and a new publishing partner for Condor and Control 2. At the same time, we are in a better negotiating position than before as Control is an established brand and Alan Wake 2 has been successful. We are confident that these factors combined will enable us to get the right partner, deal structure and risk-reward profile that benefit Remedy and are the best fit for the Control franchise. We will evaluate and negotiate with potential future partners over the coming months.

NVIDIA Accused of Acting as "GPU Cartel" and Controlling Supply

World's most important fuel of the AI frenzy, NVIDIA, is facing accusations of acting as a "GPU cartel" and controlling supply in the data center market, according to statements made by executives at rival chipmaker Groq and former AMD executive Scott Herkelman. In an interview with the Wall Street Journal, Groq CEO Jonathan Ross alleged that some of NVIDIA's data center customers are afraid to even meet with rival AI chipmakers out of fear that NVIDIA will retaliate by delaying shipments of already ordered GPUs. This is despite NVIDIA's claims that it is trying to allocate supply fairly during global shortages. "This happens more than you expect, NVIDIA does this with DC customers, OEMs, AIBs, press, and resellers. They learned from GPP to not put it into writing. They just don't ship after a customer has ordered. They are the GPU cartel, and they control all supply," said former Senior Vice President and General Manager at AMD Radeon, Scott Herkelman, in response to the accusations on X/Twitter.

Backbone Introduces "DEATH STRANDING" Limited Edition Controller

For Backbone's first-ever game collaboration, we've partnered with the legendary Kojima Productions to bring you the Backbone One - DEATH STRANDING Limited Edition controller. This collaboration commemorates the release of DEATH STRANDING DIRECTOR'S CUT for iOS. The Backbone One controller features custom product and packaging designs that blend the innovative design of the Backbone One with the artistic vision of Hideo Kojima and his award-winning title, DEATH STRANDING. Backbone One - DEATH STRANDING Limited Edition includes a free copy of DEATH STRANDING DIRECTOR'S CUT for iOS. Your complimentary copy of the game also gives you the ability to play it on iPad and Mac. The best way to experience DEATH STRANDING on your iPhone 15 is with Backbone! Tomorrow Is In Your Hands.

Designed in Partnership with Kojima Productions
Hideo Kojima, the mastermind behind DEATH STRANDING and founder of Kojima Productions, is renowned for his innovative storytelling and game design approach. His collaboration with Backbone is a further testament to his vision of pushing the boundaries of gaming, blurring the lines between console and mobile experiences.

PSA: Alan Wake II Runs on Older GPUs, Mesh Shaders not Required

"Alan Wake II," released earlier this week, is the latest third person action adventure loaded with psychological thriller elements that call back to some of the best works of Remedy Entertainment, including "Control," "Max Payne 2," and "Alan Wake." It's also a visual feast as our performance review of the game should show you, leveraging the full spectrum of the DirectX 12 Ultimate feature-set. In the run up to the release, when Remedy put out the system requirements lists for "Alan Wake II" with clear segregation for experiences with ray tracing and without; what wasn't clear was just how much the game depended on hardware support for mesh shaders, which is why its bare minimum list called for at least an NVIDIA RTX 2060 "Turing," or at least an AMD RX 6600 XT RDNA2, both of which are DirectX 12 Ultimate GPUs with hardware mesh shaders support.

There was some confusion among gaming online forums over the requirement for hardware mesh shaders. Many people assumed that the game will not work on GPUs without mesh shader support, locking out lots of gamers. Through the course of our testing for our performance review, we learned that while it is true that "Alan Wake II" relies on hardware support for mesh shaders, the lack of this does not break gameplay. You will, however, pay a heavy performance penalty on GPUs that lack hardware mesh shader support. On such GPUs, the game is designed to show users a warning dialog box that their GPU lacks mesh shader support (screenshot below), but you can choose to ignore this warning, and go ahead to play the game. The game considers mesh shaders a "recommended GPU feature," and not a requirement. Without mesh shaders, you can expect a severe performance loss that is best illustrated with the AMD Radeon RX 5700 XT based on the RDNA architecture, which lacks hardware mesh shaders.

Yamaha Introduces Limited-Edition, Anime-Inspired ZG01 Gaming Mixers

Today, Yamaha announced that two limited-edition models of the ZG01 gaming mixer, developed in collaboration with "NieR:Automata Ver 1.1a," will soon be available in the US market. The ZG01 042 and ZG01 153 draw inspiration from the "Pods" that accompany the main characters, 2B and 9S, in the universally acclaimed anime series.

In addition to featuring all of the capabilities of the original ZG01 model that was released in 2022—including intuitive controls and immersive 3D surround sound—the limited-edition ZG01 models will feature "NieR:Automata Ver 1.1a"-inspired designs across the mixer, packaging box, start guide, and ZG Controller application (Windows/Mac compatible). The ZG01 042 will include a white-based color scheme that accompanies 2B, while ZG01 153 features a black-based color scheme that accompanies 9S.

Xbox Continues to Champion the Gaming & Disability Community with Latest Accessibility Updates

Gaming allows us to experience worlds beyond imagination, share our stories and forge friendships with people across the world. At Xbox we believe that gaming is for everyone, including the over 429 million players with disabilities, and it is our responsibility to create a place where everyone feels welcome, safe, and included to experience the joy and community of gaming.

Each October we take a moment to celebrate the disability community, and earlier this month Xbox celebrated its partnership with Special Olympics in the form of Gaming for Inclusion, a hybrid, multi-day tournament that aims to showcase the power of inclusion through gaming, break down barriers and empower Special Olympics athletes through technology. Prioritizing accessibility in gaming invites more people to experience gaming, by empowering all gamers to play in the way that is true to them.

IBASE Unveils SI-624-AI Industrial AI Computer with NVIDIA Ampere MXM GPU

IBASE Technology Inc. (TPEx: 8050), a leading provider of industrial computing solutions, unveils the SI-624-AI industrial AI computer, which won the Embedded Computing Design's Embedded World 2023 Best in Show Award in Germany. This recognition highlights the exceptional performance and innovation of the rugged system in the field of AI deep learning.

The SI-624-AI is designed to meet the demands of high-speed multiple tasks for artificial neural network applications. Powered by the 12th Gen Intel Core CPU and incorporating the NVIDIA Ampere Architecture MXM GPU, this cutting-edge system delivers image processing capabilities that enable real-time analysis of visual data, enhancing automation, quality control, and overall production efficiency for AIoT applications in smart factory, retail, transportation or medical fields. It is suitable for use as a digital signage control system in mission-critical control rooms in transportation networks, smart retail, healthcare, or AI education where remote AI data analysis capabilities are required.

Microsoft to Add Native RGB Lighting Control to Windows 11

According to a blog post by Panos Panay, Chief Product Officer, Windows and Devices, Microsoft is adding native support for RGB lighting control to Windows 11. One of the big frustrations today is that almost each and every manufacturer of RGB equipped devices, or motherboards for that matter, have their own system when it comes to controlling the RGB lighting. This might result in multiple apps having to be installed and they often don't communicate with each other. There's obviously some interoperability, but it's still quite poor, so now it appears that Microsoft has taken things into their own hands.

However, the blog post which covers a lot of other topics as well, doesn't provide any details of a user interface. Microsoft calls its solution to the problem for Dynamic Lighting and it's supposed to be part of the Windows settings. The blog post mentions that Dynamic Lighting will be released in this month's insider build as a preview, so hopefully we should have a better idea of what Microsoft supports and how much user control there will actually be. That said, it seems like Microsoft is expecting the various hardware manufacturers to add support for Dynamic Lighting as well, so it's highly likely that we'll still see plenty of unsupported hardware out there.

Sony Introduces PlayStation 5 Access Controller, Formerly "Project Leonardo" Accessibility Kit

While accessibility is an important topic year-round, May is always special as we celebrate Global Accessibility Awareness Day and recognize the strides made by the accessibility community and the games industry to make gaming more inclusive. At Sony Interactive Entertainment, we are committed to furthering that mission, so today we're excited to share new details and images of the Access controller for the PS5 console.

New details and product images
First revealed at CES this year as "Project Leonardo," the Access controller for PS5 is an all-new, highly-customizable accessibility controller kit designed to help many players with disabilities play games more easily, more comfortably, and for longer periods. Developed in collaboration with accessibility experts, the Access controller will include a wide array of swappable button and stick caps so players can freely create different layouts that work for their unique strength, range of motion, and physical needs.

NVIDIA to Lose Two Major HPC Partners in China, Focuses on Complying with Export Control Rules

NVIDIA's presence in high-performance computing has steadily increased, with various workloads benefiting from the company's AI and HPC accelerator GPUs. One of the important markets for the company is China, and export regulations are about to complicate NVIDIA's business dealing with the country. NVIDIA's major partners in the Asia Pacific region are Inspur and Huawei, which make servers powered by A100 and H100 GPU solutions. Amid the latest Biden Administration complications, the US is considering limiting more export of US-designed goods to Chinese entities. Back in 2019, the US blacklisted Huawei and restricted the sales of the latest GPU hardware to the company. Last week, the Biden Administration also blacklisted Inspur, the world's third-largest server maker.

In the Morgan Stanley conference, NVIDIA's Chief Financial Officer Colette Cress noted that: "Inspur is a partner for us, when we indicate a partner, they are helping us stand up computing for the end customers. As we work forward, we will probably be working with other partners, for them to stand-up compute within the Asia-Pac region or even other parts of the world. But again, our most important focus is focusing on the law and making sure that we follow export controls very closely. So in this case, we will look in terms of other partners to help us." This indicates that NVIDIA will lose millions of dollars in revenue due to the inability to sell its GPUs to partners like Inspur. As the company stated, complying with the export regulations is the most crucial focus.

Flight Simulation Fans Can Now Complete Their VelocityOne Flight Setup With Turtle Beach's Universal VelocityOne Stand

Leading gaming headset and accessory maker Turtle Beach Corporation today announced the Turtle Beach VelocityOne Stand is now available globally. The VelocityOne Stand completes Turtle Beach's ultimate award-winning flight simulation setup, as it houses the VelocityOne Flight Universal Control System or VelocityOne Flightstick, along with the VelocityOne Rudder pedals to deliver a modern flight simulation experience at home. VelocityOne Stand has built-in quick release latches for adjusting the height, angle, and length to adapt to any player and environment. Additionally, the upper mounting platform tilts for proper yoke, stick, or wheel placement, and the lower platform can be similarly adjusted for rudder or racing pedals.

The VelocityOne Stand's reversible design allows it to be used facing either direction, and solid steel mounting platforms are predrilled to ensure a perfect fit. Anti-wobble, adjustable rubber feet keep the VelocityOne Stand firmly planted, and a convenient fold-flat design allows for stowing away easily without needing to unmount your accessories. Turtle Beach's VelocityOne Stand is now available on www.turtlebeach.com and participating retailers for a $199.99 MSRP.

Arm Retakes Control of Chinese Branch Office, New CEOs Appointed

According to the report from Reuters, SoftBank has managed to regain control of the Arm China branch office that went rogue under the chairman and CEO Allen Wu's leadership. Arm China is SoftBank's venture to operate Arm Ltd. business in the Chinese region. That means that Arm can use all the licensing and development done on the mainland with SoftBank's supervision and conduct business. However, that idea was tough to pull off when now ex-chairman/CEO Allen Wu decided not to give up his leadership role for almost two years, despite being fired in 2020.

Not everything is terrible, as the SoftBank operation managed to make some progress in getting back the control of the Arm China venture. The company reports that the Arm China board has voted to replace Allen Wu unanimously and appoint Dr. Renchen Liu alongside Eric Chen as two co-CEOs. Dr. Liu is a vice dean at the Research Institute of Tsinghua University in Shenzhen, and the agency in Shenzhen has registered him as the company leader and general manager. Eric Chen is a managing partner at the SoftBank Vision Fund, helping Dr. Liu with business operations. Later after this decision, Allen Wu posted a letter signed by 430 employees that stated that there were law enforcement errors in his replacement process and that he would continue to lead the company. It is a matter of time before Chinese authorities take this action a step further and see more details.

Somalytics to unveil Products powered by World's smallest Nano-based Capacitive Sensor in huge Breakthrough for Industry

At CES 2022, one of the biggest breakthroughs in consumer technology this decade will be unveiled to the public by nanotechnology innovator Somalytics Inc. The company will introduce two remarkable products that "feel" human presence through Somalytics' unique, miniature carbon-nanotube paper composite (CPC ) capacitive sensors: the SomaControl gesture monitor and the SomaSense 3D floor mat.

"These new products are a great example of the kind of innovation that is possible with our new kind of capacitive sensors," said Barbara Barclay, CEO of Somalytics. "We look forward to igniting discovery across many industries to pioneer better, faster and less-expensive applications for human computer interaction. Our devices will enable life-changing applications in assistive technology, health and wellness, industrial safety, and transportation in addition to better experiences in consumer electronics, gaming and wearables as well as many other areas."

ASUS Republic of Gamers Announces Moonlight White Gaming Peripherals

ASUS Republic of Gamers (ROG) today announced an all-new gaming peripherals lineup that channels the minimalist feel of monochrome through a striking Moonlight White color scheme. The ROG Strix Scope NX TKL 80%, tenkeyless mechanical RGB gaming keyboard, ROG Strix Impact II ambidextrous gaming mouse, ROG Strix Go Core gaming headset and ROG Cetra II Core in-ear gaming headphones are all now available in North America in this stunning colorway.

ROG has a long history of weaving Aura Sync into a huge ecosystem of devices to let gamers shine a light on their personalities through their gear - but many players also seek a minimalist look. That's why the ROG color palette is expanding to include the Moonlight White series, providing a commanding counterpart to the signature red-and-black color scheme.

Cooler Master Launches their First All-In-One Live Streamer: the StreamEnjin

Cooler Master, a global leader in PC component manufacturing, is launching the StreamEnjin, their first ever All-In-One live stream broadcasting device.

Streaming. Simplified
Cooler Master is adding a new device to their vast lineup of technology within the portfolio - the StreamEnjin. The StreamEnjin is an all-in-one livestream mixer that allows you to edit and switch your inputs for seamless broadcasting of your content. Easily create and deliver your customized livestream to multiple CDN broadcast destinations, with 8 preset scenes for convenient personalization. Simple button layout makes switching and mixing a breeze, with the versatile iPad app giving you the freedom to edit your overlays to your liking. The StreamEnjin is designed with a portable form factor with a handle-stand to grab and go to stream from any location you desire.

The StreamEnjin gives you the simplicity and versatility to broadcast your content, integrating simple controls with a portable device for any level streamer looking to share their personalized stream or enhance their stream content for a more entertaining and eye-catching livestream.

Amazon Luna Game Streaming Service Launching for Prime Members June 21

Amazon announced its Luna game streaming service as a competitor to Google Stadia and Microsoft xCloud back in 2020. Amazon is now launching the service for Prime members with a free seven-day trial available from June 21st. This is the first time the service will be offered to those without an early access invite and will cost 5.99 USD per month after the trial has expired. The Luna game library includes titles from Capcom, 505 Games, and Team 17 with some highlights including Control, GRID, and Metro Exodus. Ubisoft games will also be offered however they are separate from the base library and cost 15 USD per month. Amazon is also offering the Luna controller for the first time with a limited 30% discount bringing the cost to 48.99 USD.

Control is Now Free to Purchase on Epic Games Store

Every now and then, the Epic Games store gets a major discount on popular games. If you have been following the free game deals on the store, you may have seen that sometimes even the AAA-class of games get a free offer and you can purchase them without spending a dime. Today is one of those days where Epic Games store is offering the Control game for free. The offer expires on June 17th, when it again becomes paid offer. If you haven't heard of Control, you can read the the game information below. You can check out the deal here.
After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control.
From developer Remedy Entertainment, this supernatural 3rd person action-adventure will challenge you to master the combination of supernatural abilities, modifiable loadouts and reactive environments while fighting through a deep and unpredictable world.
Control is Jesse Faden's story and her personal search for answers as she grows into the role of the Director. The world of Control has its own story, as do the allies Jesse meets along the way. Jesse works with other Bureau agents and discovers strange experiments and secrets.

USB Power Delivery Controller Shortage Could Impact Intel Tiger Lake Laptop Availability

When Intel launched its Tiger Lake processors for laptops, the company has foreseen a smooth integration by OEMs and plenty of design wins. While that has turned out to be true, there seems to be a big problem lurking in the OEM component supply chain. In the new Tiger Lake systems, the CPU carries support for Thunderbolt 4 and USB 4 technologies. However, these protocols can not work on their own, as they require external power delivery controllers (PDC) to function. These PDCs are used to regulate and control all of the power circulating in the USB specification, and they come in a form of a separate chip. This chip is later integrated into PCBs of various systems implementing these technologies.

Today, we have a report coming from Igor's LAB, in which we are told that the availability of these chips could be very bad. Intel's OEMs are using Texas Instruments (TI) 994AD PDC, however, as the supply of these chips becomes scarce, OEMs are turning to TI 993AC/994AC chips. Intel advises OEMs, carrying these chips in their systems, to only communicate benefits of Thunderbolt 4 and exclude USB 4 mentions, or to communicate benefits of Thunderbolt 4 and reference USB 4 "compatibility." This means that every OEM using the alternative chips will get Intel's Thunderbolt 4 certifications, as the company plans to temporarily issue certifications with these chips included, while the supply chain regulates. TI's 993AC/994AC are assumed to not have the power and regulation capability of the USB 4 as the 994AD PDC can.

Prices of NAND Flash Controller ICs Poised to Rise by 15-20% due to Tightening Production Capacity for Foundry Services, Says TrendForce

In the upstream semiconductor industry, the major foundries such as TSMC and UMC are reporting fully loaded capacities, while in the downstream, the available production capacity for OSAT is also lacking, according to TrendForce's latest investigations. Given this situation, suppliers of NAND Flash controller ICs such as Phison and Silicon Motion are now unable to meet upside demand from their clients. Not only have many controller IC suppliers temporarily stopped offering quotes for new orders, but they are also even considering raising prices soon because the negotiations between NAND Flash suppliers and module houses over 1Q21 contracts are now at the critical juncture. The potential increases in prices of controller ICs from outsourced suppliers (IC design houses) are currently estimated to be the range of 15-20%.

With regards to the demand side, demand has risen significantly for eMMC solutions with medium- and low-density specifications (i.e., 64 GB and lower), for which NAND Flash suppliers have mostly stopped updating the NAND Flash process technology, while maintaining support with the legacy 2D NAND or the 64L 3D NAND process. This is on account of strong sales for Chromebook devices and TVs. As older processes gradually account for a lowering portion of bit output proportions from NAND Flash suppliers, these companies are exhibiting a lowered willingness to directly supply such eMMC products to clients. As a result, clients now need to turn to memory module houses, which are able to source NAND Flash components and controllers, to procure eMMC products in substantial quantities.

GeForce NOW Gains NVIDIA DLSS 2.0 Support In Latest Update

NVIDIA's game streaming service GeForce NOW has gained support for NVIDIA Deep Learning Super Sampling (DLSS) 2.0 in the latest update. DLSS 2.0 uses the tensor cores found in RTX series graphics cards to render games at a lower resolution and then use custom AI to construct sharp, higher resolution images. The introduction of DLSS 2.0 to GeForce NOW should allow for graphics quality to be improved on existing server hardware and deliver a smoother stutter-free gaming experience. NVIDIA announced that Control would be the first game on the platform to support DLSS 2.0, with additional games such as MechWarrior 5: Mercenaries and Deliver Us The Moon to support the feature in the future.

2020 DICE Awards See Untitled Goose Game Win Game of the Year Award; Control is Big Winner in 2019 Gaming Landscape

The 2020 DICE (Design, Innovate, Communicate, Entertain) Awards offered their Game of the Year title to "Untitled Goose Game", developed by Indie Studio House House. That game also took home the "Outstanding Achievement for an independent Game" award, as well as Outstanding Achievement in Audio Design.

The awards were also good for Control, the paranormal-esque game developed by renowned Remedy Entertainment. The game was victor in four different categories: Action Game of the Year, Outstanding Achievement in Game Direction, Outstanding Achievement in Art Direction, and Outstanding Achievement in Original Music Composition. Disco Elysium, the quasi-combatless story-based RPG from ZA/UM Studios that was 2019's biggest achievement (for this writer at least) won the Outstanding Achievement in Story award. Look after the break for the full list of categories, nominees, and winners.

NVIDIA Releases GeForce Software 442.19, Game-ready for Zombie Army: Dead War 4

NVIDIA today posted, the latest version of GeForce software. Version 442.19 WHQL comes game-ready for "Zombie Army: Dead War 4," "Apex Legends Season 4," and "Metro Exodus: Sam's Story." With these drivers, NVIDIA improved the maximum frame-rate setting with limits between 20 and 1,000 FPS. Find this setting in "NVIDIA Control Panel>3D Settings>Maximum Frame Rate control." NVIDIA also introduced VRSS (VR super-sampling), an image quality enhancement that super sampling selectively on the central region of a frame.

Among the bug fixes are a game crash during a cutscene in "The Witcher 3: Wild Hunt - Blood and Wine," SETI@Home experiencing driver crash (TDR) on "Maxwell" GPUs, random stoppage of OBS streaming with "Call of Duty Modern Warfare," Battleye with NVIDIA low-latency mode causing a DWM crash and recovery; certain SLI+G-Sync stutter issues being fixed; a "Doom" (2016) game crash with "Kepler" GPUs, and an NVENC memory leak. Grab the drivers from the link below.

DOWNLOAD: NVIDIA GeForce Software v442.19 | Don't forget to check out TechPowerUp NVCleanstall 1.3.0

Exclusivity Costs: EPIC Games Store's Control Cost $10.5 million to Become PC Exclusive

Control is one of the better single player releases of this year already, and has been enough of a success for Remedy and 505 Games to launch a content roadmap stretching all the way to 2020. The game is being served on PC exclusively through the EPIC Games Store, which, besides offering developers higher revenues than Steam, has also launched an all-out campaign to secure high-profile exclusives such as Control and Metro: Exodus (even if some of them are timed exclusives).

Now, an Italian earnings report from 505 games highlights that the developers received a lump, $10.5 million upfront from EPIC; according to the report, "Revenue comes from the computer version of Control (...) The game was released on August 27 but the structure of the marketplace who requested the PC exclusivity has made possible to gain the revenue starting from this quarter." It appears EPIC is offering a safety net for developers in exchange for the exclusivity deals, paying upfront the amount of revenue developers expect to receive from the games' sales throughout the PC platform. In this case, the $10.5 million correspond to a total of 200,000 individual sales of Control. Until that number is achieved, EPIC keeps the full revenue from every sale. Any units sold starting from 200,000, and the revenue is split between the developer and EPIC. It's a win-win, really: EPIC gets more and more traction and publicity on its store, and developers guarantee they get the minimum amount they'd expect to earn by selling the game across the full spectrum of PC marketplaces.

Remedy Games' Control Content Roadmap Updated

Control is one of the best non-surprising surprises of this year's gaming scene. Remedy's tale of science fiction and paranatural objects and events is joined with a strong narrative, some of the best environments and art direction we've seen this side of 2019, and strong gunplay to boot. That Remedy isn't finished with exploring the world of Control is a given, and now we have some idea of how things will (para)naturally pan out.

First off, a free content drop coming later this year is a Photo Mode and a new game mode, dubbed Expeditions, which will shore-up endgame content for players who want to get engrossed, without end, in the gameplay of Control. There will also be two paid expansions for the game. The Foundation drops in 2020 with new story missions, enemies, and game mechanics, and will explore the nature of The Oldest House. The second Expansion, AWE (Altered World Event in the games' lingo) will explore the Investigations Sector of the Oldest House and the Federal Bureau of Control. This last one is the most intriguing, and could (tinfoil hat galore) mean a mesh of Control and Alan Wake. We know from Control's lore that the events depicted in Alan Wake are considered an Altered World Event in the game, and that they occur in the same universe. Also, the teaser image recreates the legendary Alan Wake cover art. Perhaps we'll find closure to Alan Wake outside the game proper? I'll be here to see, definitely. Finishing off, the Expansion pass will reportedly be set at a $24.99 pricing, which means individual expansions could go for $14.99 each.

Control Can Use Up to 18.5GB of Video Memory

"Control" by Remedy is the season's hottest AAA release, not just because it's an above-average story-driven action RPG, but also because it's an eye candy-shop. With the ability to use NVIDIA RTX real-time raytracing across a multitude of features, the game is particularly heavy on graphics hardware. Tweaktown tested the game's stability at extremely high display resolutions, including 8K, and found that the game can use up to 18.5 GB of video memory, when running in DirectX 12 with RTX enabled. There's only one client-segment graphics card capable of that much memory, the $2,499 NVIDIA TITAN RTX, which ships with 24 GB of GDDR6 memory. Its nearest client-segment neighbor is the AMD Radeon VII, but it only packs 16 GB of HBM2.

When a game needs more video memory than your graphics card has, Windows has an elaborate memory management system that sheds some of that memory onto your system's main memory, and the swap file progressively (at reduced performance, of course). Video memory usage drops like a rock between 8K and 4K UHD (which is 1/4th the pixels as 8K). With all RTX features enabled and other settings maxed out, "Control" only uses 8.1 GB of video memory. What this also means is that video cards with just 8 GB of memory are beginning fall short of what it takes to game at 4K. The $699 GeForce RTX 2080 Super only has 8 GB. The RTX 2080 Ti, with its 11 GB of memory has plenty of headroom and muscle. Find other interesting observations in the source link below.
Return to Keyword Browsing
May 1st, 2024 04:09 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts