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AMD Announces FSR 3.1, Improves Super Resolution Quality, Allows Frame Generation to Work with Other Upscaling Tech

AMD at GDC 2024 announced the FidelityFX Super Resolution 3.1 (FSR 3.1). While the original FSR 3.0 feature-set largely carries forward the super resolution upscaler from FSR 2.2, adding frame generation on top; the new FSR 3.1 adds several image quality improvements to the upscaler itself, improving image quality at every performance preset. Specifically, it improves the temporal stability of the output at rest and in movement, to reduce flickering and shimmering, or "fizziness" around objects in motion. The new upscaler also reduces ghosting, and better preserves detail.

Next up, is a rather important change in the way the frame generation technology works. AMD has decoupled FSR 3.1 frame generation from the upscaling tech, which allows frame generation to work with other upscaling solutions, such as DLSS or XeSS. The possibilities of such a decoupling are endless—have an RTX 30-series "Ampere" GPU that lacks DLSS 3 frame generation support? No worries, use DLSS 2 for the upscaling, and FSR 3.1 for the frame generation. AMD is also clumping its FidelityFX family of technologies into a new FidelityFX API that makes it easier for developers to debug, and paves the way for forward-compatibility with future versions of FSR. Lastly, FSR 3.1 supports Vulkan API, and the Microsoft Xbox GDK. AMD plans to release FSR 3.1 to developers through its GPUOpen platform in Q2-2024, and its first implementations on games are expected later this year. In the meantime, AMD implemented FSR 3.1 on "Ratchet & Clank: Rift Apart," to showcase the new upscaler.

The Last of Us Part I Gets AMD FSR 3 Support

Naughty Dog, developer of "The Last of Us Part I" released a small patch for the Windows PC version of the game, which adds official support for FidelityFX Super Resolution 3 (FSR 3). This includes support for both FSR 3 Frame Generation, and FSR 3 Super Resolution. Today's update takes the count of games that officially support FSR 3 up to 19. There are unofficial ways to mod most popular games to support AMD's latest upscaling tech, thanks to the algorithm being freely available through AMD's GPUOpen platform.

Avatar: Frontiers of Pandora's Latest Patch Claims Fixing of FSR 3 Artefacts & FPS Tracking

A new patch for Avatar: Frontiers of Pandora deployed on March 1, bringing more than 150 fixes and adjustments to the game. Title Update 3 includes technical, UI, balancing, main quest, and side quest improvements, plus additional bug fixes. To provide players with an improved experience, the development team, led by Massive Entertainment, listened to feedback from the community while working on Title Update 3.

An additional patch, Title Update 3.1, was deployed on March 7, adding additional fixes to the game. Check out the full list of improvements included in Title Update 3 & 3.1 here, and read on for the most notable improvements now available in Avatar: Frontiers of Pandora.

Update Mar 14th: TPU has received alerts regarding player feedbackMassive Entertainment's "Title Update 3" has reportedly broken their implementation of FSR 3 in Avatar: Frontiers of Pandora. We will keep an eye on official Ubisoft channels—so far they have not addressed these FSR-related problems.

Microsoft DirectSR Super Resolution API Brings Together DLSS, FSR and XeSS

Microsoft has just announced that their new DirectSR Super Resolution API for DirectX will provide a unified interface for developers to implement super resolution in their games. This means that game studios no longer have to choose between DLSS, FSR, XeSS, or spend additional resources to implement, bug-test and support multiple upscalers. For gamers this is huge news, too, because they will be able to run upscaling in all DirectSR games—no matter the hardware they own. While AMD FSR and Intel XeSS run on all GPUs from all vendors, NVIDIA DLSS is exclusive to Team Green's hardware. With their post, Microsoft also confirms that DirectSR will not replace FSR/DLSS/XeSS with a new upscaler by Microsoft, rather that it builds on existing technologies that are already available, unifying access to them.

While we have to wait until March 21 for more details to be revealed at GDC 2024, Microsoft's Joshua Tucker stated in a blog post: "We're thrilled to announce DirectSR, our new API designed in partnership with GPU hardware vendors to enable seamless integration of Super Resolution (SR) into the next generation of games. Super Resolution is a cutting-edge technique that increases the resolution and visual quality in games. DirectSR is the missing link developers have been waiting for when approaching SR integration, providing a smoother, more efficient experience that scales across hardware. This API enables multi-vendor SR through a common set of inputs and outputs, allowing a single code path to activate a variety of solutions including NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS. DirectSR will be available soon in the Agility SDK as a public preview, which will enable developers to test it out and provide feedback. Don't miss our DirectX State of the Union at GDC to catch a sneak peek at how DirectSR can be used with your games!"

AMD Software Adrenalin 24.1.1 WHQL Released With AMD Fluid Motion Frames Support

AMD has released the latest version of AMD Software Adrenalin drivers, version 24.1.1 WHQL. This is quite a big update as new drivers add support for the new AMD Radeon RX 7600 XT graphics card as well as bring day one support for Like A Dragon: Infinite Wealth and TEKKEN 8 games. There is also support for AMD Fluid Motion Frames (AFMF), which promises to boost FPS by up to 97 percent in any DirectX 11 and DirectX 12 game. In addition to AFMF, the new drivers also add AMD Video Upscaling, some additional video improvements, AMD Smart Technology Tab, AMD Assistant, and additional OS feature support. There are also several fixed issues.

According to AMD, AFMF improves performance by adding frame generation technology to AMD Radeon 700M, RX 6000, and RX 7000 series graphics cards, both desktop and notebook versions. AMD also claims that AFMF preserves image quality by dynamically disabling frame generation during fast visual motion. AMD claims up to 97 percent average increase in performance across select titles at 1080p resolution with enabled AFMF and FSR 2 set at Quality Mode on Radeon RX 7600 XT graphics card, as well as up to 103 percent increase with the same settings and the same Radeon RX 7600 XT graphics card at 1440p resolution.

DOWNLOAD: AMD Software Adrenalin 24.1.1 WHQL

Farming Simulator 22 Patched with AMD FSR 3 + Frame Generation Support

Farming Simulator 22 now supports AMD FSR 3 on PC, so you can enjoy even smoother farming. Download game update 1.13.1.1, and activate FSR plus Frame Generation to boost your frame rate on supported graphics cards! Wait, what's FSR? AMD FidelityFX Super Resolution (in short: AMD FSR) uses upscaling technologies that aim to increase the frame rate. In simplified terms, it first renders Farming Simulator 22 at a lower resolution, but then upscales it using a variety of (very smart & efficient) techniques. Without sacrificing image quality, you can significantly increase the performance of Farming Simulator 22, especially when demanding settings are enabled. Try it!

What's new in FSR 3?
AMD FSR 3 improves upon FSR 2's upscaling and adds Frame Generation. This feature can be activated separately in the graphics settings of Farming Simulator 22. It generates additional frames to increase the frame rate. Imagine one new frame being inserted in between two existing frames. In some, ideal situations, depending on your hardware and individual settings, FSR 3 with activated Frame Generation can straight up double your displayed FPS to guarantee some extra-smooth farming! Please note: AMD FSR 3 Frame Generation is recommended to be used with a minimum of 60 FPS before FG-activation!

AMD FSR 3 with Frame Generation Comes to Call of Duty MW:III and Warzone

Official support for AMD FidelityFX Super Resolution 3 (FSR 3), including support for Frame Generation, has been extended to Call of Duty Modern Warfare III and Warzone, though their latest game patch. This adds FSR 3 as an option, which lets you choose between five performance presets—Ultra Performance, Performance, Balanced, Quality, and Native; with Native being analogous to NVIDIA's DLAA preset—a quality enhancement at native resolution, without upscaling. With the "AMD FSR 3.0" upscaling/sharpening option selection, you also get Frame Generation as a separate toggle, which nearly doubles frame rates using AMD's interpolation technology.

Call of Duty MW:III and Warzone are arguably the biggest game franchise to implement FSR 3 so far. The list of officially supported FSR 3 titles is small, with just five other titles that include Avatar: Frontiers of Pandora, Forspoken, Immortals of Aveum, Like a Dragon Gaiden: The Man Who Erased His Name; and Motorcubs RC; however, with AMD posting the FSR 3 source code to GPUOpen, the game modding community is all over the feature, extending unofficial FSR 3 and Frame Generation mods to games not on this list. It's worth noting that the latest CoD MW:III patch has FSR 3 replace the FSR 2.1 option entirely.

GIGABYTE Launches AMD Radeon RX 7600 XT 16GB Graphics Card

GIGABYTE TECHNOLOGY Co. Ltd, a leading manufacturer of premium gaming hardware, today launches a new graphics card powered by AMD RDNA 3 architecture. The GIGABYTE AMD Radeon RX 7600 XT GAMING OC 16G graphics card comes with the top-of-the-line WINDFORCE cooling system from GIGABYTE. It delivers unmatched performance, stunning visual effects, and exceptional efficiency, perfect for smooth 1080p gaming and streaming experience.

The GIGABYTE WINDFORCE cooling system is tailored for gamers, boasting three unique blade fans with alternate spinning, composite copper heat pipes in direct contact with the GPU, 3D active fans and screen cooling. The Alternate Spinning technology rotates the central fan in the opposite direction of the side fans, directing airflow in the same direction and doubling air pressure while reducing turbulence. This design effectively dissipates heat from both the top and the bottom of the graphics card, resulting in improved overall cooling performance.

AMD Releases FSR 3 Source Code on GPUOpen

AMD on Thursday announced the first release of FidelityFX Super Resolution 3 (FSR 3) source code through the company's GPUOpen initiative. The company just set up an FSR 3 source code repo on GitHub that game devs everywhere can take advantage of. This includes the complete source for DirectX 12, and the source of an FSR 3 Unreal Engine 5 plugin. With it, the company also released extensive documentation that helps developers understand the inner workings of FSR 3, so they could better integrate the tech with their games and applications. With this announcement, AMD also unveiled FSR 3 support for even more new and upcoming games, which include "Black Myth: Wukong," the three latest titles from the "Warhammer" franchise, including "Darktide," "Space Marine II," and "Realms of Ruin;" "Starfield," "Pax Dei," and "Crimson Desert."

Homeworld 3 Gets PC System Requirements

Gearbox Publishing and Blackbird Interactive have officially unveiled the system requirements for Homeworld 3, the highly anticipated next installment in the GOTY-winning sci-fi RTS series, launching in 2024. Blackbird Interactive continues its work to optimize the game to ensure the fidelity, scale and immersiveness of Homeworld 3's gameplay can be experienced across a wide array of PCs.

Players with the latest graphics cards and processors can enjoy the game in 4K with all of the settings turned up while players with older components can still experience Homeworld 3's hallmark 3D strategy experience with dynamic space battles and incredible visuals.

AMD FidelityFX Super Resolution Could Come to Samsung and Qualcomm SoCs

AMD FidelityFX Super Resolution (FSR) is an open-source resolution upscaling technology that takes lower-resolution input and uses super-resolution temporal upscaling technology, frame generation using AMD Fluid Motion Frames (AFMF) technology, and built-in latency reduction technology to provide greater-resolution output images from lower-resolution settings. While the technology is open-source, it battles in market share with NVIDIA and the company's Deep Learning Super Sampling (DLSS). However, in the mobile space, there hasn't been much talk about implementing upscaling technology up until now. According to a popular leaker @Tech_Reve on X/Twitter, we have information that AMD is collaborating with Samsung and Qualcomm to standardize on upscaling technology implementations in mobile SoCs.

Not only does the leak imply that the AMD FSR technology will be used in Samsung's upcoming Exynos SoC, but some AMD ray tracing will be present as well. The leaker has mentioned Qualcomm, which means that future iterations of Snapdragon are up to adopt the FSR algorithmic approach to resolution upscaling. We will see how and when, but with mobile games growing in size and demand, FSR could come in handy to provide mobile gamers with a better experience. Primarily, this targets Android devices, which Qualcomm supplies, where Apple's iPhone recently announced MetalFX Upscaling technology with an A17 Pro chip.

AMD Releases Adrenalin Edition Preview Driver for AMD Fluid Motion Frames

AMD has released the AMD Software Adrenalin Edition Preview Driver which add support for AMD Fluid Motion Frames (AFMF) technical preview which is available in several games and only works on AMD Radeon RX 7000 series graphics cards. AMD Fluid Motion Frames (AFMF) will be available as a part of FidelityFX Super Resolution 3.0 (FSR3), which is expected to launch tomorrow and supported in Forspoken and Immortals of Aveum games.

With the new AMD Software Adrenalin Edition Preview Driver, AMD enables Frame Generation on a driver level as "Fluid Motion Frame" option, which can be enabled via HYPR-X, or individually for each game by using the Global Graphics Settings page. AMD has an extensive list of over 20 titles, including Star Wars Jedi: Survivor, Starfield, Hogwarts Legacy, The Last of Us Part 1, Far Cry 6, Shadow Of The Tomb Raider, The Witcher 3: Wild Hunt, and others. AMD also notes that AFMF can also be manually for any title such as Cyberpunk 2077 using the per-app settings within AMD Software: Adrenalin Edition.

DOWNLOAD: AMD Software: Adrenalin Edition Preview Driver for AMD Fluid Motion Frames

Forspoken Gets Version Update Patch 1.22 Adding Support for AMD FidelityFX Super Resolution 3 and More

Square Enix has released Forspoken Version Update Patch 1.22, making it the first game to officially support the AMD FidelityFX Super Resolution 3. In addition to FSR 3 support, the new Forspoken Version Update Patch 1.22 also adds the Native AA quality mode options and fixes some issues with save data between the main game and DLC.

According to the release notes, the update will not come to the PlayStation 5 version, and the Microsoft Store version will be updated as soon as the patch is approved. Surprisingly, Square Enix describes the AMD FidelityFX Super Resolution 3 as technology that "combines temporal upscaling and frame generation to deliver significantly higher performance," and says that the frame generation is enabled separately from upscaling and is available when using AMD Radeon RX 5000 Series, NVIDIA GeForce RTX 20 Series, and Intel Arc 7 Series or newer GPUs. It is left to be seen if these will indeed work on Intel Arc series GPUs, as it was never officially confirmed by AMD.

AMD FidelityFX Super Resolution 3 to Officially Launch Tomorrow, Forspoken and Immortals of Avenum as Launch Titles

AMD has confirmed that FidelityFX Super Resolution 3 (FSR 3) will launch tomorrow, September 29, with Forspoken and Immortals of Aveum listed as first game titles to support it. The news was announced by Frank Azor over at Twitter, with the promise of more titles coming soon. In case you missed it back when it was announced in August, the FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion) is AMD's direct answer to NVIDIA's DLSS 3 Frame Generation. As promised back then, the FSR 3 will work on the latest AMD Radeon RX 7000 series and previous-generation Radeon RX 6000 series graphics cards based on the RDNA3 architecture, as well as NVIDIA GeForce RTX 40-, RTX 30-, and RTX 20-series graphics cards.

As explained back then, AMD FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU. While Frank did not specifically mention any game titles, back in August, AMD confirmed that Forsaken and Immortals of Aveum will be the first two titles with FSR 3 Fluid Motion support.

Gigabyte Launches the Radeon RX 7600 GAMING OC 8G

GIGABYTE TECHNOLOGY Co. Ltd, a leading manufacturer of premium gaming hardware, today launches a new AMD Radeon RX 7600 graphics card powered by AMD RDNA 3 architecture. The GIGABYTE Radeon RX 7600 GAMING OC 8G graphics card is equipped with GIGABYTE's flagship WINDFORCE cooling system, providing unprecedented performance, visual effects, and efficiency for 1080p gaming and streaming experiences.

The GIGABYTE WINDFORCE cooling system is specifically designed for gamers. It features three unique blade fans with alternate spinning, composite copper heat pipes in direct contact with the GPU, 3D active fans and screen cooling that work together to provide efficient heat dissipation. The Alternate Spinning technology rotates the central fan in the opposite direction of the side fans, directing airflow in the same direction and doubling air pressure while reducing turbulence. This effectively dissipates heat from both the top and the bottom of the graphics card, resulting in improved overall cooling performance.

3DMark Gets AMD FidelityFX Super Resolution 2 (FSR 2) Feature Test

UL Benchmarks today released an update to 3DMark that adds a Feature Test for AMD FidelityFX Super Resolution 2 (FSR 2), the company's popular upscaling-based performance enhancement. This was long overdue, as 3DMark has had a Feature Test for DLSS for years now; and as of October 2022, it even got one for Intel XeSS. The new FSR 2 Feature Test uses a scene from the Speed Way DirectX 12 Ultimate benchmark, where it compares fine details of a vehicle and a technic droid between native resolution with TAA and FSR 2, and highlights the performance uplift. To use the feature test, you'll need any GPU that supports DirectX 12 and FSR 2 (that covers AMD, NVIDIA, and Intel Arc). For owners of 3DMark who purchased it before October 12, 2022, they'll need to purchase the Speed Way upgrade to unlock the AMD FSR feature test.

AMD FSR 3 FidelityFX Super Resolution Technology Unveiled at GDC 2023

AMD issued briefing material earlier this month, teasing an upcoming reveal of its next generation FidelityFX at GDC 2023. True to form, today the hardware specialist has announced that FidelityFX Super Resolution 3.0 is incoming. The company is playing catch up with rival NVIDIA, who have already issued version 3.0 of its DLSS graphics enhancer/upscaler for a small number of games. AMD says that FSR 3.0 is in an early stage of development, but it is hoped that its work on temporal upscaling will result in a number of improvements over the previous generation.

The engineering team is aiming for a 2x frame performance improvement over the existing FSR 2.0 technique, which it claims is already capable of: "computing more pixels than we have samples in the current frame." This will be achieved by generating a greater number of pixels in a current frame, via the addition of interpolated frames. It is highly likely that the team will reach a point in development where one sample, at least, will be created for every interpolated pixel. The team wants to prevent feedback loops from occurring - an interpolated frame will only be shown once, and any interpolation artifact would only remain for one frame.

AMD FSR 2.2 for Unreal Engine now available on GPUOpen

Although it has already been available in some games, AMD's FidelityFX Super Resolution 2.2 is now available as an Unreal Plugin over on GPUOpen. AMD's FidelityFX Super Resolution 2 has been already used in some games ever since AMD released the source code for the technology, which includes the titles like Forza Horizon 5, Need For Speed Unbound, and F1 22, but implementation in various engines can take time, and now it is available as a plugin for Unreal Engine. AMD's FSR 2.2 brings several improvements including new logic that should reduce "High-Velocity Ghosting," an issue that usually plagues racing games. It also feature a new Debug API Checker, which should provide much easier debugging for developers.

AMD FidelityFX Super Resolution 2.1 Unveiled with Several Upscaler Changes to Improve Realism

AMD late Thursday unveiled the FidelityFX Super Resolution 2.1 (FSR 2.1) performance enhancement, which builds on the performance-quality gains of FSR 2.0, while improving the visual fidelity and correcting several kinds of upscaling artifacts visible to the keen eye. To begin with, it corrected ghosting issues with geometry carrying motion vectors not matching the underlying pixel colors, which were causing a "shimmering" effect. There are also changes to the disocclusion logic that let it detect disocclusions in areas with little depth separating objects, which again should address some ghosting issues.

Upscaled output quality has been improved by turning some upscaler computations from FP16 to FP32 (full-precision), which should improve color range and temporal stability of the upscaled image. Ghosting issues on transparent geometry has also been improved by updates to the reactive mask. Ghosting issues on geometry with motion vectors not matching underlying pixel colors have been addressed with improvements to the composition and transparency mask. AMD detailed FSR 2.1 in its GPUOpen page, and has made the software available to game developers. Any game currently implementing FSR 2.0 can release FSR 2.1 support through patches. The latest version 1.7.1 patch of Farming Simulator 2022 implements FSR 2.1.
AMD also put together a video presentation with Farming Simulator 2022, highlighting the improvements made with FSR 2.1.

Red Dead Redemption 2 Gets Official AMD FSR 2.0 Support Months After a Community Mod adds it

The PC version of "Red Dead Redemption 2" received official support for the AMD FidelityFX Super Resolution 2.0 (FSR 2.0) performance enhancement with the latest Version 1.31 patch. The game now supports FSR 2.0 as well as DLSS. The update also includes improvements to the temporal anti-aliasing (TAA) implementation in the PC version. The update comes two months following a community mod that added FSR 2.0 to the game unofficially, which required you to run the game with its DirectX 12 renderer, and add or replace certain game files. The official 1.31 patch adds FSR 2.0 support for both the DirectX 12 and Vulkan renderers. The 433 MB patch is being pushed through Steam.

Dying Light 2 Patch Adds AMD FSR 2.0 Support and Ray-Tracing Performance Improvements

The latest Community Update 1 patch of "Dying Light: Stay Human" adds support for the AMD FidelityFX Super Resolution 2.0 (FSR 2.0) performance enhancement. This adds several more quality-performance presets that improve visuals over FSR 1.0 at a given frame-rate, or improve frame-rate at a given quality-level. The update also improves the game's memory-management of the GPU's video memory in DirectX 12 mode, which should benefit features such as real-time ray tracing. There are other minor fixes for SSAO and TAA temporal anti-aliasing.

AMD Launches FSR 2.0 Plugin for Unreal Engine 4 & 5

AMD has recently released two new plugins for Unreal Engine 4 and 5 that help developers easily add support for FidelityFX Super Resolution (FSR) 2.0 to their games. The first FSR 2.0 games only started to arrive this month but with over 20 titles already announced to be receiving the technology we expect that this latest development will greatly increase that number. AMD joins NVIDIA in offering Unreal Engine plugins to simplify the implementation of their respective temporal upscaling solutions with AMD claiming that adding FSR 2.0 support only takes days for games that already use motion vectors. AMD has published developer guides on how to install and use the plugins on which can be found below.

AMD Releases FidelityFX Super Resolution 2.0 Source Code Through GPUOpen

Today marks a year since gamers could try out AMD FidelityFX Super Resolution technology for themselves with our spatial upscaler - FSR 1. With the introduction of FSR 2, our temporal upscaling solution earlier this year, there are now over 110 games that support FSR. The rate of uptake has been very impressive - FSR is AMD's fastest adopted software gaming technology to date.

So it seems fitting that we should pick this anniversary day to share the source code for FSR 2, opening up the opportunity for every game developer to integrate FSR 2 if they wish, and add their title to the 24 games which have already announced support. As always, the source code is being made available via GPUOpen under the MIT license, and you can now find links to it on our dedicated FSR 2 page.

AMD Fidelity FX Super Resolution 2.0 Coming to 5 New Games

May 12, 2022, was a big day for AMD FidelityFX Super Resolution (FSR) -- DEATHLOOP was the first game to be updated with FSR 2.0, and we were thrilled to see the incredible response to the next generation of our open-source upscaling technology. Now we are extremely excited to tell you that two more games have been updated to add support for FSR 2.0, Farming Simulator 22 by GIANTS Software and God of War by Santa Monica Studio and PlayStation Studios.

FSR 2.0 is the next-level AMD temporal upscaling technology designed to deliver similar or better than native image quality and boost framerates in supported games across a wide range of products and platforms. Along with the two new FSR 2.0 game updates above, five more games have now joined the list of upcoming FSR 2.0 titles - Abyss World, Hitman 3, Rescue Party: Live!, Super People, and The Callisto Protocol. In addition, more games have been updated to support FSR 1.0.

God of War Gets FSR 2.0 Support in Latest Patch

Sony today released the v1.0.2 patch for the PC release of "God of War," which adds support for AMD FidelityFX Super Resolution 2.0 (FSR 2.0). The latest performance enhancement by AMD lets you experience even higher image quality at a set performance level, or higher performance at a set quality level. It leverages temporal data to add detail to upscaled images, and in our testing with other games, was found to offer comparable quality and performance to NVIDIA DLSS 2.0. The latest v1.0.2 patch for "God of War" is now up on Steam.

Update 20:57 UTC: We've just posted our God of War FSR 2.0 Review.
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