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Horizon Forbidden West Complete Edition Updated to v1.0.43.0 on PC

Hey everyone, today's update for Horizon Forbidden West Complete Edition on PC includes crash fixes, various bug fixes, and improvements based on player feedback. Since the launch of the game last week, we've been closely monitoring our crash reporting system and investigating crashes submitted through our support channel. This patch includes several crash fixes and changes to further improve stability.

We've also fixed several bugs, including one that prevented players from claiming rewards at the Hunting Grounds when using mouse and keyboard controls. This patch also fixes the HDR Max Luminance slider and enables DLSS 3 Frame Generation during cutscenes. Check out the release notes below for more details. The teams at Nixxes and Guerrilla continue to closely monitor player feedback. We are aware of other issues raised by the community and are actively working on future patches with further bug fixes and optimizations.

Outpost: Infinity Siege Launches With DLSS 3 & New DLSS 2 Games Out Now

Over 500 games and applications feature RTX technologies, and barely a week goes by without new blockbuster games and incredible indie releases integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects to deliver the definitive PC experience for GeForce RTX gamers.

This week, we're highlighting the release of DLSS 3-accelerated release of Outpost: Infinity Siege, and the launch of Alone In The Dark and Lightyear Frontier, which both feature DLSS 2. This batch of great new RTX releases follows the release of Horizon Forbidden West Complete Edition, which boasted day-one support for NVIDIA DLSS 3, NVIDIA DLAA, and NVIDIA Reflex. Additionally, Diablo IV's ray tracing update is out now—learn more about each new announcement below.

Blizzard Outlines Latest Diablo IV Graphical Enhancements for PC & Consoles

Today (on March 26), wanderers can conquer the horrors of Hell with a suite of new graphical enhancements available to them with patch 1.3.5. Arriving alongside our next content update, Sanctuary will be further imbued with the luscious shadows and enhanced reflections of ray tracing, plus other visual enhancements.

BASK IN THE GLOW OF NVIDIA GeForce
Players using GeForce RTX 40 Series can max out their ray tracing settings and frame rates with NVIDIA DLSS 3 Frame Generation, while other GeForce RTX users can accelerate performance with DLSS 2's Super Resolution technology. With a GeForce RTX 40 Series GPU, you can multiply performance by up to 3X thanks to DLSS 3. NVIDIA Reflex is a game-changer, reducing system latency on GeForce graphics cards and laptops. Pinpoint accuracy and timing are key to overcoming Diablo IV's most difficult fights; NVIDIA Reflex reduces system latency, making gameplay smooth and more responsive, delivering the reaction time needed in critical moments. The newest GeForce Game Ready Driver delivers the optimum experience with ray tracing, available now for download.

Sons of the Forest Implements FSR 3, Growing Support to 15 Titles

"Sons of the Forest" is an open-world survival horror game, in which you are cast away on a remote island with a dangerous forest and cave network, and have to find the means to survive and thrive. This isn't Far Cry, there are no missions as such, you craft your own journey of survival against hostile weather, wildlife, cannibalistic tribes, hunger, and disease. The overarching story is that you're sent on a remote island to find a missing billionaire. The game just released yesterday, and is a sequel to the 2014 title "The Forest." This is one of the first titles to support AMD FSR 3 at launch, including frame generation.

Consequently, FSR 3 Support has grown to 15 titles. AMD's answer to NVIDIA DLSS 3 Frame Generation, FSR 3 nearly doubles performance in games using a proprietary interpolation technology. The list of titles featuring FSR 3 include Forspoken, Immortals of Aveum, Avatar: Frontiers of Pandora, Like a Dragon Gaiden: The Man Who Erased His Name, MotorCubs RC, Call of Duty Modern Warfare III & Warzone, Farming Simulator 22, The Talos Principle 2, Estencel, Mortal Online 2, Like a Dragon: Infinite Wealth, Starship Troopers: Extermination, The Thaumaturge, Starfield, and now Sons of the Forest. The list is expected to grow as AMD works to bring back Anti-Lag+, a whole-system latency reduction technology, which was also a vital component of FSR 3.

Starfield AMD FSR 3.0 and Intel XeSS Support Out Now

Starfield game patch version 1.9.67 just released, with official support for AMD FSR 3.0 and Intel XeSS. Support for the two performance enhancements was beta (experimental) until now. FSR 3.0 brings frame generation support to Starfield. The game had received DLSS 3 Frame Generation support in November 2023, but by then, FSR 3.0 support wasn't fully integrated with the game, as it had just began rolling out in September. The FSR 3.0 option now replaces the game's FSR 2.0 implementation. FSR 3.0 works on Radeon RX 7000 series and RX 6000 series graphics cards. The patch also fixes certain visual artifacts on machines with DLSS performance preset enabled.

AMD Radeon Anti-Lag+ is Coming Back Soon, Frank Azor Confirms

Redevelopment of the AMD Radeon Anti-Lag+ feature is in full swing, and the feature is coming back soon, the company confirmed. Responding to a specific question on Twitter on reintroduction of Anti-Lag+, AMD's gaming solutions head Frank Azor confirmed that it is coming soon. Anti-Lag+ is AMD's whole system latency reduction technology that rivals NVIDIA Reflex.

Anti-Lag+ benefits not just competitive online gaming, but is also supposed to be a vital component for FSR 3 frame-generation, as the technology imposes a considerable amount of latency. You can notice this in current titles with FSR 3, including in some cases, ghosting artifacts with fast-moving objects in a 3D scene. This is why NVIDIA Reflex is an integral component of DLSS 3 Frame Generation, and is enabled along with it. AMD had withdrawn Anti-Lag+ as the technology had inadvertently tripped Anti-Cheat mechanisms of several online games, causing automated player bans that game developers had to manually identify and reverse. The company will have to redesign the way Anti-Lag+ works, and extensively test it with competitive games before reintroducing it.

Mod Unlocks FSR 3 Fluid Motion Frames on Older NVIDIA GeForce RTX 20/30 Series Cards

NVIDIA's latest RTX 40 series graphics cards feature impressive new technologies like DLSS 3 that can significantly enhance performance and image quality in games. However, owners of older 20 and 30 series NVIDIA GeForce RTX cards cannot officially benefit from these cutting-edge advances. DLSS 3's Frame Generation feature, in particular, requires dedicated hardware only found in NVIDIA's brand new Ada Lovelace architecture. But the ingenious modding community has stepped in with a creative workaround solution where NVIDIA has refused to enable frame generation functionality on older generation hardware. A new third-party modification can unofficially activate both upscaling (FSR, DLAA, DLSS or XeSS) and AMD Fluid Motion Frames on older NVIDIA cards equipped with Tensor Cores. Replacing two key DLL files and a small edit to the Windows registry enables the "DLSS 3" option to be activated in games running on older hardware.

In testing conducted by Digital Foundry, this modification delivered up to a 75% FPS boost - on par with the performance uplift official DLSS 3 provides on RTX 40 series cards. Games like Cyberpunk 2077, Spider-Man: Miles Morales, and A Plague Tale: Requiem were used to benchmark performance. However, there can be minor visual flaws, including incorrect UI interpolation or random frame time fluctuations. Ironically, while the FSR 3 tech itself originates from AMD, the mod currently only works on NVIDIA cards. So, while not officially supported, the resourcefulness of the modding community has remarkably managed to bring cutting-edge frame generation to more NVIDIA owners - until AMD RDNA 3 cards can utilize it as well. This shows the incredible potential of community-driven software modification and innovation.

MSI Unveils AI-Driven Gaming Desktops with NVIDIA GeForce RTX 40 SUPER Series

MSI, a forefront leader in True Gaming hardware, proudly announces the incorporation of NVIDIA GeForce RTX 40 SUPER Series graphics cards into its latest 14th generation AI gaming desktops. The MEG Trident X2 14th, MPG Infinite X2 14th, MPG Trident AS 14th, MAG Infinite S3 14th, and MAG Codex 6 14th, initially featuring the NVIDIA GeForce RTX 40 Series graphics cards, now boast the cutting-edge RTX 40 SUPER Series, ushering in a new era of gaming excellence.

At the heart of these 14th gen AI gaming desktops lies the revolutionary RTX 40 SUPER Series, which are GeForce RTX 4080 SUPER, GeForce RTX 4070 Ti SUPER, and GeForce RTX 4070 SUPER. This series reshapes the gaming experience with cutting-edge AI capabilities, surpassing the speed of their predecessors. Equipped with RTX platform superpowers, these GPUs elevate the performance of games, applications, and AI tasks, marking a significant advancement in the gaming landscape.

AMD Radeon RX 7600 XT Launches with a Large 16 GB Memory

AMD Radeon RX 7600 XT went on sale today, at a starting price of $330. Designed for maxed out AAA gameplay at 1080p, this card can try its hands with 1440p gaming, at mid-thru-high settings; you can use features such as FSR 2, FSR 3 Frame Generation, the AMD Fluid Motion Frames feature that extends frame generation to any DirectX 11/12 game; as well as the HyperRX one-click performance enhancement that's part of the AMD Software control panel app. AMD had already maxed out all available shaders on the 6 nm "Navi 33" monolithic silicon, but has opted not to rope in the larger "Navi 32" chiplet GPU for the RX 7600 XT. Instead, it attempted to squeeze out the most performance possible from the "Navi 33," by dialing up clock speeds, power limits, and doubling the memory size.

You still get 32 compute units on the RX 7600 XT, which are worth 2,048 stream processors, 64 AI accelerators, 32 Ray accelerators, 128 TMUs, and 64 ROPs, but the 128-bit GDDR6 memory bus now drives 16 GB of memory running at the same 18 Gbps speed, yielding 288 GB/s of bandwidth. The GPU game clock has been increased to 2.47 GHz, up from 2.25 GHz on the RX 7600. The power limit has been increased from 165 W to 190 W on the RX 7600 XT; and implementing DisplayPort 2.1 has been made mandatory for board partners (they can't opt for the DisplayPort 1.4a like they could on the RX 7600). AMD claims that the 16 GB of video memory should come in handy for content creators, and those dabbling with generative AI.

We have three reviews of the Radeon RX 7600 XT for you today, so be sure to check them all out.

Sapphire Radeon RX 7600 XT Pulse | XFX Radeon RX 7600 XT Speedster QICK 309 | ASRock Radeon RX 7600 XT Steel Legend

AMD FSR 3 with Frame Generation Comes to Call of Duty MW:III and Warzone

Official support for AMD FidelityFX Super Resolution 3 (FSR 3), including support for Frame Generation, has been extended to Call of Duty Modern Warfare III and Warzone, though their latest game patch. This adds FSR 3 as an option, which lets you choose between five performance presets—Ultra Performance, Performance, Balanced, Quality, and Native; with Native being analogous to NVIDIA's DLAA preset—a quality enhancement at native resolution, without upscaling. With the "AMD FSR 3.0" upscaling/sharpening option selection, you also get Frame Generation as a separate toggle, which nearly doubles frame rates using AMD's interpolation technology.

Call of Duty MW:III and Warzone are arguably the biggest game franchise to implement FSR 3 so far. The list of officially supported FSR 3 titles is small, with just five other titles that include Avatar: Frontiers of Pandora, Forspoken, Immortals of Aveum, Like a Dragon Gaiden: The Man Who Erased His Name; and Motorcubs RC; however, with AMD posting the FSR 3 source code to GPUOpen, the game modding community is all over the feature, extending unofficial FSR 3 and Frame Generation mods to games not on this list. It's worth noting that the latest CoD MW:III patch has FSR 3 replace the FSR 2.1 option entirely.

NVIDIA Announces the GeForce RTX 40 SUPER Series Graphics Cards

NVIDIA today gave its GeForce RTX 40-series "Ada" a midlife refresh targeting the higher end of its product stack, with the new GeForce RTX 4070 SUPER, GeForce RTX 4070 Ti SUPER, and the GeForce RTX 4080 SUPER. The new RTX 4080 SUPER replaces the current RTX 4080, which will gradually be phased out of the market. The new RTX 4070 Ti SUPER does the same to the current RTX 4070 Ti. The RTX 4070 SUPER, however, will coexist with the current RTX 4070, albeit at a slight price premium. The RTX 4070 SUPER and RTX 4070 Ti SUPER are both being recommended by NVIDIA for maxed out 1440p gaming with full ray tracing; while the RTX 4080 SUPER is for those who want to max out gameplay at 4K with full ray tracing. The RTX 4070 SUPER and RTX 4070 Ti SUPER should still very much be capable of 4K gaming and more than acceptable frame rates, especially given the latest DLSS 3 Frame Generation and its proliferation among new AAA titles.

NVIDIA is giving the three new graphics card SKUs a staggered launch spread across January 2024. The RTX 4070 SUPER should be available to purchase on January 17, at a starting price of $599, which was the original MSRP of the RTX 4070. After this launch, the RTX 4070 slides down a bit to $549 while remaining in the product stack. Things get interesting higher up the stack. The RTX 4070 Ti SUPER, which goes on sale on January 24, is priced at $799, while the current RTX 4070 Ti is being retired from the product stack. The remaining RTX 4070 Ti cards should be up at slightly discounted prices.

Community Mod Brings FSR 3 Frame Generation to Cyberpunk 2077

AMD last week released the FSR 3 source code to public through its GPUOpen initiative, and the modding community wasted no time in bringing the feature to popular games such as "The Last of Us: Part 1," and now, "Cyberpunk 2077." CD Projekt Red will probably bring official FSR 3 support to the game at some point, but for those who can't wait, there's DLSS3-to-FSR3 by Nukem9. Put simply, this is a DLSS 3 DLL that you replace your game's DLSS 3 library file with; which gets the game to use FSR 3 instead of DLSS 3 Frame Generation.

The latest version of DLSS3-to-FSR3 adds "Cyberpunk 2077" support, and there's an extensive guide written by AndreasLyUs on Reddit, on how to integrate it with your "Cyberpunk 2077" installation, so you can enable FSR 3. Neegzm on YouTube, published a video review on how FSR 3 mods for "Cyberpunk 2077" look and perform compared to DLSS 2. You can expect a frame-rate jump from 25 FPS with DLSS 2 Quality to 47 FPS with FSR 3 enabled. The FSR 3 mod should be particularly useful for those on older NVIDIA RTX 30-series "Ampere" GPUs, or all Radeon RX 6000 and RX 7000 GPUs. Those on RTX 40-series can just take advantage of the official DLSS 3 Frame Generation support to see comparable frame-rates.

Black Myth: Wukong is as Next Gen as it Gets, with NVIDIA RTX Tech

"Black Myth: Wukong" is an adaptation of the 16th century Chinese fantasy novel "Journey to the West," which had gain cult popularity in recent times. The action RPG has been brought to life by studio Game Science, and with the gifted hands of artist Yang Qi. The game is powered by Unreal Engine 5, and is coming to PC, PlayStation 5, and Xbox Series X/S, on August 20, 2024, after what will be close to five years of development and refining. Months ahead of its release, though, the studio teamed up with NVIDIA to demonstrate what's in store for those with the latest GeForce RTX graphics, in its jaw-dropping new trailer. NVIDIA announced that the game will support DLSS 3 Frame Generation at launch, which is scheduled for Aug 20, 2024.
Don't miss the trailer!

NVIDIA DLSS Comes to Eight New Games This Week

NVIDIA announces that as many as eight new games get support for their DLSS performance enhancement this week, as the company celebrates RTX 500, the milestone of having over 500 games and software being part of its RTX ecosystem. This week, NVIDIA is announcing that DLSS 3 Frame Generation is coming to the hotly anticipated e-sports title, "The Finals," and "SCUM," a prison riot survival and escape title that somewhat resembles PUBG; and the fantasy MMORPG, "Throne and Liberty." While "The Finals" is based on Unreal Engine 5, the latter two use UE 4. The company also announces that DLSS 2 (super resolution) is coming to "Fortnite Chapter 5," "Sands of Aura," "Silent Rain," "Soulslinger: Envoy of Death," and "The Devourer: Hunted Souls."

In addition, NVIDIA announced a few updates to its existing DLSS support base. "Call of Duty: Warzone Season 1" comes with DLSS 3 Frame Generation, DLAA, and Reflex. For "The Finals," besides DLSS 3, NVIDIA is announcing support for Reflex, which reduces whole-system latency by up to 57%. "Soulslinger: Envoy of Death" supports DLAA in addition to DLSS 2. NVIDIA late Tuesday released the GeForce 546.33 WHQL Game Ready drivers, be sure to grab them to enable DLSS and Reflex on the above games.

NVIDIA Celebrates 500 Games & Apps with DLSS and RTX Technologies

NVIDIA today announced the important milestone of 500 games and apps that take advantage of NVIDIA RTX, the transformative set of gaming graphics technologies, that among many other things, mainstreamed real-time ray tracing in the consumer gaming space, and debuted the most profound gaming technology of recent times—DLSS, or performance uplifts through high-quality upscaling technologies. The company got to this milestone over a 5-year period, with RTX seeing the light of the day in August 2018. NVIDIA RTX is the combined feature-set of real time ray tracing, including NVIDIA-specific enhancements; and DLSS.

Although it started out as an upscaling-based performance enhancement that leverages AI, DLSS encompasses a whole suite of technologies aimed at enhancing performance at minimal quality loss, and in some cases even enhances the image quality over native resolution. This includes super resolution, or the classic DLSS and DLSS 2 feature set; DLSS 3 Frame Generation, which nearly doubles frame-rates by generating entire alternate frames entirely using AI, without involving the graphics rendering machinery; and DLSS 3.5 Ray Reconstruction, which attempts to vastly improve the fidelity of ray traced elements in upscaled scenarios.

More Games Get NVIDIA DLSS Support

In Cyberpunk 2077: Ultimate Edition, immerse yourself in every story the world of the dark future has to offer, featuring every gameplay update and all previously released content in one package - including the acclaimed spy-thriller expansion Phantom Liberty. Get the ultimate Cyberpunk experience with full ray tracing, NVIDIA DLSS 3.5 with Ray Reconstruction, and NVIDIA Reflex, powered by GeForce RTX 40 Series GPUs and laptops. Become an urban outlaw equipped with cybernetic enhancements and build your legend on the streets of Night City. Go on daring adventures and build relationships with unforgettable characters whose fates are shaped by the choices you make, and decide how V's story ends. Your choices in the base game and Phantom Liberty create interweaving webs of consequences, ones that shape the fate of the characters around you - and your own.

Cyberpunk 2077: Ultimate Edition is the complete package, including every update, add-on and in-game item CD PROJEKT RED has released. For PC gamers with GeForce RTX graphics cards, you can experience all of Cyberpunk 2077: Ultimate Edition's content with the incredible technical and graphical enhancements NVIDIA and CD PROJEKT RED have partnered on pre and post release.

NVIDIA DLSS Coming to Desynced, Warhammer Age of Sigmar: Realms of Ruin, and More Games

Each week, we bring you news of the latest DLSS and RTX integrations in games and apps. Last week, Call of Duty: Modern Warfare III launched with DLSS 3, and Like A Dragon Gaiden: The Man Who Erased His Name with DLSS 2. This week, Desynced adds support for DLSS 3, Warhammer Age of Sigmar: Realms of Ruin arrives with DLSS 2, the DLSS 2-enhanced Earth: Revival Open Beta begins, and the DLSS 3-enhanced Remnant II gets even better with the launch of The Awakened King DLC later today. Additionally, Starfield's Steam beta update is now available with DLSS 3, DLAA and NVIDIA Reflex, ahead of its official release at a later date.

Desynced Update Adds DLSS 3 On November 16th
Desynced is an Early Access sci-fi strategy game with fully customizable units and behaviors, from Stage Games Inc. and Forklift Interactive. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.

Latest Beta Patch for Starfield Adds NVIDIA DLSS 3 Support and Brings CPU and GPU Optimizations

Bethesda has released its latest beta patch for Starfield, adding official support for NVIDIA DLSS 3 Frame Generation, fixing several issues, and implementing further CPU and GPU optimizations. The November 8th Beta Update, as it is called, is only available via Steam Beta Update, and it should go live to all Xbox and PC players later this month.

According to the release notes, the new update adds NVIDIA DLSS support with DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame Generation. The update also fixes several performance and stability issues, including a fix for a number of memory related issues and leaks, additional GPU optimizations that will benefit higher-end graphics cards, and improvements to the renderer threading model that should improve CPU usage on higher-end systems. The update also includes various stability and performance improvements.

Call of Duty: Modern Warfare III Launches Into Early Access November 2nd

Call of Duty: Modern Warfare III campaign early access begins November 2nd for all pre-purchases, with the full release following on November 10th. In the cinematic campaign, Captain Price and Task Force 141 face off against the ultimate threat, the ultranationalist war criminal Vladimir Makarov, who's extending his grasp across the world, causing Task Force 141 to fight like never before. Once you've dug into the action-packed single-player campaign, head online to defeat Zombies in an exciting open-world co-op experience that takes the Zombies mode everyone knows and loves to the next level. If you prefer Multiplayer, dip into the selection of Core Multiplayer maps from the 16 iconic launch maps of 2009's Call of Duty: Modern Warfare 2 that are being brought over and modernized for Call of Duty: Modern Warfare III.

In each mode, GeForce gamers can accelerate frame rates with AI-powered DLSS, or maximize image quality with DLAA. And gameplay gets even more responsive thanks to the day-one inclusion of NVIDIA Reflex in Call of Duty: Modern Warfare III.

NVIDIA DLSS 3 Comes to NARAKA: BLADEPOINT, Slender: The Arrival and Warhammer: Vermintide 2

Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, Lords of the Fallen launched with DLSS 3, the DLSS and Reflex-enhanced Call of Duty: Modern Warfare III Beta began, we launched our Alan Wake 2 GeForce RTX 40 Series bundle, and we highlighted the recent release of Highrise City with DLSS 2.

This week, NARAKA: BLADEPOINT upgrades to DLSS 3, while Slender: The Arrival and Warhammer: Vermintide 2 introduce support for DLSS 3 in new updates. Additionally, HOT WHEELS UNLEASHED 2 - Turbocharged and AirportSim hit virtual shelves in the near future with day one support for DLSS 2. And Land of the Vikings recently exited Early Access with support for DLSS 2.

NVIDIA Releases GeForce 545.84 WHQL Game Ready Drivers

NVIDIA today released the latest version of its GeForce graphics drivers. The company released the GeForce 545 series drivers, a huge jump in version numbering from the GeForce 537 series. The new drivers extend NVIDIA RTX Video Super Resolution 1.5 technology down to even RTX 20-series "Turing" GPUs, besides the current RTX 30-series "Ampere" and RTX 40-series "Ada." The technology is a high-quality video upscaler that uses some of the upscaling techniques borrowed from DLSS feature-set over to video. The drivers also add optimization for the latest "Naraka: Bladepoint" patch that introduces DLSS 3 Frame Generation, as well as "Warhammer Vermintide II" DLSS 3 update. The drivers add TensorRT acceleration for Stable Diffusion. The drivers also add GeForce Experience optimal settings for over a dozen game titles. Among the issues fixed include a random black screen flicker seen on displays that use DSC (display stream compression), and incorrect monitor colors when returning from display sleep.

DOWNLOAD: NVIDIA GeForce 545.84 WHQL

Lords of the Fallen Patch 1.1.191 Fixes Some Bugs but No More DLSS 3 Frame Generation

Lords of the Fallen only launched yesterday, and it has been plagued by various performance and stability issues, but luckily, Hexworks has already launched the new Patch 1.1.191, which should fix some of those issues. Unfortunately, the new patch also disables the NVIDIA DLSS 3 Frame Generation in order to "prevent the crashes that some players are experiencing with their brand-new 40 series GPUs." Hexworks added that they are working with NVIDIA to deliver more stable drivers that should fix the issue.

In addition to DLSS 3 Frame Generation problems, the new patch will also check for outdated drivers at launch. It also fixes an engine error that was happening on certain NVIDIA RTX 30 and 40 series GPUs, causing the game to crash, as well as the crash after the first cinematic during shader compile. The new patch also brings some other performance, balancing, bosses, PvP, visuals, audio, and other fixes.

Update Oct 15th: Hexworks has just released yet another Patch, version 1.1.193, which brings a couple of updates, including fixes for various crashes, a workaround to the POS Calculation Crash, as well as an option to manually activate DLSS Frame Generation. You can find the full release notes for Patch 1.1.193 below.
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