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NVIDIA to Upgrade GeForce GTX 260 with 24 Additional Shaders

In a move that can be seen as retaliation to the HD 4870 variations that come with high-performance cores and up to 1 GB of GDDR5 memory and preparations to counter an upcoming Radeon HD 4850 X2, NVIDIA has decided to give the GeForce GTX 260 an upgrade with an additional Texture Processing Cluster (TPC) enabled in the GTX 260 G200 core. The original GTX 260 graphics processor (GPU) had 8 TPCs, (24 x 8 = 192 SPs), the updated core will have 9 TPCs, that amounts to an additional 24 shader processors, which should increase the core's shader compute power significantly over merely increasing frequencies. It is unclear at this point as to what the resulting product would be called.

Everything else remains the same with frequencies, memory size, memory bus width. This upgrade could take shape by this September.
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May 21st, 2024 06:18 EDT change timezone

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