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Microsoft Completes Acquisition of Activision Blizzard

After almost two years, Microsoft has finally closed the $68.7 billion deal and acquired Activision Blizzard. Confirmed by Phil Spencer, head of gaming at Microsoft, the deal comes after the final approval from UK's Competition and Markets earlier today. The acquisition puts Activision Blizzard, developers Infinity Ward, Raven Software, Sledgehammer Games, Treyarch, Toys for Bob, Beenox and High Moon Studios, as well as the mobile game maker King, which is known for its Candy Crush game, all under Xbox Game Studios.

In case you missed it, Microsoft announced its intention to acquire Activision Blizzard back in January 2022, after which it started its battle with various regulators, including UK's CMA, the European Commission, the US Federal Trade Commission, and others. In its extensive statement, Phil Spencer, head of gaming at Microsoft, once again confirmed that they will continue to make more games available in more places, as it promised to the European Commission, and they can now start the work to bring all those franchises to Game Pass and other platforms. Earlier this week, Activision Blizzard confirmed it expected to start adding titles to Game Pass in 2024, if the aforementioned deal goes through.

Microsoft to Unveil Custom AI Chips to Fight NVIDIA's Monopoly

According to sources close to The Information, Microsoft is supposed to unveil details about its upcoming custom silicon design for accelerating AI workloads. Allegedly, the incoming chip announcement is scheduled for November during Microsoft's annual Ignite conference. Held in Seattle from November 14 to 17, the conference is supposed to show all of the work that the company has been doing in the field of AI. The alleged launch of an AI chip will undoubtedly take center stage in the announcement, as the demand for AI accelerators has been so great that companies can't get their hands on GPUs. The sector is mainly dominated by NVIDIA, with its H100 and A100 GPUs powering most of the AI infrastructure worldwide.

With the launch of a custom AI chip codenamed Athena, Microsoft hopes to match or beat the performance of NVIDIA's offerings and reduce the cost of AI infrastructure. As the price of H100 GPU can get up to 30,000 US Dollars, building a data center filled with H100s can cost hundreds of millions. The cost could be winded down using homemade chips, and Microsoft could be less dependent on NVIDIA to provide the backbone of AI servers needed in the coming years. Nevertheless, we are excited to see what the company has prepared, and we will report on the Microsoft Ignite announcement in November.

OpenAI Could Make Custom Chips to Power Next-Generation AI Models

OpenAI, the company behind ChatGPT and the GPT-4 large language model, is reportedly exploring the possibility of creating custom silicon to power its next-generation AI models. According to Reuters, Insider sources have even alluded to the firm evaluating potential acquisitions of chip design firms. While a final decision is yet to be cemented, conversations from as early as last year highlighted OpenAI's struggle with the growing scarcity and escalating costs of AI chips, with NVIDIA being its primary supplier. The CEO of OpenAI, Sam Altman, has been rather vocal about the shortage of GPUs, a sector predominantly monopolized by NVIDIA, which holds control over an astounding 80% of the global market for AI-optimized chips.

Back in 2020, OpenAI banked on a colossal supercomputer crafted by Microsoft, a significant investor in OpenAI, which harnesses the power of 10,000 NVIDIA GPUs. This setup is instrumental in driving the operations of ChatGPT, which, as per Bernstein's analyst Stacy Rasgon, comes with its own hefty price tag. Each interaction with ChatGPT is estimated to cost around 4 cents. Drawing a comparative scale with Google search, if ChatGPT queries ever burgeoned to a mere tenth of Google's search volume, the initial GPU investment would skyrocket to an overwhelming $48.1 billion, with a recurring annual expenditure of approximately $16 billion for sustained operations. For an invitation to comment, OpenAI declined to provide any statements. The potential entry into the world of custom silicon signals a strategic move towards greater self-reliance and cost optimization so further development of AI can be sustained.

Forza Motorsport Preloading Available Now

Included in the Forza Motorsport Premium Edition and Premium Add-Ons Bundle, you can play the full game and begin your racing career up to 5 days early on Xbox Series X|S, Windows and Steam. On Xbox and Windows, Forza Motorsport Early Access rollout is region dependent. At 12:01am local time in your country, the game will be available to play. On Steam, this unlock happens globally at 12:01am EDT on October 5.

Upgrade to the Premium Add-Ons Bundle with Xbox Game Pass and enjoy a 10% discount with up to 5 days early access to Forza Motorsport and all the additional content included with the Premium Edition. Forza Motorsport Early Access has started to unlock around the world! Here is the time you can play the game in your country:

NVIDIA Reportedly in Talks to Lease Data Center Space for its own Cloud Service

The recent development of AI models that are more capable than ever has led to a massive demand for hardware infrastructure that powers them. As the dominant player in the industry with its GPU and CPU-GPU solutions, NVIDIA has reportedly discussed leasing data center space to power its own cloud service for these AI applications. Called NVIDIA Cloud DGX, it will reportedly put the company right up against its clients, which are cloud service providers (CSPs) as well. Companies like Microsoft Azure, Amazon AWS, Google Cloud, and Oracle actively acquire NVIDIA GPUs to power their GPU-accelerated cloud instances. According to the report, this has been developing for a few years.

Additionally, it is worth noting that NVIDIA already owns parts for its potential data center infrastructure. This includes NVIDIA DGX and HGX units, which can just be interconnected in a data center, with cloud provisioning so developers can access NVIDIA's instances. A great benefit that would attract the end-user is that NVIDIA could potentially lower the price point of its offerings, as they are acquiring GPUs for much less compared to the CSPs that receive them with a profit margin that NVIDIA imposes. This can attract potential customers, leaving hyperscalers like Amazon, Microsoft, and Google without a moat in the cloud game. Of course, until this project is official, we should take this information with a grain of salt.

Latest Windows 11 Cumulative Update Preview Breaks AMD Software Application

Microsoft put up the latest Cumulative Update Preview for Windows 11 on Windows Update (retail channel). Referenced in KB5030310, this update to Windows 11 has been found to break the usability of the AMD Software application, or the main control panel utility of AMD Software Adrenalin drivers. The latest Windows 11 cumulative update preview causes AMD Software to reset custom user settings upon each system reboot (hard reboot, which reloads drivers and starts a new user session, not fast startup). The bug does not, however, affect the core display driver functionality. It's more likely that this issue will be addressed by an AMD Software update, than having to wait for the next Windows 11 Patch Tuesday.

Xbox Game Pass October Additions Include Forza Motorsport & Warhammer 40,000: Darktide

If you're looking for some spooky games, some fast ways to drive away from anything spooky, or just some great games to load up and dive into the story… have I got some recommendations for you! We've got some games available today for you to check out, some more coming soon, and even a reminder on some you might have missed that we snuck in last month. Let's get to the games!

Available Today:
Gotham Knights (Cloud, PC, and Xbox Series X|S)—Batman is dead. A new expansive, criminal underworld has swept the streets of Gotham City. It is now up to the Batman Family - Batgirl, Nightwing, Red Hood, and Robin - to protect Gotham, bring hope to its citizens, discipline to its cops, and fear to its criminals.

The Lamplighter's League (Cloud, PC, and Xbox Series X|S)—Available on day one with Game Pass: Sneak, steal, and shoot your way through a world of pulp adventure in The Lamplighters League! Globetrot across a variety of exciting locales around the world and outwit your enemies in strategic turn-based combat and, if you play your cards right, you might just save the world.

Xbox Celebrates Special Olympics Partnership in 2023

At Xbox, we believe that gaming is for everyone. You hear it a lot, but it's absolutely true. The Xbox community is at the center of everything we do, every decision we make. This month we're recognizing the 400+ million players who make up the gaming and disability community. In their own words, we're inviting Elle Vance, Software Engineer II for Xbox Player Services, to share their story on how being part of the gaming and disability community has impacted their life:

"I understand the world through a different perspective. Unlike most neurotypical people, who understand the world from a top-down perspective; I start with a bottom-up approach, focusing first on the details. Sometimes my perspective is advantageous in my work as a Software Engineer II, and in other areas of my life, too, as I am able to troubleshoot problems at a granular level before processing it from a broader framework which could potentially create bias in attempting to solve that problem.

Google Introduces Chromebook Plus Lineup: Better Performance and AI Capabilities

Today, Google announced its next generation of Chromebook devices, called the Chromebook Plus, said to improve upon the legacy set by Chromebooks over a decade ago. Starting at an enticing price point of $399, this new breed of Chromebooks integrates powerful AI capabilities and a range of built-in Google apps. Notably, it features tools like the Google Photos Magic Eraser and web-based Adobe Photoshop, positioning itself as a dynamic tool for productivity and creative exploration. In collaboration with hardware manufacturers such as Acer, ASUS, HP, and Lenovo, Google is launching a lineup of eight Chromebook Plus devices on the launch date, with more possibly coming in the future.

Each model boasts improved hardware configurations over the regular Chromebook, including processors like the Intel Core i3 12th Gen or the AMD Ryzen 3 7000 series, a minimum of 8 GB RAM, and 128 GB storage. Users are also in for a visual treat with a 1080p IPS display, ensuring crisp visuals for entertainment and work. And for the modern remote workforce, video conferencing gets a substantial upgrade. Every Chromebook Plus comes equipped with a 1080p camera and utilizes AI enhancements to elevate video call clarity, with compatibility spanning various platforms, including Google Meet, Zoom, and Microsoft Teams. Set to be available from October 8, 2023, in the US and October 9 in Canada and Europe, the Chromebook Plus is positioning itself as the go-to device for many users. On the other hand, the AI features are slated for arrival in 2024, when companies ensure their software is compatible.
Below you can see the upcoming models.

Microsoft Tech Chief Prefers Using NVIDIA AI GPUs, Keeping Tabs on AMD Alternatives

Kevin Scott, Microsoft's chief technology officer was interviewed at last week's Code Conference (organized by Vox Media), where he was happy to reveal that his company is having an easier time acquiring Team Green's popular HPC GPU hardware: "Demand was far exceeding the supply of GPU capacity that the whole ecosystem could produce...That is resolving. It's still tight, but it's getting better every week, and we've got more good news ahead of us than bad on that front, which is great." Microsoft is investing heavily into its internal artificial intelligence endeavors and external interests alike (they are a main backer of OpenAI's ChatGPT system). Having a healthy budget certainly helps, but Scott has previously described his experience in this field as "a terrible job" spanning five years of misery (as of May 2023).

Last week's follow-up conversation on-stage in Dana Point, California revealed that conditions have improved since springtime: "It's easier now than when we talked last time." The improved supply circumstances have made his "job of adjudicating these very gnarly conflicts less terrible." Industry reports have Microsoft secretly working on proprietary AI chips with an unnamed partner—CNBC pinpointed Arm as a likely candidate—Scott acknowledged that something is happening behind-the-scenes but it will not be ready imminently: "I'm not confirming anything, but I will say that we've got a pretty substantial silicon investment that we've had for years...And the thing that we will do is we'll make sure that we're making the best choices for how we build these systems, using whatever options we have available. And the best option that's been available during the last handful of years has been NVIDIA."

Forza Motorsport Discussed by Turn 10 Manager

Since the first Forza Motorsport launched in 2005, the Forza franchise has been about falling in love with cars and building community. As a co-founder at Turn 10 Studios, I had the honor of working on the very first Forza Motorsport and have been with the studio for 20 years. In that time, we've grown considerably but, through it all, a constant has been our love for cars, pushing the limits of gaming technology, and creating a racing community for everyone. With less than two weeks to go before we release the brand-new Forza Motorsport globally on October 10, we wanted to share more of our vision for the game, explain how Forza Horizon titles have informed our racing sim, and share our approach for both new players and our core community.

To start, we've been asked why we didn't call this "Forza Motorsport 8," and it's a fair question. From the beginning, we've designed the latest Forza Motorsport to be an evolving racing platform, with new content that adds to the experience of automotive entertainment through skill and competition. Last week we shared a little more about what players can expect with our evolving racing platform on forza.net. It's due to this shift that we didn't need a number in the title; we created a platform.

Ubisoft CEO Discusses Acquisition of Activision Cloud Streaming Rights

The UK's Competition and Markets Authority (CMA) rejected a previous draft of Microsoft's proposed deal to merge with Activision Blizzard (to the tune of $69 billion). The expected summer completion date was missed due to this sole case of opposition—all of the other international regulatory bodies had approved a conglomeration of Xbox and Activision portfolios. Ubisoft later emerged as an unlikely knight in shining armor, since the UK CMA has provisionally approved freshly revamped conditions—it turns out that Microsoft had agreed to sell its cloud streaming rights to the French video game publisher. The Financial Times sat down with one of the company's co-founders—CEO Yves Guillemot—and discussed how cloud gaming will revolutionize the industry.

Guillemot was not asked to comment on how much his firm has agreed to spend—allegedly a one-off fee—on purchasing Activision Blizzard's cloud streaming rights (from Microsoft). He did discuss the inherent risk of embracing a relatively immature market technology: "When Netflix first said it was going to go into streaming, their shares fell a lot and they were widely criticized. Today, we see what they have become. It's going to be the same with video games, but it will take time. But when it takes off, it will happen very quickly...We strongly believe in the next five to 10 years, many games will be streamed and will also be produced in the cloud. That's what pushed us to go forward with the Microsoft deal." This looks to be an unusual move for Ubisoft, considering the rumors of a recent strategy shift in reaction to downturns in sales.

Xbox Design Lab Offers Shift Controller Series Customization

In 2021, we introduced the Shift Special Edition Controller series with the Aqua Shift, followed by the Lunar and Stellar Shift controllers. We have been thrilled by the Xbox community's response to each controller and are delighted to announce that the Shift series is now available through Xbox Design Lab. Alongside the Aqua, Lunar, and Stellar Shift designs making their debut on Xbox Design Lab, we are equally excited to introduce the newest member to the Shift series family - Cosmic Shift. These color-shifting top cases change color with light and motion - including the blue shimmer of Aqua Shift, silver-gold shimmer of Lunar Shift, blue-purple shimmer of Stellar Shift, and white-pink shimmer of Cosmic Shift.

At its core, the Shift series symbolizes the essence of exploring distinct realms, as each controller has a design story tied to traversing from one dimension to another. The blue shimmer of the Aqua Shift symbolizes the sea and its rhythmic tides. The silver-gold shimmer of the Lunar Shift embodies the captivating aura of the moon. The Stellar Shift transports us to the depths of space, where the deep purple and blue shimmer mimic the mysterious themes of the galaxy.

Capcom Not Open to Potential Microsoft Takeover

Haruhiro Tsujimoto, Capcom's chief operating officer, spoke to Bloomberg during last week's Tokyo Game Show. The discussion touched upon several subject matters, but the key takeaway was his refusal to accept any outside bid for complete ownership of Capcom's development and publishing arms. Sony and Microsoft have been hoovering up studios over the past three years, but the COO stated that any approach or bid for Capcom would be "gracefully declined." Tsujimoto was presented with a hypothetical situation: "How would Capcom respond to an acquisition offer from Microsoft?" A continuation of their existing relationship was his preference going forward: "I believe it would be better if we were equal partners."

He revealed that offers were made in the past: "There was a time (when) we were a target." Capcom desires internal "organic growth," rather than rapid expansion through acquisitions. It will occasionally rely on the third parties to develop games: "I also believe we can utilize external partners...but we have no intention of acquiring companies." Returning to the subject of growth—Capcom has not yet implemented a major price hike for its AAA titles, unlike other (rival) publishers—gamers are now paying up to $70 for (base/standard edition) big-budget interactive experiences on the latest-gen consoles and PCs. The house of Resident Evil and Street Fighter is seemingly ready to follow suit—as reported by Nikkei; Tsujimoto-san stated: "Development costs now are about 100 times more than they were during the Famicom era, but software prices haven't gone up to that extent...There's also a need to raise wages in order to attract talent. Seeing as wages are rising in the industry as a whole, I think raising unit prices is a healthy business model."

MechAssault Reboot on Phil Spencer's Wishlist

Microsoft's gaming division has historically had a hard time with the expansion of its Xbox console userbase in Japan, due to the continued dominance of rival Sony PlayStation and Nintendo systems. The Series X and Series S have bucked past trends to some degree (maybe not all that impressive)—the higher-ups at Microsoft probably consider Japan to be an emerging/growth market, so Phil Spencer & Co. were recently dispatched to 2023 Tokyo Game Show. Xbox's Chief and Sarah Bond (Corporate Vice President) participated in an IGN-organized Q&A panel, where they were asked about reviving dormant first or third party franchises.

Bond was nudged into answering first—her choice was Blizzard Entertainment's sci-fi RTS series; StarCraft. She based this selection on fan feedback—apparently Japanese gamers have expressed plenty of interest in a potential threequel. Microsoft could have a major say in goings-on at the Californian development studio, once their acquisition of Activision Blizzard goes ahead. Spencer had more time to mull over his pick—in his opinion, MechAssault deserves a revival—with emphasis on it being a personal preference rather than any indication of an official announcement. The more action-oriented spin-off of FASA's MechWarrior series (set in the BattleTech universe) debuted exclusively on the original Xbox console back in 2002—Spencer was working as general manager of Microsoft Game Studios at the time. A sequel, Lone Wolf, was released in 2004.

Microsoft Plans to Build Nuclear-Powered Data Centers

Data center infrastructure is a complex matter. It requires shelter, cooling, and dedicated power generators that keep the servers running at full capacity and uptime. However, as these data centers can consume MegaWatts of power, it is becoming increasingly more work for hyperscalers like Meta, Google, Amazon, Microsoft, and others to ensure proper power supply to their data centers. Today, according to the job listing by Microsoft, we learn that the Redmond giant is preparing its infrastructure for nuclear power to reduce data centers' dependency on the outside grid. According to the job listing, Microsoft is seeking a "Principal Program Manager, Nuclear Technology, who will be responsible for maturing and implementing a global Small Modular Reactor (SMR) and microreactor energy strategy."

The SMR and microreactor systems are smaller-scale than traditional nuclear reactors that many power plants are using today and are more manageable due to their sheer size. The power plants based on the aforementioned technology can reside right next to the data center. We are sure that Microsoft had calculated the return on investment (ROI) of creating its power grid, as its electricity consumption will only increase in the coming years as the infrastructure expands. P. Todd Noe, director of nuclear technologies engineering at Microsoft, shared a note regarding the listing, stating: "This is not just a job, it is a challenge. By joining us, you will be part of a global movement that is transforming the way we produce and consume energy. You will also have the chance to grow your skills, advance your career, and make an impact on millions of lives." Below, you can see an example SMR from NuScale.
NuScale SMR

Panos Panay Reportedly Quit Microsoft Due to Budget Cuts

Panos Panay did not present at Microsoft's recent Windows event in New York City—his departure from the titanic technology corporation was announced on September 18; so only three days before an official unveiling of new Surface products. Panay and his (now former) executive colleagues painted a positive picture regarding the move onto pastures new. News reports emerged about an alleged high level hiring by Amazon, with Panay overseeing Alexa and Echo divisions—replacing Dave Limp, SVP of Amazon Devices & Services. A Business Insider report suggests that Microsoft's former chief product officer was unhappy about budget cuts affecting his Surface division—certain insiders were not surprised when Panay announced his retirement from the big M.

The transfer to Amazon was in the works for a while, according to cited inside sources—Microsoft reportedly implemented a round of major budget cuts and product cancellations that did not sit well with Panay. The Surface department experienced "significant" downscaling, and plans for next-generation Surface Headphones were jettisoned. Business Insider proposed that funds had been reassigned to more important internal ventures—mainly artificial intelligence. Many folks were looking forward to Panay taking the stage in NYC earlier this week, but Brett Ostrum (Corporate Vice President of Surface Devices) ultimately acted as his replacement—with a showcasing of the company's latest portable Windows devices. Attendees were somewhat surprised to see Microsoft CEO Satya Nadella turn up as well—it is possible that he was added to the roster for "some extra firepower."

Forza Motorsport's Live Service Program Outlined

Forza Motorsport will expand with new cars, tracks, career tours and online events. Here's how we're building an evolving racing platform to give players a steady flow of new challenges and gameplay experiences. Forza Motorsport launches on October 10 with over 500 cars, 20 completely rebuilt tracks and our new career and online racing modes. It's a massive game from day one and it'll continue to grow over time.

We want to ensure you always have something new to play in Forza Motorsport. That's why we built the game to be an evolving racing platform. Once the game has been released, we expect to regularly add new content with monthly content drops that will help you fall in love with cars through skill and competition, as well as tweaks to gameplay and systems.

Discover THRUSTMASTER i-LAND, an Add-on for Microsoft Flight Simulator & X-Plane

Since their respective releases, Microsoft Flight Simulator and X-Plane have revolutionized the world of flight simulation by providing civil aviation enthusiasts with an unparalleled immersive experience. One of the features pilots appreciate most about these two games is the ability to incorporate add-ons and sceneries. Thanks to this feature, both game worlds are constantly evolving, transforming the fan experience with new content developed by the community.

Created by our development team, THRUSTMASTER i-LAND is the official Thrustmaster add-on for those looking to take their flying experience to brave new heights. THRUSTMASTER i-LAND is an oasis of diversity and adventure in the middle of the Atlantic Ocean. This fictional island is designed for flyers of every level—from newbies to seasoned pilots—with a sensational array of challenges and destinations to explore.

UK Regulator Provisionally Approves Microsoft & Activision Blizzard Deal

Microsoft's proposed $69 billion takeover of Activision Blizzard got the "go ahead" from the vast majority of regulatory bodies around the world, but the UK's Competition and Markets Authority (CMA) ultimately chucked a spanner into the works—consequently the deal's signing off date was delayed into the autumn. The top brass at Microsoft and Acti-Blizz have worked on a revised set of terms (to address concerns raised earlier this year), and the outcome has been semi-positive. The competition watchdog appears to be satisfied, prior to making a concrete announcement: "While the CMA has identified limited residual concerns with the new deal, Microsoft has put forward remedies which the CMA has provisionally concluded should address these issues. The CMA is now consulting on the remedies before making a final decision."

Under the newly redrafted deal—submitted for approval last month—Microsoft has agreed to transfer the rights to stream Activision games from the cloud to French video games publisher—Ubisoft—for a 15 year long term. The CMA's freshly published press release provides an insight into future infrastructures: "Under that new deal, Microsoft will not purchase the cloud gaming rights held by Activision, which will instead be sold to an independent third party, Ubisoft Entertainment SA (Ubisoft), before the deal is completed. The prior sale of the cloud gaming rights will establish Ubisoft as a key supplier of content to cloud gaming services, replicating the role that Activision would have played in the market as an independent player."

NVIDIA Studio Lineup Adds GeForce RTX-Powered Microsoft Surface Laptop Studio 2

The NVIDIA Studio laptop lineup is expanding with the new Microsoft Surface Laptop Studio 2, powered by GeForce RTX 4060, GeForce RTX 4050 or NVIDIA RTX 2000 Ada Generation Laptop GPUs, providing powerful performance and versatility for creators.

Backed by the NVIDIA Studio platform, the Surface Laptop Studio 2, announced yesterday, offers maximum stability with preinstalled Studio Drivers, plus exclusive tools to accelerate professional and creative workflows. NVIDIA also launched DLSS 3.5, adding Ray Reconstruction to the suite of AI-powered DLSS technologies. The latest feature puts a powerful new AI neural network at the fingertips of creators on RTX PCs, producing higher-quality, lifelike ray-traced images in real time before generating a full render.

New Microsoft Surface Devices Bring More Value to Business

Today we announced incredible AI experiences from across Microsoft and four new Surface devices. These products have been redesigned to reflect our longstanding commitment to integrating the voice of commercial customers. Our new Surface devices have been built for the needs and wants of end-users to be more productive, creative and collaborative while supporting the needs of IT professionals to deploy, manage and support these devices at scale through the lifecycle. With these new products, we not only bring new innovation and technology but are delivering on some of the most requested commercial features with more performance, improved security, manageability and repairability.

Each product brings unique value and features to meet the many needs of businesses, across industries and functions. Whether you are optimizing for frontline workers needing mobility and versatility, or developers and creators with graphic intensive needs, we have developed these products to ensure we deliver the value you need across your workforce.

Xbox Game Pass Reveals Late September Lineup

If you're looking for the latest games coming to Game Pass, you've come to the right place. Maybe you're looking for a Soulslike, or mysterious adventures. Maybe you're looking to solve crimes, or even do crimes (maybe please keep that in the context of video games). Either way, we've got something for you!

Available Today—Lies of P (Cloud, Console, and PC)
Available on day one with Game Pass: Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era. You must adapt yourself and your weapons to face untold horrors, untangle the unfathomable secrets of the city's elites and choose whether to confront predicaments with the truth or weave lies to overcome them on the journey to find yourself.

Xbox Series X & S Refresh Roadmap Leaked

A hefty information dump—originating from documents relating to a Microsoft vs. FTC legal case—has revealed plans (dated April 2022) for an upcoming refresh of current generation Xbox Series X and S consoles. Microsoft Gaming's head honcho, Phil Spencer, dismissed the need for a mid-gen refresh of the more powerful model—his summertime 2023 declaration came after the rumor mill coughed up speculative details of Sony working on a more potent PlayStation 5. The leaked roadmap and slides points to a refreshed Xbox Series X console lined up for launch in October 2024. The new cylindrical design is codenamed "Brooklin" and features an all-digital entertainment scheme—internal upgrades include a 2 TB SSD, plus support for Wi-Fi 6E and Bluetooth 5.2. An "improved sustainability story" suggests that the refresh will consume less power.

A 6 nm die shrink of the current Xbox Series X "Scarlett" APU with Zen 2/RDNA2 setup is reportedly in the cards. It seems that Microsoft is not preparing something that could compete with a theoretical "PlayStation 5 Pro." The leaked roadmap states that Brooklin's projected MSRP is $499—so no price hike over the original. The refreshed Xbox Series S—codenamed "Ellewood"—retains the existing Series S aesthetic, along with its entry-level $299 price tag. Microsoft's roadmap has it launching earlier than "Brooklin"—August 2024. Internal storage is set at 1 TB, and an updated southbridge grants support for Wi-Fi 6E and Bluetooth 5.2. A low-power standby mode is said to consume only 20% of the current gen model's sleepy intake. The 2022 roadmap also mentions a refreshed "Sebile" Xbox controller, with the aim to get it launched by May 2024, so several months before the projected arrival of revised X and S consoles.

Panos Panay, Head of Windows & Surface Departments, Leaves Microsoft

Panos Panay, Microsoft's chief product officer—where he has lead development on Windows (since 2020) and the company's Surface device product line (from the start)—is leaving the American multinational technology corporation. He made it official on X this afternoon: "After 19 incredible years at Microsoft, I've decided to turn the page and write the next chapter. I'm forever grateful for my time at Microsoft and the amazing people I had the honor to make products with." In an email sent to employees, Rajesh Jha (vice president of experience and devices) said: "After nearly 20 years at the company, Panos Panay has decided to leave Microsoft. Panos has had an incredible impact on our products and culture as well as the broader devices ecosystem. Under Panos' leadership, the team created the iconic Surface brand with loved products. More recently, as the leader of Windows, the team has brought amazing services and experiences to hundreds of millions with Windows 11 on innovative devices including those from our OEM partners. He will be missed, and I am personally very grateful for his many contributions over the years. Please join me in wishing him well."

A press release regarding the high-level departure was released to media outlets not long ago—Microsoft CEO Satya Nadella had some kind words: "Thank you, Panos, for your impact on our products, culture, company, and industry over the past two decades. I'm grateful for your leadership, support, and all you've done for Microsoft and our customers and partners. We remain steadfast and convicted in our strategy, and Yusuf Mehdi will take lead on our Windows and Surface businesses and products externally." Mehdi is the current Corporate Vice President & Consumer Chief Marketing Officer, perhaps best known for producing a lot of his company's big artificial intelligence announcements. Microsoft is expected to reveal a bunch of next-gen Surface models later this week—will the new boss be in attendance?
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