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Astor: Blade of the Monolith, Launching on All Platforms May 30th

Independent game developer C2 Game Studio has today revealed that its upcoming third-person action-RPG Astor: Blade of the Monolith will launch May 30th on PC, Nintendo Switch, PlayStation, and Xbox platforms. The release date was revealed as part of the ID@Xbox Showcase, featuring some of the most exciting upcoming indie games from around the world. The announcement also comes in the wake of a recent title rebrand. Wield legendary runic weapons and magical abilities in fast-paced combat as you confront the source of evil found on planet Gilese, and enjoy a rich, immersive adventure as you guide a lone hero across the planet in a desperate search for answers.

"We're really excited to finally reveal our release date for Astor: Blade of the Monolith," said Luis Correa, Founder & game director at C2 Game Studio. "Myself and everyone at C2 are immensely proud of the game, and we can't wait for players to get their hands on it when it releases on May 30th."

Report Alleges Halting of PlayStation VR2 Production

The International Data Corporation (IDC) has been tracking sales of Sony's PlayStation VR2 virtual reality headset since launch time (February 2023)—a new report claims that a backlog of unsold units has accumulated. Bloomberg's analysis of IDC data reveals that PS VR2 sales have consistently declined each quarter, despite promising early numbers—the publication alleges that Sony Group Corporation has paused production of its ($550 MSRP) PS VR2 headset: "until it clears a backlog of unsold units, according to people familiar with its plans, adding to doubts about the appeal of virtual reality gadgets." Anonymous industry moles reckon that manufacturing facilities have pumped out over two million examples since launch time. Sony is unlikely to admit, publicly, that it is having a tough time shifting its second generation virtual reality headset—Bloomberg's network of insiders believe that "stocks of the device are building up."

The lack of AAA content, developed exclusively for the PS VR2's ecosystem, is cited as big stumbling block—Bloomberg (alongside numerous publications) reckons that sales have suffered due to an absence of system-selling titles. Horizon: Call of the Mountain (2023) was an impactful launch title, but the headset's software portfolio contains a lot of "novelty" items, casual experiences and glorified tech demos (according to community feedback). Late last month, Sony admitted that it was exploring options beyond the VR2's normal mode of operation (PS5 acting as host): "We're pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates." This surprising announcement arrived mere days before the firing of (around) 900 PlayStation employees. Company leadership revealed that Firesprite's headcount would be reduced. This VR-oriented studio collaborated with Guerrilla Games on the development of Horizon: Call of the Mountain. Sony's London Studio will be closed down—its team had previously worked on PlayStation VR Worlds (2016) and Blood & Truth (2019)—compatible with Sony's first generation headset.

Sony Announces Launch of PlayStation Pulse Elite Wireless Headset

Launching today, our latest wireless headset, Pulse Elite, brings crisp, immersive audio to the gaming experience on the PS5 console; to PlayStation Link supported devices including PS5, PC, Mac, and PlayStation Portal remote player; and to Bluetooth compatible devices such as smartphones and tablets. Pulse Elite follows the launch of our first wireless earbuds, Pulse Explore, with both audio devices featuring planar magnetic drivers to further enhance the PS5 console's Tempest 3D AudioTech. When combined with PlayStation Link, the planar drivers precisely deliver the output of the 3D audio algorithms directly to the player's ear without loss, and nearly no distortion or delay. Here's our quick-start guide on setting up and using the Pulse Elite wireless headset, along with Pulse Explore wireless earbuds.

Set up and use sidetone and 3D audio features on PS5
A tour of the headset appears when you first connect the Pulse Elite wireless headset or Pulse Explore wireless earbuds to your PS5 console via the included PlayStation Link USB adapter. Before diving into a game, I recommend personalizing 3D audio settings and adjusting sidetone volume (changing this adjusts how loudly you hear your own voice in your ear when you talk). It's also possible to create a custom name for the headset, with standard letters, symbols, and even emoji. After the tour, you can change settings at any time while the headset is connected by navigating to the Settings menu and selecting Accessories, followed by Pulse Elite wireless headset.

Sony CEO Wants PlayStation Ecosystem to Expand into PC, AI & Cloud Territories

Kenichiro Yoshida—Sony Group Corporation Chairman, President And CEO—appeared as a guest on Norges Bank Investment Management's Good Company videocast late last year. News outlets have sluggishly picked up on some interesting tidbits from the November 2023 interview—the Sony boss has discussed his gaming division's ambitions in the recent past, but (host) Nicolai Tangen managed to pry out a clearer picture of PlayStation's ambitions for the future. Yoshida-san has an all-encompassing vision for the brand: "In short, it will be ubiquitous wherever there is computing users will be able to play their favorite games seamlessly, gamers will be able to find a place to play in different spaces, while PlayStation will remain our core product, we will expand our gaming experiences to PC, Mobile and Cloud." Gamers on the PC platform have to wait roughly two to three years for PlayStation exclusive titles to breakaway from home consoles origins—it is encouraging to hear that a greater number of conversions could be in the pipeline (with shorter lead times...hopefully).

The discussion moved onto game subscription services—a hotbed talking point as of late—Yoshida seemed to be happy with his company's normal mode of operation: "Well, we do subscription business model. At the same time, people usually play one game at the time, so an all-you-can-eat type of many games may not be so valuable compared with video streaming services. We have kind of balanced a hybrid service on PlayStation Network: subscription as well as paid content." Microsoft is a market leader with its Xbox and PC Game Pass services, now bolstered with a takeover of Activision Blizzard—the Sony CEO remained calm regarding his firm's main rival: "Healthy competition is necessary for the Games Industry to grow and at Sony we believe it is important to provide gamers with different options to play so we will continue our efforts to achieve this."

Sony Announces Refreshed, Slimmer PlayStation Consoles for the Holiday Season, Increases Pricing of the PS5 Digital

As the holiday season approaches, we are excited to share that we have a new PS5 model launching. To address the evolving needs of players, our engineering and design teams collaborated on a new form factor that provides greater choice and flexibility. The same technology features that make PS5 the best to play are packed into a smaller form factor, along with an attachable Ultra HD Blu-ray Disc Drive and a 1 TB SSD for more internal storage.

The new PS5 has been reduced in volume by more than 30%, and weight by 18% and 24% compared to the previous models. There are four separate cover panels, with the top portion in a glossy look, while the bottom remains in matte. If you purchase the PS5 Digital Edition, you can add the Ultra HD Blu-ray Disc Drive for PS5 later, as it will also be sold separately for 79.99 USD | 119.99 EURO | 99.99 GBP | 11,980 JPY.

MechWarrior 5: Clans Stomping to PC, PlayStation and Xbox in 2024 from Piranha Games

Piranha Games revealed MechWarrior 5: Clans today, a new stand alone MechWarrior game coming to PC, Xbox and PlayStation consoles next year. MechWarrior 5: Clans, while retaining the MechWarrior 5 designation, represents a transformative step forward in the MechWarrior 5 franchise. MechWarrior 5: Clans linear campaign will be an evolution of gameplay and storytelling in the MechWarrior series, experienced from the perspective of Clan Smoke Jaguar in the pivotal conflict known as the Clan Invasion starting in the year 3050.

MechWarrior 5: Clans follows Piranha's 2019 hit, MechWarrior 5: Mercenaries, which was a campaign-based, open ended, procedural experience, selling more than 1.5 million units with a current 9/10 Very Positive ranking on Steam from more than 7,500 user reviews.

Ultros Gameplay Trailer Delves into Progression Loop and Boss Mechanics

Greetings readers. I'm Mårten, the Game Design Director at Hadoque, a collective of creatives in Sweden. I co-created the core concept of the game and oversee the game design. We've been working on Ultros - our first game together - for the past few years, and today, we're thrilled to show you the core gameplay and a new boss.

To recap from our reveal at the PlayStation Showcase earlier in the year, Ultros is a mystical and poetic adventure where you fight dangerous space insects and plant seeds to create an alien garden. Our protagonist, Ouji, wakes up stranded on an overgrown sarcophagus in space. She has no memory of who she is and how she got here. But the world feels familiar, and it seems to react to her - like she has some sort of connection to it. Naturally, this is when you start to explore the depths of the sarcophagus.

Sony Interactive Entertainment to Acquire Audeze, a Leader in Audio Technology and Developer of Award-winning Headphones for Gaming

Sony Interactive Entertainment LLC ("SIE") announced today that it has entered into an agreement to acquire Audeze, a leading audio technology brand and pioneer of high-end gaming headphones. The acquisition will strengthen SIE's efforts to continue innovating when it comes to the audio experience of PlayStation games. Audeze will continue to operate independently and develop multi-platform products, while benefiting from being a part of the PlayStation ecosystem.

Based in Santa Ana, Calif., Audeze develops award-winning headphones for the professional audio, audiophile, and gaming markets. These headphones use Audeze's patented technologies and unique planar magnetic drivers to deliver an outstanding sound experience for consumers as well as recording professionals, including sound engineers at many game development studios. Audeze designs and manufactures its planar magnetic drivers and professional headphones in its California facility.

Sony Announces the US$200 PlayStation Portal Handheld Gaming Device

Back in May Sony officially revealed what was then known as Project Q, its first streaming only handheld gaming device. Since then, there have been multiple rumours about the specs and what the device will deliver and now, Sony has finally decided to launch the device as the PlayStation Portal. However, it appears that Sony is still keeping things under wraps, as not much new was announced in terms of the actual specs of the device, although we now know that the 8-inch, 1080p60 display is a touch display and it can act as a virtual touchpad. Other details that Sony shared in today's announcement was that the device will feature a 3.5 mm headset jack. With a US$199.99 MSRP it might end up being a popular accessory though, as Sony is asking for far less than the rumours suggested the PlayStation Portal would cost.

Sony also unveiled a pair of new headsets for the PS5, the Pulse Elite and the Pulse Explore. The latter was shown back in May. What was not known back then, was that Sony will be adding a new wireless audio specification to the PS5 called PlayStation Link. This will require a new USB dongle that ships with the headsets and can apparently also be used with PCs and Macs in a rather unusual move for Sony. PlayStation Link is said to be a low latency and lossless wireless audio solution, but the good news is that both headsets also support Bluetooth connectivity and can connect to a PlayStation Link dongle and a Bluetooth device simultaneously. Both the the Pulse Elite and Pulse Explore will feature planar magnetic drivers, which is a not common in gaming headset and even less so for earbuds like this. The Pulse Elite has a US$149.99 MSRP and the Pulse Explore will retail for US$199.99 when they launch later this year.

HyperX Expands Console Gaming Headset Lineup with Cloud Stinger 2 for Consoles

HyperX, the gaming peripherals team at HP Inc. and brand leader in gaming and esports, today announced the release of the HyperX Cloud Stinger 2 Gaming Headset for PlayStation and the officially licensed CloudX Stinger 2 Gaming Headset for Xbox, both in white colorways. Offering signature HyperX comfort and durability with soft memory foam and premium leatherette, Cloud Stinger 2 gaming headsets for consoles offer lightweight comfort with impressive audio, ideal for long gaming sessions and chatting with friends.

The Cloud Stinger 2 for PlayStation and CloudX Stinger 2 for Xbox are built on the foundation of the original HyperX Cloud Stinger. The headsets feature large 50 mm drivers for clear audio and rotating earcups for a comfortable fit with easy-access audio controls and a swivel-to-mute microphone for added convenience and clear voice quality.

Sony Celebrates PlayStation 5 Surpassing 40 Million Unit Sales

We launched PlayStation 5 in November 2020 and the world was in a strange and different place than when we announced the console in 2019. Despite the unprecedented challenges of COVID, our teams and our partners worked diligently to deliver PS5 on time. We continued to face headwinds with the pandemic, and it took months for supply chains to normalize so we could have the inventory to keep up with demand. For more months than I care to remember, we kept thanking our community for their patience while working through these issues. But now PS5 supply is well-stocked and we are seeing that pent up demand finally being met.

With the support of PlayStation fans, we have reached a milestone of 40 million PS5 consoles sold through to gamers since launch. Thank you so much to our community of gamers - without you this would have been an impossible task. PS5 launched with the best catalog of games in our history and the momentum for great content keeps getting stronger. From innovative indie games to AAA blockbusters, there are more than 2,500 PS5 games now available, and it has never been a better time to experience PS5 In the last two months alone, we have seen incredible new games from our partners, including Final Fantasy XVI, Diablo IV, and Street Fighter 6.

Nixxes Software Celebrates Ratchet & Clank: Rift Apart's PC Launch Day

Hey everyone, today we are celebrating the launch of Ratchet & Clank: Rift Apart on PC. Back in 2002, Insomniac Games released the first Ratchet & Clank game on PlayStation. It's been two decades since the series first evolved into an iconic franchise on PlayStation consoles, and now for the very first time, Ratchet and his friends and foes are making the jump to a new platform.

On behalf of everyone at Nixxes Software, we can't wait to hear about your experiences with Ratchet & Clank: Rift Apart on PC and look forward to seeing your Photo Mode results. You can help us find your posts by using the hashtag #RatchetPC when sharing your experiences and creations on social media.

This Week in Gaming (Week 30)

After a slow week of new releases, we're in for an extremely packed week this coming week, as we have no less than two AAA titles and several other big releases. The first AAA title this coming week is a sequel from Gearbox with the second AAA title having been out on the PlayStation consoles for quite some time, but it's been given some new sparkly features on PC. We also have a space game that we know some of you have been looking forward to, as well as a time travel game and a few other little gems.

Remnant II / This Week's First AAA Title / Tuesday 25 July
Remnant II is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity's extinction.

Sony Assigns $2 Billion R&D Budget to Games Division

Sony Corporation was in a boastful mood back in March of this year—Hiroki Totoki, the firm's executive deputy president and CFO declared that a $5+ billion (JP¥700 billion) budget had to been allocated for strategic investments across several departments in 2023. At the time it was not made clear how much of that pot would be assigned to Sony Interactive Entertainment/PlayStation, but a new report published by Nikkei Asia's Business section has revealed that the Japanese multinational conglomerate is set to open up and reach deep into its "war chest."

As its battle with Microsoft/Xbox heats up, Sony has designated a 300 billion yen (converting roughly to $2.13 billion) to research and development for its game division for the fiscal year ending in March 2024. This is reportedly 40% of its total R&D spending, which will exceed its investments in two other key interests—namely electronics and semiconductors. Nikkei notes that "earnings before interest, taxes, depreciation and amortization (EBITDA) for the company's game business was about 337 billion yen ($2.4 billion) last fiscal year, up more than 60% from five years ago." Sony anticipates that the live service gaming market will hit a high of $19 billion in 2026, so it is shifting priorities from its traditional hardware-based model to an online system where customers are expected to buy add-ons for streamed content. Its $3.7 billion buyout of Bungie in 2022 formed a central pillar for this new strategy—the MMORPG-specialist studio is reportedly serving as a consultant on several live service projects in development at other SIE-owned outfits. The main goal seems to a targeted launch of 12 live service titles by the fiscal year ending March 2026.

Sony Adding PS5 Titles to PlayStation Plus Library

Nick Maguire, VP of Global Services, Global Sales and Business Operations at SIE states: "A year has flown by so quickly since we rolled out our new PlayStation Plus tiered plans, ushering in new benefits to the service such as our Game Catalog and Classics Catalog, along with Game Trials for blockbuster titles. Whether you subscribe to PlayStation Plus Essential, Extra or Premium/Deluxe, it's been great to see the positive feedback we've gotten from players around the world for the quality titles that we offer monthly. Today, we're celebrating this wonderful milestone with 10 days of activities for the PlayStation community. It's also our way of saying thanks to players everywhere for supporting us in this new era for PlayStation Plus.

First off, we have very exciting news for PlayStation Plus Premium members. We're currently testing cloud streaming for supported PS5 games - this includes PS5 titles from the PlayStation Plus Game Catalog and Game Trials, as well as supported digital PS5 titles that players own. When this feature launches, cloud game streaming for supported PS5 titles will be available for use directly on your PS5 console. That means as a Premium member, it'll be easier to jump into your favorite games without downloading them first onto your PS5 console. Our goal is to add this as an additional benefit to PlayStation Plus Premium as part of our ongoing efforts to enhance the value of PlayStation Plus."

Sony Boss Thinks PlayStation Division is Capable of Taking on Cloud Gaming Challenges

Kenichiro Yoshida, the chief executive at Sony Corporation has recently sat down with the Financial Times for an interview discussing his company's plans for the future. He touched upon his PlayStation division's early experiments in the cloud gaming sector - arch rival Microsoft has already carved out a strong position here with its Xbox Game Pass subscription service. Yoshida-san discussed numerous issues (latency is major point of contention) that the Sony gaming arm continues to battle with, but the team will persevere: "I think cloud itself is an amazing business model, but when it comes to games, the technical difficulties are high...so there will be challenges to cloud gaming, but we want to take on those challenges."

Sony has looked at competitors in order to learn lessons in advance - most notably in the area of high and low traffic periods: "The dark time for cloud gaming had been an issue for Microsoft as well as Google (with their now defunct Stadia platform), but it was meaningful that we were able to use those (quieter) hours for AI learning." stated Yoshida. The company has been figuring out ways to get the most out of idle/low activity cloud gaming periods - an AI agent called GT Sophy has been tasked with figuring out ways to beat human opponents during periods of low activity.

Ratchet & Clank: Rift Apart PC Port Arriving on July 26

Julian Huijbregts, Online Community Specialist at Nixxes Software states: "Hey everyone, the intergalactic adventurers Ratchet & Clank are making their debut on PC this summer! At Nixxes Software, we are all very excited to announce our next project in collaboration with Insomniac Games. The Ratchet & Clank franchise recently celebrated its 20th anniversary. We are thrilled and honored to bring this iconic franchise to a new audience. If you haven't played a game from this series before, Ratchet & Clank: Rift Apart is an excellent one to start with.

The game is a visual spectacle that is perfectly suitable for newcomers thanks to a standalone storyline and the introduction of two brand new characters: Rivet & Kit. We can't wait for you to meet these intergalactic heroes and start your multidimensional adventure when the game launches on July 26. Today I can share the first details on the PC features for Ratchet & Clank: Rift Apart that our team has been working on and tell you more about the pre-purchase bonuses."

Sony Reveals Project Q for the PS5, Alongside new Playstation Earbuds

Sony has showed off some new accessories for the Playstation 5 during the PlayStation Showcase event and the most interesting one goes under the internal development name of Project Q. The device is pretty much a dual sense wireless controller that has been split in half and each half has been strapped to either side of an 8-inch HD display. Sony didn't go into much in terms of technical details, beyond that Project Q will have built in WiFi for streaming games from the PS5. The display will support 1920 x 1080 resolution at 60 Hz, which is most likely not what most potential buyers were hoping for.

Sony also showed off a pair of new PS5 branded earbuds, which the company says will be compatible not only with the PS5, but also PCs and other mobile devices, courtesy of Bluetooth 5.3 multipoint support. Sony is also promising some new type of wireless technology here which the company claims will deliver lossless audio that is said to deliver outstanding sound quality and low latency audio. Sony didn't reveal when either device will be available, but promised to release more details "soon".

[Editor's note: Updated with a snippet from the official press release below]

Square Enix Developers Have no DLC Planned for Final Fantasy XVI

Games journalists are delving into Final Fantasy XVI preview code at the moment, and Square Enix is firing up its publicity drive ahead of the game's launch on June 22. Game Informer has recently conducted an interview with members of "Creative Business Unit III," a very formal label for the development studio responsible put in charge of making a sixteenth entry in the mainline Final Fantasy series. FFXVI's director Hiroshi Takai and producer Naoki Yoshida fielded numerous questions for a feature-length cover story, and Game Informer has chosen to release several primer pieces - one article focuses on the studio's apparent cautious approach to creating (potential) DLC or extra campaigns for Final Fantasy XVI.

Takai and Yoshida state that the immediate focus is to simply get the game over the finishing line, and emphasize that there is already a sizable adventure contained within the base offering: "It's a one-off game. We're asking players to pay the full price for this experience, and so we want an experience that's going to equal the amount of money that players are going to be paying and we want them to have satisfaction equal to what they paid or even more than that." Previous Final Fantasy series installments have received a plethora of extra (paid and free) content, so plans could shift based on XVI's popularity and players' tastes - Yoshida states: "We have no idea if people are going to fall in love with Valisthea and fall in love with Clive's story and want to see more of the world and more of its characters...So while we always want to consider DLC or spinoffs or those types of things where you can learn more about the game, first we want to see if Valisthea and Clive are really things players around the world want to see more of and then make that decision."

SteelSeries Partners with GameStop for the Exclusive North American Launch of the Arctis Nova 4 for PlayStation and Xbox

From the creator of the groundbreaking Arctis line of headsets and the new Arctis Nova franchise, SteelSeries, the original esports brand that fuses gaming and culture and worldwide leader in gaming and esports peripherals, today expands the Arctics Nova universe with the introduction of the Arctis Nova 4 - exclusively available at GameStop stores beginning Saturday, May 20, 2023.

For today's gaming lifestyle, people need access to wireless freedom for gaming, streaming, and entertainment at a more affordable price. The Arctis Nova 4 introduces a new wireless option for players that shares the same meticulously crafted Nova Acoustic System as the entire Nova family, featuring Hi-fi audio, supercharged by the Sonar Audio Software Suite, and delivering 360° Spatial Audio. It's the perfect companion for those living life on the go - offering untethered elite sound and performance.

Retro Throwback PS1-Style Horror Game "The Tartarus Key" Launching on May 31

A dark and stormy night, a group of strangers, and one seriously strange house... The Tartarus Key reveals its mysteries when it launches on May 31st for Steam, Nintendo Switch, PlayStation, and Xbox! It's been a long road getting to this point, and we're so excited to finally be able to share our game with you. The Tartarus Key is our love letter to classic horror thrillers of the PSOne era and beyond, and we hope you'll enjoy your stay inside its walls more than Alex does. (Hard to blame someone for being a little sour when they've just been kidnapped, we suppose!) You'll also be able to nab the game's original soundtrack on launch day, composed by the amazingly talented Josie Brechner.

Thank you to everyone for your support so far! If you haven't already, why not try downloading the game's free demo? It contains the story's opening act, and sets the stage for what's to come. Don't forget to wishlist the game as well if you haven't already! What's going on with this place? Who's behind the cameras following Alex's every move? What's up with those strange things she keeps seeing out of the corner of her eye? You'll find out very soon...

Sony Patent Suggests External Optical Disc Drive Prepped for Modular PS5 Refresh

Sony Interactive Entertainment has filed a patent that is now viewable to the public - as spotted by SegmentNext today - and the newly registered device could be designed to function as part of an updated variant of the PlayStation 5 home video game console. The 2020-era patent document showcases a type of detachable optical disc drive, and industry experts reckon that this mountable media reading device is destined, following past rumors, to feature in an upcoming PlayStation 5 hardware revision.

No reference is made to Sony's popular gaming console within the patent filing, but it is highly likely that the new optical drive will factor into the refreshed console's modular makeup - its overall shape shares design aesthetics with the PS5. Sony currently offers customers two variants of the PlayStation 5 - the more advanced model is fitted with an internal 4K Blu-Ray compatible disc drive, while the other one functions as a purely digital download device. The modular revamp is expected to arrive later this year, in a more compact form factor that industry insiders have called "D chassis" - it is not known whether this variant will outright replace the older models. A more powerful PlayStation 5 "Pro" model is expected to arrive after the modular redesign, with tipsters pointing to a launch window in mid-to-late 2024.

Horizon Forbidden West Sequel Confirmed by Leadership at Guerrilla Games Studio

A very plain reading statement was released by the management team at Guerrilla Games Studio this morning, and within the weeds of pivotal reorganization talk an intriguing tidbit has been found. This information points to the Amsterdam powerhouse video game developer working on a new entry in its Horizon series: "We have full confidence in our new leadership as they steer Guerrilla towards a bright future, expanding the world of Horizon with Aloy's next adventure and our exciting online project. Michiel van der Leeuw (Technical Director) will be focusing on the future technology and strategy for the Decima engine." It is presently unclear whether there is any crossover between the next Horizon game and hinted interweb-based multiplayer project.

This is not a major surprise given that the Dutch studio has done well for itself with previous Horizon games - both in terms of financial success and critical perception, although older PlayStation fans have been clamoring for a new entry in the Killzone series. The Burning Shores expansion campaign for Horizon Forbidden West was released last week, and the development is seemingly set for something new (beyond converting the title to a PC platform). The Sony-owned development studio is undergoing a change in management, and today's company statement details a shift around at the executive level.

Teslagrad 2 & Teslagrad Remastered Get Dual Launch at Indie World Event, Both Out Now on PC and Consoles

Greetings brave Teslamancers. After years of work, sweat, caffeine and plenty of fond memories, we're finally able to say that Teslagrad 2 is available for play! Come, discover Wyrmheim. Uncover its secrets, meet the locals and embark on your brand-new adventure! Challenges and secrets abound, but we're sure you'll face them with the boldness and gusto of a true Teslamancer! Now, there are so many we would like to give thanks to. Family and friends that have kept us safe and sane through the bad times, as well as the good. And, of course, a HUGE thank you to YOU. The Fans.

For your patience, passion and support. Your continued excitement has kept us going and striving towards ever-great heights. Looking back at what we've been able to build, we're thrilled to finally have you experience it as well, and join us at the top of the Tower! We've kept you for long enough. Strap on your boots, and face the world of Teslagrad once again. Let us know what you discover. Regards, Your Rain Games and Modus Games teams.

Netflix Sets July Launch for Oxenfree II: Lost Signals

It's time to tune into the next chapter. OXENFREE II: Lost Signals will launch July 12, 2023! Make sure it's on your wishlist so you can be among the first to play. This game has been a labor of love and we've been fueled by the passion of our community. We're counting down the days until you have the game in your hands. We cannot wait for you to finally meet Riley and make life altering choices while overcoming supernatural challenges that threaten to destroy her future.

Five years after the events of OXENFREE, Riley returns to her hometown of Camena to investigate mysterious radio signals. What she finds is more than she bargained for. In the small coastal town, unnaturally occurring electromagnetic waves are suddenly causing interference with electrical and radio equipment. Reluctantly, Riley Poverly, an environmental researcher, returns to her hometown to investigate the mystery. As you go on this journey with Riley, you'll shape every step of the story through your choices. How you choose to deal with the supernatural events at hand will forever alter the future.
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