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NVIDIA Reflex Comes to Diablo IV and More Games

NVIDIA Reflex is a must-have in games, reducing system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in 70+ supported titles. Recent recipients of Reflex include Redfall, Returnal, and The Lord of the Rings: Gollum. Next month, Reflex will be available at launch in Diablo IV, and is coming to Metal: Hellsinger by way of a game update.

NVIDIA Reflex also encompasses optimized mice and monitors, which contribute to your overall system latency. By working with manufacturers we have built reporting capabilities into products, enabling GeForce gamers to measure their end-to-end system latency, seeing where their system may be holding them back. Additionally, four new GIGABYTE AORUS mice have added support for Reflex, along with a new LG UltraGear gaming monitor.

Epic Games Launches The Epic MEGA Sale 2023

It's time! The Vault is open, and the Epic MEGA Sale 2023 starts…. Now! There are more opportunities to save than ever in one of the biggest sales we've ever had. We have enormous discounts of up to 75% off select titles. The Epic Coupon returns, with additional savings of 25% on eligible games. And we just launched a brand new Epic Rewards program that lets you earn 5% of your purchase back to spend on your next eligible Epic Game Store transaction.

There's more! Over the next four weeks, four free games and four giveaways will be up for grabs during the sale. Check in every Thursday, between May 18, 2023 (11 AM ET) to June 15, 2023 (11 AM ET), to see what's new. If you're reading this, the sale has already begun. It's live from May 18, 2023 (11 AM ET) to June 15, 2023 (11 AM ET). Go, go, go!

Xbox's Phil Spencer Addresses Redfall's Substandard Launch State

Phil Spencer, CEO of Xbox Game Studios, appeared on the popular (Xbox-themed) Kinda Funny Games podcast earlier this week for a video interview (Xcast Episode 137). The almost 45-minute long conversation touched upon several topics relating to gaming matters at Microsoft, with the hosts managing to corner Spencer about the recent (not so good) launch of Bethesda and Arkane's horror FPS Redfall. Gaming community feedback has not exactly been encouraging in the wake of the game's release two days ago, and Spencer admits that he shares similar sentiments: "I'll just say all up, there's nothing that's more difficult for me than disappointing the Xbox community. I've been a part of it for a long time. I obviously work on Xbox, head of the business, have a lot of friends, get a lot of feedback. And just to watch the community lose confidence, be disappointed, I'm disappointed. I'm upset with myself. I revisit our process - I think back to the announcement of 60 FPS and then we weren't shipping 60 FPS, that was our punch in the chin, rightfully, a couple of weeks ago. And then seeing the game come out and the critical response was not what we wanted, and it's disappointing."

He continues his thought about reacting to feedback this early on in the process: "What can we learn? What can we get better? One thing I'll fight is what went wrong. There's clearly quality and execution things we can do, but one thing I won't do is push against creative aspirations of our teams. Then a lot of people will say, hey, you've got teams, teams know how to do one kind of game, just force them to go do the one kind of game they have a proven track record for. I'm just not a believer in that. Maybe that means I'll under deliver for some of our fans out there. But when a team like Rare wants to do Sea of Thieves, when a team like Obsidian wants to do Grounded, when Tango wants to go do Hi-Fi (Rush) when everybody probably thought they were doing The Evil Within 3, I want to give the teams the creative platform to go and push their ability, push their aspirations."

Microsoft Unveils New and Upcoming Game Pass Games

We're back with a little bit of "available today" of the vampiric variety and some "coming soon" to keep your playlist topped off for the first half of May. Not to mention Quantum Break no longer on break. Let's get to the games!

Available Today
Redfall (Cloud, PC, and Xbox Series X|S)
Available on day one with Game Pass: The island of Redfall is under siege by a legion of vampires who have cut the island off from the outside world. Get ready for this open-world FPS with five brand new custom controllers from the Xbox Design Lab, inspired by Redfall's four heroes and the bloodsucking monsters that have taken over the island.

NVIDIA Provides the Definitive Redfall Experience, Enhanced With DLSS 3 & Reflex

Our latest GeForce Game Ready Driver gets your system ready for Redfall, which launches today with support for NVIDIA DLSS 3 and NVIDIA Reflex. Additionally, there's Game Ready support for the Diablo IV Server Slam and Showgunners, which both include DLSS. To download and install, head to the Drivers tab of GeForce Experience or GeForce.com, and read on for further details.

Game Ready For Redfall, Enhanced With NVIDIA DLSS 3 & Reflex
NVIDIA and Bethesda have partnered to bring our full slate of game-changing technologies to Redfall, an open-world, co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored. In Redfall, the island town is under siege by a legion of vampires who have blocked out the sun and cut the citizens off from the outside world. Explore the open world, ally yourself with a handful of survivors against the creatures threatening to bleed the town dry, and immerse yourself in a deep story campaign as you unravel the mystery behind the vampires' appearance.

This Week in Gaming (Week 18)

As we leave the month of April behind us and move into May, we kick off the new month with a AAA horror first person shooter from Bethesda. The first week of May also brings a AAA 4X title, giant turtles, a Halo like game that adds an RTS element, multiple adventure titles and a game that's all about running away from conscription in the Russian army. Not a bad start to the month of May, if we may say so.

Redfall / This month's AAA title / Tuesday 2 May
The town of Redfall is under siege by a legion of vampires who have cut the island off from the outside world. Trapped with a handful of survivors, slay alone or squad up in open-world FPS action.

Bethesda Reveals Redfall's Official PC Hardware Requirements, NVIDIA Releases Exclusive Launch Trailer

With the launch of Redfall set for early next week, Bethesda has kindly provided some prepwork to consider in advance - a breakdown of the crossover shooter's PC specification requirements (minimum, recommended and ultra) as well as all available accessibility settings and options. They fail to mention any resolution or framerate targets, so it will be up to PC gamers to investigate the nitty-gritty numbers on the day of Redfall's release (May 2). As part of the whole promo campaign NVIDIA has decided to unleash a gameplay trailer (see below) of the game running on a high end PC fitted with a (presumed) high-end GeForce RTX 40-series graphics card.

Redfall's PC audience will get to flex their graphical muscles more so when compared to unfortunate current gen Xbox owners - Bethesda and developer Arkane Studios have recently admitted that their supernatural shooter will be restricted to 30 FPS Quality Mode on Series X and S consoles at launch. A higher framerate performance mode is promised in the future - via a game update - but the Microsoft-owned publisher has not set a more specific release window for the upgrade. The middle and high-tier specifications on PC seem to be quite reasonable, so Redfall is not expected to be a stuttering mess on arrival.

Xbox Design Lab Introduces Redfall Limited Edition Controllers

Bite Back! Introducing Redfall Limited Edition Controllers with Xbox Design Lab: "If I have to be stuck on an island full of vampires, I'm glad it's with y'all." As you explore the thrilling world of Redfall, we are excited to bring you the newest additions to Xbox Design Lab with Redfall Limited Edition Designs inspired by the game's characters. Choose from one of five inspired designs, each with its own curated color scheme to match. Take your pick from the four playable heroes, Layla Ellison - The Telekinetic Threat; Remi De La Rosa - The Ingenious Ingeniera; Devinder Crousley - The Verified Cryptid Hunter; or Jacob Boyer - The Deadeye with an Undead Eye. And for those who prefer to embrace the darkness, the fifth design, Bite Back, offers a vampire-inspired look complete with red fangs and side caps highlighting the town of Redfall before and after the vampire invasion.

Each design highlights key aspects of each character and the game. Devinder's top case mimics rust and steel from his many adventures hunting cryptids, while Jacob's silver case is detailed with his hex pattern blue cloak and sniper scope markings. Layla's bombastic two-tone black and purple top case is accented with white accents bursting with personality, and Remi's top case shows off her robotics background with the same orange color as her drone, Bribón. You can also choose from one of four unique Redfall battery door engravings, offering a nod to different aspects of the game.

Acer to bring Redfall to Predator Gaming PCs Through Xbox Game Pass Ultimate on May 2

Acer today announced it has worked with Bethesda Softworks and Microsoft to bring the much-anticipated action title Redfall to all new Acer Predator Windows 11 gaming laptop and desktop owners via a free, one-month offer of Xbox Game Pass Ultimate.

Redfall is an open-world, single player and co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored, that brings the studio's signature gameplay to this story-driven, action shooter and will be available on Predator gaming PCs beginning May 2, 2023, through Xbox Game Pass Ultimate.

New Xbox Game Pass Titles Detailed

We have a fresh batch of games, including many coming your way on day one with Game Pass! Sharpen your stakes, get your coffee, and prep your favorite lo-fi beats while you pre-install your next favorite game.

Available Today
Minecraft Legends (Cloud, Console, and PC)
Available on day one with Game Pass: The piglins are threatening to consume the Overworld. Are you the hero this gentle land needs? Explore lush biomes to make alliances with new friends and familiar mobs, then face the piglins in epic battles. But be warned - they always fight back.

Redfall Graphics Performance Restricted to 30 FPS Quality Mode on Xbox Series X|S at Launch

Bethesda tweeted out an information update directed at Xbox Series console owners - and it has caused a stir within the fanbase - Redfall will be locked to "Quality Mode" upon launch in early May. PC gaming enthusiasts will have plenty to laugh about with these newly announced graphical performance restrictions, set for the green team's pair of current generation consoles. The frame rate will be capped at a maximum of 30 frames per second on both Xbox Series X and S, under the "Quality" performance mode. The version tuned for Series X will be able to output at the 4K UHD resolution standard (3840 x 2160), and the pixel count will be reduced for Microsoft's weaker console offering, at 1440p QHD (2560 x 1440).

Bethesda states that a 60 frames per second "Performance Mode" for Xbox Series X|S will be added at a later (unspecified) date, presumably via an online patch issued through Xbox Live. No further details were provided regarding the decision to cap frame rates, all the more strange given that Redfall is due to launch very soon. Arkane Studios (the Austin, TX branch) declared last month that it was also working on a removal of the always online requirement for the game's single player element - again, no time period for release has been established for this reversal. Redfall has attracted mounds of controversy over the past two months - including Sony's attention through litigation.

Sony Seizes Upon Redfall PlayStation 5 Removal Controversy in Battle With Microsoft

Sony is not happy about the UK's Competition and Markets Authority (CMA) recent provisional approval of Microsoft's proposed acquisition of Activision Blizzard, and has highlighted the apparent removal of a Microsoft-owned game from being developed on the PlayStation 5. According to legal documents submitted to the UK government, Sony has taken issue with the watchdog's sudden change in opinion - the CMA's position was highly critical at the start of the year - and suspects that Microsoft's expensive PR campaign and submitting of "new evidence" to international competition regulators have influenced a change in direction of rulings. Sony's statement bears down on the unfair nature of the bid's approval: "The CMA's reversal of its position on its consoles theory of harm is surprising, unprecedented, and irrational."

Japan's Fair Trade Commission (JFTC) was the latest anti-trust governing body to give the takeover a thumbs-up, almost two weeks ago - a dramatic turn of events given that it happened on Sony's home turf. The embattled electronics corporation has taken notice of fresh developments in the press, and proceeded to mention controversy surrounding the Redfall platform war. Harvey Smith, the game's creative director, let slip too many details during a promotion tour and seemingly admitted that the higher-ups at Microsoft's Xbox division had decided to can the PlayStation 5 version of Redfall in favor of keeping it exclusive to Xbox, Game Pass and PC. Arkane Studios, as part of the ZeniMax Media Group, was acquired by Microsoft in 2021 - and certain games, already in development, were later released on the PlayStation 5 as timed exclusives, Deathloop being a prime example of this.

Microsoft Denies Strategic Removal of PlayStation 5 Games From Development

Microsoft has been quick to respond to a backlash from gamers who have been angered by reports of the company's prevention of a PlayStation 5 version of Redfall being developed by an internal studio - Arkane. The game's creative director, Harvey Smith, has been busy with press duties this week and might have slipped up by revealing too much about the Xbox Division's directives. In an interview with IGN France, Harvey stated that Microsoft held a policy of "no PlayStation 5" in the times following an acquisition of ZeniMax (parent group of Bethesda Softworks) in 2021. He elaborated on the regime change: "They came in and they said 'we're focusing on Xbox, PC and the Game Pass." Smith indicated that he embraced the decision since it was: "one less platform to worry about, one less complexity."

A Microsoft spokesperson provided a statement to Eurogamer: "We haven't pulled any games from PlayStation. In fact, we've expanded our footprint of games that we've shipped on Sony's PlayStation since our acquisition of ZeniMax, and the first two games we shipped after closing were PlayStation 5 exclusives. We did the same thing since our closing of Minecraft as we extended the reach of that franchise. All of the games that were available on PlayStation when we acquired ZeniMax in March 2021 are still available on PlayStation, and we have continued to do content updates on PlayStation and PC. We have always said that future decisions on whether to distribute ZeniMax games for other consoles will be made on a case-by-case basis."

Redfall Developers Working on Removal of Single-Player Always Online Restriction

Arkane Studios will be working on the removal of the single-player always online restriction from its upcoming Redfall first-person shooter game. This follows significant backlash expressed by gamers, after the presence of this function was brought to light in February 2023. In an interview conducted by Eurogamer, game director Harvey Smith has revealed that the Austin, Texas-based branch has taken the negative feedback seriously. The development team is active in making changes to Redfall's underpinnings, so that an offline single-player experience becomes a possibility.

Smith acknowledged that modern games are intrinsically linked to online services, but these should offer functionality when offline circumstances occur. He imagined situations from the perspective of being a potential Redfall player: "They could say: 'Oh, my God, you're always online. If you get on your Steam, and it's not online, you freak out. If you get on your Xbox, and you can't get the latest patch, or see what your friends are doing, you freak out. You want to be always online!' But that response, I think, lacks empathy."

NVIDIA DLSS 3 Coming to Diablo IV, Forza Horizon 5 and Redfall, DLSS Frame Generation Publicly Available At GDC

NVIDIA DLSS has revolutionized graphics rendering, using AI to boost frame rates while delivering crisp, high quality images. GeForce RTX gamers can accelerate performance with DLSS in over 270 games and apps, with another 7 games adding support in March, and today, we are announcing that Diablo IV and Redfall will both launch with DLSS 3.

DLSS 3's Frame Generation multiplies performance in 28 released games and has been adopted 7X faster than DLSS 2 in the first 6 months. DLSS' groundbreaking features, exceptional performance, and ease of integration are key to its rapid adoption by developers. With the DLSS 3 Frame Generation plugin becoming publicly available at GDC for developers, and a DLSS 3 plugin coming soon for Unreal Engine 5.2, it will be even easier for developers to enhance the next generation of games. Keep reading for further details about the addition of NVIDIA DLSS to Deceive Inc., Diablo IV, Forza Horizon 5, Gripper, Redfall, Smalland: Survive the Wilds, and THE FINALS Closed Beta.

NVIDIA Reflex Coming To More Games, Now Available In Atomic Heart and THE FINALS

NVIDIA Reflex is a must-have in games, reducing system latency so your actions occur quicker, making you more competitive in multiplayer matches, and single-player titles more responsive and enjoyable. Reflex is available in the most popular multiplayer and esports games, is supported on GeForce graphics cards dating back to the 900 Series, and only takes a single click to enable.

NVIDIA Reflex is used by over 20 million players each month, and game adoption is ever increasing. 6 games recently added support, including Dying Light 2 Stay Human, Hi-Fi RUSH, HITMAN World of Assassination, and World of Warcraft, and this month more join the party. So read on to learn about the addition of NVIDIA Reflex to Atomic Heart, Diablo IV, Forza Horizon 5, Redfall, and The FINALS.

Bethesda Softworks Releases Redfall Official Story Trailer

What is happening in Redfall? Where did the vampires come from? Uncover the mysteries of Redfall as you explore the island. Delve into the dark history of the sinister company that created the monsters stalking the streets and face off against the terrifyingly powerful vampires that some survivors worship as gods.

There's a lot more to the charming island of Redfall than meets the eye. The scientists at Aevum HQ have been working on something world-shattering. People are going missing; there are dead bodies and blood everywhere; the sun has been eclipsed; and vampires rule the town.

NVIDIA Promo Material Emerges for Upcoming Offer of GeForce RTX 40 Series and Redfall Bundle

NVIDIA looks to be bundling Redfall with its RTX 40-series GPUs in the near future. It seems that UK hardware retailer Punch Technology was premature with its uploading of promotional material regarding the upcoming offer, and VideoCardz was quick to report on this leak. An exact start date for the promotion was not revealed, but the qualifying graphic card model products include desktop versions of RTX 4090, 4080 and 4070 Ti. Laptops equipped with mobile RTX 4090 or RTX 4080 GPUs will also qualify for the Redfall promotion.

The limited time promotion will offer up a bundled copy of the Arkane Austin-developed Redfall Bite Back Edition, which represents the most expensive ($99.99 or £83.99) and content complete launch version of the Bethesda-published title. Redfall is due to be released on May 2 of this year, for PC and Xbox Series S|X with online cross-play enabled between platforms
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