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Metal: Hellsinger is Coming to VR in 2024!

Hellsingers! Did you think the music had stopped? Hells, no! We're proud to announce Metal: Hellsinger VR, coming to Meta Quest 2 & 3, Meta Quest Pro, PS VR 2, and Steam in 2024! Get ready to be fully immersed in metal and mayhem. Step into the body of the Unknown in full VR and become a true demon of vengeance. Wield her full wicked arsenal in your very hands and unleash its power straight into the snarling hordes' ugly faces. The original acclaimed rhythm shooter, developed by The Outsiders and rated 96% positive on Steam, has been developed for VR from the ground up in collaboration with Lab42 Games, to take full advantage of the potential of VR.

Metal: Hellsinger VR includes everything you've come to know and love in Metal: Hellsinger. That means the full award-winning soundtrack performed by your favorite metal legends, and the entire campaign to wreak vengeance upon the Red Judge all in glorious VR. The game has been rebuilt to take full advantage of the strengths of VR, creating accurate and meaty gunplay, a world that pulsates to the beat, and doing away with most menus for an immersive hub area. Aim dual pistols independently, cock your shotgun, and make them fear the beat.

PlayStation VR2 Firmware Update Enables PC Access

The "iVRy VR" community-backed project has slowly chipped away at unlocking the PlayStation VR2's full potential—Sony's $550 (MSRP) virtual reality headset is locked into the PlayStation 5 ecosystem, but many gamers have requested that it become compatible with PC platforms. iVRy's progress on this front could be surpassed by first-party efforts—a month ago, Sony indicated that it was exploring new avenues: "we're pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates." Reports suggest that Sony's second generation product has not met sales expectations—insiders posit that company leadership has requested a pause of production. An entry into the PC market could boost the PS VR2's popularity, but it will face plenty of competition within an already "niche" segment.

iVRy has monitored Sony's progress with great interest—the former's social media account has disclosed the discovery of a new development milestone: "(their) latest firmware update enables PC access! This means it's no longer necessary to use driver/hardware workarounds to make it work on Windows. Still to be confirmed whether this update enables NVIDIA use, but all indications are that Sony's 'PC games' plans involve direct connection." The iVRy VR project has—so far—managed to (successfully) connect the PS VR2 to AMD GPU-based systems. Sony is expected to produce an official means of hooking up their headset to PCs. iVRy discussed this provision in their follow-up post: "a 'VirtualLink' adapter of some kind is still required due to PS VR2 hardware design. If Sony does intend to make 'official' PC drivers, they would need to provide this adapter to end-users."

HTC VIVE Announces VIVE Ultimate Tracker for All-in-One XR Headsets and PC VR Streaming

HTC VIVE is taking interactivity, utility, and expressiveness in XR experiences to the next level with the new VIVE Ultimate Tracker. Whether it's gaming, sports training, motion capture, or industrial use, VIVE Ultimate Tracker can do it all.

VIVE Ultimate Tracker is compact, versatile, and with new technology which essentially makes it "self-tracking". This makes it perfect for HTC VIVE's standalone headsets VIVE XR Elite and VIVE Focus 3, with support coming for OpenXR, SteamVR based PC VR setups in the near future. VIVE Ultimate Tracker is available starting today at vive.com with a range of limited-time bundle deals.

Assassin's Creed Nexus VR Launches on November 16

Assassin's Creed Nexus VR will launch for Meta Quest devices - including Meta Quest 2, Meta Quest 3, and Meta Quest Pro - on November 16, enabling players to leap into a first-person virtual-reality adventure for the first time in the Assassin's Creed franchise. Embodying Assassin's Creed heroes Ezio Auditore, Connor, and Kassandra, players will parkour, climb freely across open maps, and use real-world motions to fight their way through a full-fledged Assassin's Creed adventure set across three different eras.

As an undercover hacker in the modern day, players will work from inside Abstergo to foil a plot to change people's beliefs using ancient technology. Working under Abstergo's cybersecurity chief, Dominika Wilk (played by award-winning actress Morena Baccarin), players will explore newly discovered memories from Renaissance Italy, the American Revolution, and Ancient Greece.

PlayStation VR2 Product Manager Goes Deep into Design Process

When PlayStation VR2 released earlier this year, it offered players a chance to experience virtual game worlds bristling with detail and immersive features. PS VR2 was the culmination of several years of development, which included multiple prototypes and testing approaches. To learn more, we asked PS VR2's Product Manager Yasuo Takahashi about the development process of the innovative headset and PlayStation VR2 Sense Controller, and also gained insight into the various prototypes that were created as part of this process.

PlayStation Blog: When did development for the PS VR2 headset start?
Yasuo Takahashi: Research on future VR technology was being conducted even prior to the launch of the original PlayStation VR as part of our R&D efforts. After PS VR's launch in 2016, discussion around what the next generation of VR would look like began in earnest. We went back and reviewed those R&D findings and we started prototyping various technologies at the beginning of 2017. Early that same year, we began detailed conversations on what features should be implemented in the new product, and which specific technologies we should explore further.

Head of Xbox Studios Not Interested in AR/VR, Considers Cloud Gaming a Small Market

Matt Booty - the Head of Microsoft Studios - has been doing a lot of press lately, following the recent Xbox Games Showcase. Previous headlines focused on his declaration that first party development for Xbox One had ceased. The Hollywood Reporter has now cornered him on the subject of a possible Xbox augmented/virtual reality headset, although the interview did begin with a discussion about the company's Starfield IP being a good candidate for a movie or TV series adaptation. Booty swiftly shifted the focus onto current projects: "I don't have anything to share around there on Starfield, but I love your point that the worlds that we create in games, the characters that we create … people build entire digital hobbies around and invest hundreds of hours in (them), so it's cool to see linear media, as we call it, recognize that. We have our Halo TV series with Paramount; we have season one and we're shooting season two now. We've got the Minecraft movie coming up with Jason Momoa. We just recently announced that we've got the Gears of War franchise with Netflix."

Arch rival Sony is already two generations deep into gaming AR/VR headsets, and Microsoft has not produced an answer to PlayStation VR. Things have also gone quiet on the business-focused HoloLens product front. Phil Spencer did hint that the Xbox One X console was powerful enough to run a VR headset, but that was many years ago and he has since stated that leadership is not interested in exploring that market. Booty's response to the Hollywood Reporter's query also repeats his colleague's view: "I think for us, it's just a bit of wait until there's an audience there. We're very fortunate that we have got these big IPs that have turned into ongoing franchises with big communities. We have 10 games that have achieved over 10 million players life-to-date, which is a pretty big accomplishment, but that's the kind of scale that we need to see success for the game and it's just, it's not quite there yet with AR, VR." He claimed that their traditional model has "150 million active players across first-party (titles) every month," with cloud gaming contributing very little to that population: "For us, to be clear, it is a very, very small market. I'm not even sure you would call it a market yet, in fact." This tidbit is very intriguing given the big marketing push behind Xbox Cloud Gaming, and certain regulators deeming Microsoft's proposed acquisition of Activision Blizzard a threat to competition within that market.

Sony Announces New PS VR2 Games - Tiger Blade, Wanderer, Pixel Ripped 1995 & The 7th Guest VR

Today, we're happy to announce four new titles making their way onto PS VR2 in the near future. Below you can enjoy the reveal trailers plus additional details about new games such as Pixel Ripped 1995, Tiger Blade and 7th Guest VR, plus get the first look at the PS VR2 debut of the critically acclaimed Wanderer: The Fragments of Fate. These four join the ever growing PS VR2 lineup, which includes games like recently launched action rhythm title Beat Saber and upcoming games like mind-bending sci-fi shooter Synapse, horror-fueled Resident Evil 4 VR, and other new additions announced at last month's PlayStation Showcase.

Unsure what to play next? Remember there are many demos and trials of games on PlayStation Store, including Horizon Call of The Mountain, Resident Evil Village, Star Wars: Tales from the Galaxy's Edge and more. Without further ado, let's introduce the new games and let their creators share more details:
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