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Samsung Roadmaps UFS 5.0 Storage Standard, Predicts Commercialization by 2027

Mobile tech tipster, Revegnus, has highlighted an interesting Samsung presentation slide—according to machine translation, the company's electronics division is already responding to an anticipated growth of "client-side large language model" service development. This market trend will demand improved Universal Flash Storage (UFS) interface speeds—Samsung engineers are currently engaged in: "developing a new product that uses UFS 4.0 technology, but increases the number of channels from the current 2 to 4." The upcoming "more advanced" UFS 4.0 storage chips could be beefy enough to be utilized alongside next-gen mobile processors in 2025. For example; ARM is gearing up "Blackhawk," the Cortex-X4's successor—industry watchdogs reckon that the semiconductor firm's new core is designed to deliver "great Large Language Model (LLM) performance" on future smartphones. Samsung's roadmap outlines another major R&D goal, but this prospect is far off from finalization—their chart reveals an anticipated 2027 rollout. The slide's body of text included a brief teaser: "at the same time, we are also actively participating in discussions on the UFS 5.0 standard."

ASML Celebrates First Installation of Twinscan NXE:3800E Low-NA EUV Litho Tool

ASML celebrated an important milestone last week—the company's social media account shared news about their third generation extreme ultraviolet (EUV) lithography tool reaching an unnamed customer: "chipmakers have a need for speed! The first Twinscan NXE:3800E is now being installed in a chip fab. 🔧 With its new wafer stages, the system will deliver leading edge productivity for printing advanced chips. We're pushing lithography to new limits." The post included a couple of snaps—ASML workers were gathered in front of a pair of climatized containers, and Peter Wennink (President and CEO) and Christophe Fouquet (EVP and CBO) thanked staff at company HQ.

The Twinscan NXE:3800E is ASML's latest platform from a series of 0.33 numerical aperture (Low-NA) lithography scanners. Information is scarce—the company has not yet published a 3800E product page. The preceding model—Twinscan NXE:3600D—supports EUV volume production at 3 and 5 nm. ASML roadmaps imply that the Twinscan NXE:3800E has been designed to produce chips on 2 and 3 nm-class technologies. The company's cutting-edge High-NA extreme ultraviolet (EUV) chipmaking tools (High-NA Twinscan EXE) are expected to cost around $380 million—reports from last month point to a possible $183 million price point for "existing Low-NA EUV lithography systems." Another Low-NA EUV machine is reported to be lined up for a possible 2026 release window—ASML's next-gen Twinscan NXE:4000F model will co-exist alongside emerging (pricier) High-NA solutions.

Korea Quantum Computing Signs IBM watsonx Deal

IBM has announced (on January 29) that Korea Quantum Computing (KQC) has engaged IBM to offer IBM's most advanced AI software and infrastructure, as well as quantum computing services. KQC's ecosystem of users will have access to IBM's full stack solution for AI, including watsonx, an AI and data platform to train, tune and deploy advanced AI models and software for enterprises. KQC is also expanding its quantum computing collaboration with IBM. Having operated as an IBM Quantum Innovation Center since 2022, KQC will continue to offer access to IBM's global fleet of utility-scale quantum systems over the cloud. Additionally, IBM and KQC plan to deploy an IBM Quantum System Two on-site at KQC in Busan, South Korea by 2028.

"We are excited to work with KQC to deploy AI and quantum systems to drive innovation across Korean industries. With this engagement, KQC clients will have the ability to train, fine-tune, and deploy advanced AI models, using IBM watsonx and advanced AI infrastructure. Additionally, by having the opportunity to access IBM quantum systems over the cloud, today—and a next-generation quantum system in the coming years—KQC members will be able to combine the power of AI and quantum to develop new applications to address their industries' toughest problems," said Darío Gil, IBM Senior Vice President and Director of Research. This collaboration includes an investment in infrastructure to support the development and deployment of generative AI. Plans for the AI-optimized infrastructure includes advanced GPUs and IBM's Artificial Intelligence Unit (AIU), managed with Red Hat OpenShift to provide a cloud-native environment. Together, the GPU system and AIU combination is being engineered to offer members state-of-the-art hardware to power AI research and business opportunities.

Steam Ends Windows 7 and Windows 8/8.1 Support

As of January 1st, 2024, Steam has officially stopped supporting the Windows 7, Windows 8, and Windows 8.1 operating systems. After that date, existing Steam Client installations on these operating systems will no longer receive any updates, including critical security updates. Steam Support will be unable to offer technical assistance to users still on these older operating systems. Steam also cannot guarantee the continued functionality or security of the Steam client and games purchased through Steam on unsupported Windows versions. Users are strongly encouraged to update to a newer Windows 10 or 11 version to ensure Steam and its games continue functioning properly beyond the January 1st cutoff date.

This change is necessary because core Steam features rely on an embedded version of Google Chrome that no longer functions on older Windows. Future Steam versions will also require Windows features and security updates only present in Windows 10 and later. With Microsoft having ended security updates and technical support for Windows 7 in 2020 and Windows 8.1 in 2023, these older operating systems are increasingly vulnerable to new malware exploits when connected to the internet. This malware can negatively impact PC performance, cause Steam and games to crash, or be used to steal Steam account credentials. Updating to a supported Windows version is highly recommended for all Windows 7/8/8.1 users to continue securely running Steam.

NVIDIA to Start Selling Arm-based CPUs to PC Clients by 2025

According to sources close to Reuters, NVIDIA is reportedly developing its custom CPUs based on Arm instruction set architecture (ISA), specifically tailored for the client ecosystem, also known as PC. NVIDIA has already developed an Arm-based CPU codenamed Grace, which is designed to handle server and HPC workloads in combination with the company's Hopper GPU. However, as we learn today, NVIDIA also wants to provide CPUs for PC users and to power Microsoft's Windows operating system. The push for more vendors of Arm-based CPUs is also supported by Microsoft, which is losing PC market share to Apple and its M-series of processors.

The creation of custom processors for PCs that Arm ISA would power makes the decades of x86-based applications either obsolete or in need of recompilation. Apple allows users to emulate x86 applications using the x86-to-Arm translation layer, and even Microsoft allows it for Windows-on-Arm devices. We are left to see how NVIDIA's solution would compete in the entire market of PC processors, which are expected to arrive in 2025. Still, the company could make some compelling solutions given its incredible silicon engineering history and performant Arm design like Grace. With the upcoming Arm-based processors hitting the market, we expect the Windows-on-Arm ecosystem to thrive and get massive investment from independent software vendors.

Moore Threads Prepares S90 and S4000 GPUs for Gaming and Data Center

Moore Threads Technology (MTT), a Chinese GPU manufacturer, is reportedly testing its next-generation graphics processors for client PCs and data centers. The products under scrutiny are the MTT S90 for client/gaming computers and the MTT S4000 for data centers. Characterized by their Device IDs, 0301 and 0323, this could imply that these GPUs belong to MTT's 3rd generation GPU lineup. While few details about these GPUs are available, the new Device IDs suggest a possible introduction of a novel microarchitecture following the MTT Chunxiao GPU series. The current generation Chunxiao series, featuring the MTT S70, MTT S80, and MTT S3000, failed to compete effectively with AMD, Intel, and NVIDIA GPUs.

Thanks to @Löschzwerg who found the Device Hunt submission, we see hardware identifiers in PCI ID and USB ID repositories earlier than launch, as this often signals the testing of new chips or drivers by various companies. In the case of MTT, the latest developments are complicated by its recent inclusion on the U.S. Entity List, limiting its access to US-made technologies. This introduces a problem for the company, as they can't access TSMC's facilities for chip production, and will have to turn to domestic production in the likely case, with SMIC being the only leading option to consider.

EnGenius Unveils the Most Intuitive Security Gateway for SMB, Branch Offices, and WFH Environments

EnGenius, a leading innovator in connectivity solutions, is thrilled to announce the launch of its latest product, the XG60-FIT gateway, a solution designed specifically for small businesses' security and networking needs. With the XG60-FIT gateway, small businesses can efficiently manage remote worker networks and branch locations, ensuring secure communication and data protection without needing dedicated IT teams.

Robust Cybersecurity and Seamless Network Performance
The XG60-FIT gateway provides dependable connectivity, efficient security, and easy management. This robust connectivity solution offers high throughput performance and real-time protection for businesses' networks, allowing for collaboration and secure data sharing. Its innovative approach to simplicity makes VPN setup a breeze, enabling quick and secure connections between branches or remote workers with just a few clicks. To enhance network reliability, the gateway features dual-WAN ports for load balancing and failover support, with cellular WAN serving as a backup connection in case of WAN failures. Additionally, it offers multiple gigabit ports and a PoE+ port to power Wi-Fi access points, delivering high-performance Wi-Fi for small businesses, branch offices, and WFH employees.

Jon Peddie Research: Client CPU Shipments up 17% From Last Quarter

Jon Peddie Research reports the growth of the global PC client-based CPU units market reached 53.6 million units in Q2'23, up 17%, and iGPU shipments increased by 14% to 49 million units. Year over year, iGPUs declined -29%.

Integrated GPUs will have a compound annual growth rate of 2.5% during 2022-2026 and reach an installed base of 4.8 billion units at the end of the forecast period. Over the next five years, the penetration of iGPUs in the PC will grow to reach a level of 98%.

Robert Hallock Joins Intel

Ex AMD Director of Technical Marketing Robert Hallock has joined Intel as Senior Director of Technical Marketing after a sabbatical. During his sabbatical, Hallock ran his own company that focused on aftermarket car mods. Hallock had a 12 year tenure at AMD and was the face of many of AMD's more technical videos and also took part in some keynote product instructions when it came to the more technical details of product introductions.

According to a post by Hallock on LinkedIn, his new position will apparently focus on AI for consumer processors, something that ties in with what Intel is about to announce at Intel Innovation 2023. As such, we might be seeing Hallock doing some of the presentations at Intel Innovation 2023 in September. Hallocks post on LinkedIn talks about AI accelerators, again suggesting that he will be mainly involved with the ex Movidius team, but as he mentions client computing, his responsibility might still extend outside of just the AI side of things. Time will tell if he gets a similar role at Intel as he had at AMD, or if he'll just be one of many directors at the company.

Valve Releases Major Steam Desktop Client Update

Hello! We're excited to announce that we've just shipped a new version of the Steam Client to everyone. This update includes all the new Steam Desktop features that have been tested and fine-tuned in the beta branch. Before we get into the details, we want to thank our beta testers really quick - we couldn't have shipped without all of your invaluable feedback and bug reports!

New framework, new foundation
The most impactful changes in this update aren't immediately visible; much of the work went into changing how we share code across the Steam Desktop Client, Big Picture mode, and Steam Deck. These changes also means quicker implementation and iteration of new features. For example, many of the features in this update (like Notes in the overlay) are simultaneously shipping on Steam Deck because of the shared codebase.

Latest Steam Client Beta Update Adds Many Fun and Flexible New Features

Steam Client Beta updates do not normally attract much attention - Valve's iterative patch notes for the digital service application read in a mostly mundane way - but this week's trial system upgrade has turned heads. Valve has managed to introduce some interesting new features with this latest update - the in-game overlay system has been overhauled so users are offered the option to pin related windows over/on top of an active game session. Players are granted multiple options in the adjustment of overlay window opacity levels - so web browsers, document apps and image browsers can be customized to best suit the in-game experience. Users will also be happy to discover that they can now watch their favorite movies, TV shows or streaming platform within the same screen space as their chosen game - no need to minimize and arrange multiple app windows or shift everything across multiple monitor setups. The screenshot manager has been enhanced to a greater degree - Valve states that: "it's responsive, you can choose from large or small thumbnails, view recent screenshots rather than by game, and you can manage online screenshots as well as local screenshots".

A new Notes App has been introduced via the latest Steam Client Beta update - users can now jot down their thoughts and observations during game sessions. Valve boasts that the application offers: "rich text formatting, the ability to have multiple notes per game, and can even be used in offline mode." The blog also provides explanations of other handy features and improvements: "The new toolbar gives you access to anything you may need in the middle of a game - friends chat, achievements progress, guides, discussions, a browser, and more. We've picked a couple windows by default, and you can pick and personalize the pieces of content you'd like to see in your overlay - settings are saved between games. This toolbar can be switched between an icon view and a list view in Settings. The Game Overview is your one-stop shop to see what's going on with the game since you last played it. For example, it shows what achievements you have in progress, which friends are playing the same game, top guides, news, and more."
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