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Remnant 2 Updated with Crossplay Functionality

We're thrilled to announce the addition of Crossplay, a highly anticipated feature in Remnant 2! Now, players can unite against the Root, irrespective of their chosen platform. Team up with friends or discover open games across platforms and embark on your journey together. Dev Note: For console players, Crossplay is set to on by default. This setting will affect your ability to see other games (including friend's games) within the game if their Crossplay setting is set to "off." If you can't see a friend's game in-game, then confirm that you have matching Crossplay settings. The "off" setting will prevent you from joining another game that have Crossplay enabled. Additional Dev Note: Settings on PC that use frame generation currently blocks the Epic Online Services Overlay, which is required for Crossplay functionality of joining friends in game. You can still accept invites using the Epic launcher prior to starting the game and join that way if you wish to use frame generation in game.

Aberration Domination Event
The Root have seized yet another opportunity to unleash a horde of menacing Aberrations across all worlds! From February 29th to March 5th, gear up and face this challenge head-on. Defeat these sinister foes and collect the elusive Corrupted Shards, a rare material with untold potential. Head over to the enigmatic Dwell in Ward 13, where you can trade these Corrupted Shards to craft corrupted versions of some NEW special weapons. Show the Root that even in the darkest of times, our resolve shines brighter than ever! Dev Note: This is our second big aberration event; we figured why not celebrate the addition of Crossplay with another Aberration event! We've added even more corrupted weapons to acquire, so group up and take on the Root!

Khronos Publishes Vulkan Roadmap 2024, Highlights Expanded 3D Features

Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announced the latest roadmap milestone for Vulkan, the cross-platform 3D graphics and compute API. The Vulkan roadmap targets the "immersive graphics" market, made up of mid- to high-end smartphones, tablets, laptops, consoles, and desktop devices. The Vulkan Roadmap 2024 milestone captures a set of capabilities that are expected to be supported in new products for that market, beginning in 2024. The roadmap specification provides a significant increase in functionality for the targeted devices and sets the evolutionary direction of the API, including both new hardware capabilities and improvements to the programming model for Vulkan developers.

Vulkan Roadmap 2024 is the second milestone release on the Vulkan Roadmap. Products that support it must be Vulkan 1.3 conformant and support the extensions and capabilities defined in both the 2022 and 2024 Roadmap specifications. Vulkan roadmap specifications use the Vulkan Profile mechanism to help developers build portable Vulkan applications; roadmap requirements are expressed in machine-readable JSON files, and tooling in the Vulkan SDK auto-generates code that makes it easy for developers to query for and enable profile support in their applications.

Cisco Partners with NVIDIA to Unleash the Power of Hybrid Workspaces

Cisco today unveiled the next milestone of its ongoing work with NVIDIA to deliver AI-powered meetings for hybrid workers. Cisco announced the launch of Room Kit EQX and the expansion of its Cinematic Meetings capabilities—both powered by NVIDIA's AI engine—with the goal of enhancing collaboration experiences with audio and video intelligence and enabling more equitable hybrid meetings.

"In order for people to want to come to the office, companies must fundamentally reimagine and reconfigure workspaces to provide seamless and immersive collaboration experience," said Jeetu Patel, Executive Vice President and General Manager, Cisco Security and Collaboration. "Our collaboration with NVIDIA helps make this possible as we expand our portfolio of AI-powered solutions that unlock the potential of hybrid workers."

UL Solutions Launches 3DMark Solar Bay, New Cross-Platform Ray Tracing Benchmark

We're excited to announce the launch of 3DMark Solar Bay, a new cross-platform benchmark for testing ray traced graphics performance on Windows PCs and high-end Android devices. This benchmark measures games-related graphics performance by rendering a demanding, ray-traced scene in real time. Solar Bay is available now for Android on the Google Play Store and for Windows on Steam, Epic Games or directly from UL Solutions.

Compare ray tracing performance across platforms
Ray tracing is the showcase technology for Solar Bay, simulating real-time reflections. Compared to traditional rasterization, ray-traced scenes produce far more realistic lighting. While dedicated desktop and laptop graphics processing units (GPUs) have supported ray tracing for several years, it's only recently that integrated GPUs and Android devices have been capable of running real-time ray-traced games at frame rates acceptable to gamers.

Razer Introduces Hammerhead Pro HyperSpeed True Wireless Gaming Earbuds

Razer, the leading global lifestyle brand for gamers, today raised the bar in wireless audio with the ferocious Razer Hammerhead Pro HyperSpeed. These cutting-edge earbuds offer unparalleled ultra-low latency audio freedom and versatility across multiple platforms, including PC, PlayStation, smartphones, and handhelds like the Nintendo Switch or Steam Deck. With game-changing features such as adjustable active noise cancellation, a fast wireless charging case, and customizable Razer Chroma RGB lighting, the Hammerhead Pro HyperSpeed takes audio freedom to new heights.

"Razer is committed to pushing the boundaries of what's possible in gaming. With the Hammerhead Pro HyperSpeed, we're not just offering gamers another pair of wireless earbuds, we're answering a call for precision, performance, and cross-platform versatility that's been long echoed in the gaming community," said Alvin Cheung, Senior Vice President of Razer's Hardware Business Unit. "Razer's industry-leading technology and deep understanding of gamers' needs are the driving force behind this innovative solution. It's about enabling gamers to experience their favorite games in a whole new light, with audio quality so immersive and real-time it turns every play session into a truly epic encounter."

Activision, Bungie and Ubisoft Cracking Down on Input Device Hardware Modifications

The Call of Duty RICOCHET Anti-Cheat team announced earlier this month that their newly updated system was capable of detecting "third-party hardware devices that alter the Call of Duty gameplay experience" - this makes reference to a plethora of gaming input modification devices including the Cronus Zen/Max, XIM Apex and FPS Boost Strike Pack. All readily available from direct stores, Amazon and various e-tailers. These hardware modules are hooked up to a gamepad or mouse plus keyboard combination, and allow the user to bypass the legitimate control input detection on the host hardware, be it a games console or PC. Stock scripts and macros can be utilized - for example - to boost in-game aim assist to unprecedented levels, mitigate weapon recoil, and add support for mouse and keyboard in otherwise non-compatible games. Anti-cheat software suites have been unable to detect the extra layer of code, since it runs on an external device - until now.

CoD's security team elaborates on their cheat spotter: "Since our previous progress report, TeamRICOCHET has developed and tested a detection for third-party hardware devices that alter the Call of Duty gameplay experience. These devices act as a passthrough for controllers on PC and console and, when used improperly or maliciously, can provide a player with the ability to gain an unfair gameplay advantage, such as reducing or eliminating recoil. Testing is complete: This detection is deployed globally on all platforms. Users across PC or console who are detected to be using third-party hardware devices to impact the Modern Warfare II or Warzone 2.0 gameplay experience will first see a warning about the improper use of these devices..."

Warframe|The Duviri Paradox Arrives April 26 on All Platforms

The Duviri Paradox is an entirely new way to play Warframe - no matter where you are in your journey. Whether you're a seasoned Tenno or entering the Origin System for the very first time, an astonishing new experience awaits you April 26 on all platforms. The most astonishing chapter in Warframe's sprawling cinematic narrative now has an official release date. Open to all players - regardless of where they're at in their journey - The Duviri Paradox is more than just an open world, it's a brand new way to experience Warframe

Assume the role of The Drifter and explore the vast, color-shifting Planes of Duviri through a gritty new Cinematic Quest. But be careful, Tenno. Your attempts to wrest control of this new open world will not go unnoticed by the despotic Dominus Thrax, whose emotions transform the fabric of Duviri itself. Fly high atop your loyal Kaithe solo, or Squad up with fellow Tenno to take on spectacular new threats like the fearsome Orowyrm. Will you restore Duviri before the next Spiral?

Respawn Entertainment Forms Third Studio in Madison WI, Bolsters Apex Legends Development

We're incredibly excited to announce that the Apex Legends team at Respawn will continue to strengthen its development team with the introduction of a brand new studio location in Madison, Wisconsin led by industry veteran Ryan Burnett. Ryan is an extraordinary leader with a proven track record in live service games and as a pillar in the massive mid-western game development community in Madison. With nearly two decades of development experience at places like Raven Software and Epic Games, Ryan has a history of inspiring the sort of creativity and innovation in his teams that is the foundation of games like Apex Legends.

It's been our belief since day one that Respawn is not a singular location but a mindset: when passionate and talented people have creative freedom, they'll achieve the unexpected. This view helped us successfully expand to Vancouver in 2019, and as the workplace evolved, it helped us continue to work with the best that the games industry has to offer, whether at the office, remote, or hybrid.
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