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Outpost: Infinity Siege Launches With DLSS 3 & New DLSS 2 Games Out Now

Over 500 games and applications feature RTX technologies, and barely a week goes by without new blockbuster games and incredible indie releases integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects to deliver the definitive PC experience for GeForce RTX gamers.

This week, we're highlighting the release of DLSS 3-accelerated release of Outpost: Infinity Siege, and the launch of Alone In The Dark and Lightyear Frontier, which both feature DLSS 2. This batch of great new RTX releases follows the release of Horizon Forbidden West Complete Edition, which boasted day-one support for NVIDIA DLSS 3, NVIDIA DLAA, and NVIDIA Reflex. Additionally, Diablo IV's ray tracing update is out now—learn more about each new announcement below.

Horizon Forbidden West Complete Edition Out Now on PC

Hi everyone, we're thrilled for our PC community to join Aloy on her journey as she braves the Forbidden West—a majestic but dangerous frontier that conceals mysterious new threats. That's right, Horizon Forbidden West Complete Edition has launched on PC. Horizon Forbidden West continues six months after the events of the critically acclaimed Horizon Zero Dawn. Vicious superstorms rage. The land is dying. Machine hunter Aloy has traveled west to investigate the source of a mysterious blight that ravages the remnants of humanity. In these uncharted lands, she will meet strange new tribes and face ever more deadly colossal machines. Together with old friends and new companions, she must brave this awe-inspiring frontier to find the answers she needs, halt the biosphere's imminent collapse, and save life on Earth.

Unlocked frame rates, ultra-wide support up to 48:9 resolutions and performance-enhancing technologies including NVIDIA DLSS 3 AI-powered upscaling and frame generation allow PC players to experience Aloy's journey in its full glory on compatible hardware. NVIDIA DLAA is available to help maximize image quality. The game also comes with NVIDIA Reflex, reducing system latency and improving gameplay responsiveness. Intel XeSS and AMD FSR 2.2 upscaling is also supported. The team at Nixxes is working on an update to add AMD FSR 3 with frame generation.

Boox Outlines their Kaleido Third Gen ePaper Technology

The colors of the illustrations look serene and dreamy on paper, leading us into a realm of fantasy. Such experience can hardly be replicated on LED screens. However, thanks to the advances in ePaper technology, it's now possible for us to relive such wistful reverie in a digital way. And what makes it happen is Kaleido 3.

What is Kaleido 3?
Kaleido 3 is E Ink's latest generation of print color display technology for ePaper products. Compared with conventional black-and-white E INK displays, Kaleido uses an RGB Color Filter Array (CFA) to present colors on the screen. With a color filter on top, red, green, and blue can be mixed or with black and white to create a total of 4,096 colors.

NVIDIA Foresees Greater Reliance on AI Rendering Techniques in Games

Digital Foundry organized an AI Visuals Roundtable earlier this week, with Alex Battaglia (Video Producer) acting as host—the main topic being a recently visually upgraded version of Cyberpunk 2077. Guests included: Bryan Catanzaro (NVIDIA's Vice President Applied Deep Learning Research), Jakub Knapik (VP Art and Global Art Director at CD Projekt RED), Jacob Freeman (GeForce Marketing Evangelist) and Pedro Valadas (PCMR Founder). Team Green, naturally, advocates its newly released DLSS 3.5 and Ray Reconstruction technologies—brute force rendering techniques are considered passé, and no longer an ideal solution for upcoming GPU generations. Valadas was curious enough to ask whether NVIDIA had any plans to target reasonable performance levels—minus DLSS—at native resolutions.

Catanzaro focused on the benefits introduced in Update 2.0 and Phantom Liberty: "I think that DLSS 3.5 actually makes Cyberpunk 2077 even more beautiful than native rendering...that's my belief. The reason being that the AI is able to make smarter decisions about how to render a scene...and I think that's going to continue to develop." He half jokingly states that rasterization is a "bag of fakeness." A combination of DLSS and path tracing is preferred over old hat methods—thus attaining the most realistic visual results. He summarizes with his own slogan: "Native rendering is fake frames." Catanzaro predicts that real-time graphics industries will become increasingly reliant on AI-processed image reconstruction and rendering technologies in the future. He hopes that AAA game environments will become cheaper to make in due time—with a shift to neural rendering. DLSS 10 could interface with game engine technology at a higher level, with a possible outcome being the creation of more "immersive and beautiful" experiences.

TCL CSOT Shows Off 57-inch 1,000R 8K DUHD High-end Curved Gaming Display at SID Display Week 2023

CL CSOT, a company focused on developing new technologies and innovations in the display industry, today unveiled over 30 of its latest products and advanced technologies, including more than ten firsts in the world, at Display Week 2023 organized by the Society for Information Display (SID), held from May 21 to 26 in Los Angeles, California.

Guided by the vision of "Display A Better Future For All", TCL CSOT showcases its expertise and capacity in providing complete display technology solutions across a range of sizes, categories, and forms - spanning IJP OLED, Mini LED, Micro LED, medical displays, vehicle-mounted displays, light field displays, as well as consumer electronics displays. Among them, six core exhibits include:

Redfall Graphics Performance Restricted to 30 FPS Quality Mode on Xbox Series X|S at Launch

Bethesda tweeted out an information update directed at Xbox Series console owners - and it has caused a stir within the fanbase - Redfall will be locked to "Quality Mode" upon launch in early May. PC gaming enthusiasts will have plenty to laugh about with these newly announced graphical performance restrictions, set for the green team's pair of current generation consoles. The frame rate will be capped at a maximum of 30 frames per second on both Xbox Series X and S, under the "Quality" performance mode. The version tuned for Series X will be able to output at the 4K UHD resolution standard (3840 x 2160), and the pixel count will be reduced for Microsoft's weaker console offering, at 1440p QHD (2560 x 1440).

Bethesda states that a 60 frames per second "Performance Mode" for Xbox Series X|S will be added at a later (unspecified) date, presumably via an online patch issued through Xbox Live. No further details were provided regarding the decision to cap frame rates, all the more strange given that Redfall is due to launch very soon. Arkane Studios (the Austin, TX branch) declared last month that it was also working on a removal of the always online requirement for the game's single player element - again, no time period for release has been established for this reversal. Redfall has attracted mounds of controversy over the past two months - including Sony's attention through litigation.
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