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Metal: Hellsinger is Coming to VR in 2024!

Hellsingers! Did you think the music had stopped? Hells, no! We're proud to announce Metal: Hellsinger VR, coming to Meta Quest 2 & 3, Meta Quest Pro, PS VR 2, and Steam in 2024! Get ready to be fully immersed in metal and mayhem. Step into the body of the Unknown in full VR and become a true demon of vengeance. Wield her full wicked arsenal in your very hands and unleash its power straight into the snarling hordes' ugly faces. The original acclaimed rhythm shooter, developed by The Outsiders and rated 96% positive on Steam, has been developed for VR from the ground up in collaboration with Lab42 Games, to take full advantage of the potential of VR.

Metal: Hellsinger VR includes everything you've come to know and love in Metal: Hellsinger. That means the full award-winning soundtrack performed by your favorite metal legends, and the entire campaign to wreak vengeance upon the Red Judge all in glorious VR. The game has been rebuilt to take full advantage of the strengths of VR, creating accurate and meaty gunplay, a world that pulsates to the beat, and doing away with most menus for an immersive hub area. Aim dual pistols independently, cock your shotgun, and make them fear the beat.

Hazelight Studios Celebrates 16 Million Unit Sales of "It Takes Two"

March 26 2024 is not only the three-year anniversary for It Takes Two…the game has now sold over 16 MILLION units!!! 🤯 Mind-blowing that over 30 million fans have now played it, love you all so much. ❤️ What a way to start off a very exciting year…

Something out of the Ordinary
Bring your favorite co-op partner and together step into the shoes of May and Cody. As the couple is going through a divorce, through unknown means their minds are transported into two dolls which their daughter, Rose, made to represent them. Now they must reluctantly find a way to get back into their bodies, a quest which takes them through the most wild, unexpected and fantastical journey imaginable. Released in 2021 to critical and fan acclaim, It Takes Two further builds on Hazelight's proven track record of making rich and engaging co-op experiences. While developing It Takes Two it has been the team's number one priority to truly merge story and gameplay. Allowing both to influence each other guarantees a game that is as engaging to play as it is compelling to experience.

Balatro Sells a Million Copies in One Month

"Balatro," the latest indie game sensation published by Playstack has reached a significant milestone by selling one million copies in its first month. This achievement highlights the game's widespread appeal and the enthusiastic response from the gaming community. "We're incredibly grateful for the support and enthusiasm from players worldwide," says Harvey Elliott, CEO of Playstack. "The game's success is a testament to the quality and creativity that the indie sector can deliver, proving that even in uncertain times, innovative games can thrive. We extend our deepest thanks to every player who has joined us on this adventure."

LocalThunk, the solo developer behind "Balatro," shared their gratitude for the game's reception as well. "I'm so grateful to all the players and people that have made this happen. I still can't grasp the response to this game, and I am overjoyed that so many people have been able to have fun with my silly creation. I'm so fortunate that I can continue working on my passion as a career. Thank you!"

Sea of Stars "Couch Co-op" Mode Teased

Sea of Stars, a retro-inspired turn-based RPG, was released last summer—its single-player campaign received rave reviews, and player counts have exceeded expectations. Earlier today, indie development outfit—Sabotage Studios—celebrated another Sea of Stars-related milestone. A "Dance of Five Million Suns" video revealed that their hit title: "has been played by over 5 million people since launch. 5 MILLION. Every new player milestone we hit is absolutely mind-blowing to us. We're thrilled to see that this little world we built continues to connect with so many players around the world." A single-player expansion called "Throes of the Watchmaker" is in the works (launch date unknown), but Sabotage could be releasing a multi-player mode in the near future.

A freshly uploaded teaser video previews an upcoming "3-player couch co-op" update—Sabotage commented on this development: "Dubbed "Single Player+, this mode allows for three players to journey together in Sea of Stars. Staying true to the game's core turn-based roots, each player will engage in traversal and combat with a new 'Co-op timed hits' mechanic as they embark with friends on Sea of Stars' grand adventure. The new mode is currently in development and more details are set to be released soon." The very brief clip—eight seconds in length—features main characters (Zale, Valere, and Garl) navigating elevated islands. Presumably this recording captured Sabotage staffers controlling their playable protagonists.

Ghostrunner Surpasses 2.5 Million Copies Sold

Greetings Ghostrunners, the entire Ghostrunner team (at One More Level) is proud to share that Ghostrunner has sold over 2.5 million units since it launched on October 27, 2020! Thank you for being a part of the Ghostrunner community and helping to spread the word about Ghostrunner and Ghostrunner 2.

We originally intended to make a 2 million units sold announcement, but the excitement around Ghostrunner 2 has been so incredible that we quickly jumped to 2.5+ million copies so we thought we might as well provide you the most up to date figures. Regardless, we still wanted to share with you an awesome image of 505 Games presenting One More Level with a plaque and poster to celebrate the 2 million copies sold achievement. Something tells us we are going to need to make a 3 million unit announcement soon! Thank you for the incredible support.

Xbox Series & One Console Sales Figures Revealed During ID@Xbox Brazil Presentation

Microsoft has normally kept its Xbox console sales figures out of public view—many industry experts reckon that this is due to the One and Series generations consistently lagging behind Sony's equivalent PlayStation offerings—but attendees of the BIG Festival in Brazil last week were surprised by "player count" data appearing during an official presentation. An interesting slide was put on display as part of an ID@Xbox Developer Accelerator Program segment—it revealed that the Series X|S consoles have an accumulated userbase of around 21 million, since launching back in November of 2020. Microsoft also emphasized that 48% of its Series S customers are new to the ecosystem.

The older generation also got a mention—with some subtraction (from their grand total of One + Series) the technology giant has divulged that its entire Xbox One lineup (consisting of the original model and S plus X variants) has sold roughly 58 million units since the late 2013. Microsoft has been fairly transparent about its Xbox One generation losing out to Sony's PlayStation 4—the latter has done business in the region of 117.2 million units, and the latest data (again) reaffirms that the PS4 outsold Xbox One by a 2:1 margin. Sales figures for Series X|S seem to be quite healthy—so far—when compared to the predecessor, but PlayStation 5 is still ahead (38.4 million units sold as of March 2023) and Sony is confident that it will sell close to 20 million consoles this fiscal year. Shortages are said to be a thing of the past—production and distribution issues have been resolved and the PS5 can be pumped out at an admirable rate.

Chinese Tech Firms Buying Plenty of NVIDIA Enterprise GPUs

TikTok developer ByteDance, and other major Chinese tech firms including Tencent, Alibaba and Baidu are reported (by local media) to be snapping up lots of NVIDIA HPC GPUs, with even more orders placed this year. ByteDance is alleged to have spent enough on new products in 2023 to match the expenditure of the entire Chinese tech market on similar NVIDIA purchases for FY2022. According to news publication Jitwei, ByteDance has placed orders totaling $1 billion so far this year with Team Green—the report suggests that a mix of A100 and H800 GPU shipments have been sent to the company's mainland data centers.

The older Ampere-based A100 units were likely ordered prior to trade sanctions enforced on China post-August 2022, with further wiggle room allowed—meaning that shipments continued until September. The H800 GPU is a cut-down variant of 2022's flagship "Hopper" H100 model, designed specifically for the Chinese enterprise market—with reduced performance in order to meet export restriction standards. The H800 costs around $10,000 (average sale price per accelerator) according to Tom's Hardware, so it must offer some level of potency at that price. ByteDance has ordered roughly 100,000 units—with an unspecified split between H800 and A100 stock. Despite the development of competing HPC products within China, it seems that the nation's top-flight technology companies are heading directly to NVIDIA to acquire the best-of-the-best and highly mature AI processing hardware.

Dead Cells Hits Milestone of 10 Million Unit Sales

The developers of the indie hit roguelite Dead Cells - Evil Empire and Motion Twin - announced today that the game has sold more than 10 million copies in the six years since its initial Early Access launch on Steam in 2017. The consecutive launch of the 1.0 version on PC & consoles in 2018, a whopping 34 free updates and later launches on mobile have all helped to drive long-tail success in all major global territories, pushing the game into rarely charted sales territory for an independent title.

Dead Cells' amazing list of free updates include chunky content additions that have provided new ways for fans to play the game, numerous weapon & item additions & enhancements, extra levels, a host of enemies and large crossover events featuring popular characters from other high profile indie games such as Hotline Miami, Shovel Knight and more. Dead Cells' well-received four paid DLCs - including the groundbreaking recent Return to Castlevania DLC, which featured an unprecedented collaboration with Konami - have also continued to drive development on the title.

Diablo IV is Blizzard Entertainment's Fastest Selling Game of All Time

Diablo IV, the highly anticipated new installment of the iconic Diablo series, is now live. Already, it is Blizzard Entertainment's fastest-selling game of all time, with Blizzard's highest pre-launch unit sales ever on both console and PC. In the four days since early access started on June 1, Diablo IV has been played for 93 million hours, or over 10,000 years - the equivalent playing 24 hours a day since the beginning of human civilization. Diablo IV features cross-platform play and cross-progression on Windows PC, Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, plus up to four player co-op, including two player couch co-op on consoles.

"This is a moment years in the making for the Diablo IV team," said Rod Fergusson, general manager of Diablo. "We're extremely proud to offer players the richest story ever told in a Diablo game. Players have a range of choices, including personal character customization, equipping personalized skills for battling horrific demons, or collecting Legendary loot to support your playstyle while discovering new ones. Since the game was first announced in 2019, the support from millions of players around the world drove us toward this release of our dark vision of Sanctuary. Hail Lilith, Blessed Mother."

Age of Wonders 4 Director Hints that Extra Content is Arriving Soon

Welcome to the first Age of Wonders 4 development diary since release. My name is Lennart Sas game director / studio manager at Triumph. Today we'll be reflecting on the launch, the reception and we are going to be looking forward to the big Dragon Dawn DLC and specifically the free Wyvern Update that accompanies it.

Reflecting on the Launch
Wow! What a launch. For us the Age of Wonders 4 launch has been a dream: both a critical and commercial success. Paradox put out a press release the game is the fastest selling in the series; selling 250,000 units by day four of release. We are very grateful to all the people making this possible. The launch has been a rollercoaster in other ways too of course; some may have seen the user reviews directly after release. This was primarily caused by people not being able to launch the game after purchasing. This was unfortunate and we started investigating and preparing a hot fix which alleviated some of the issue.

The Legend of Zelda: Tears of the Kingdom - 10 Million Units Sold in Three Days

Nintendo has proudly announced that the latest entry in its long running Legend of Zelda series (dating back to 1986) has already hit remarkable sales figures only a few days post the official launch date - Friday May 12. Yesterday's tweet from the company's North American branch stated: "The Legend of Zelda: Tears of the Kingdom has sold over 10 million copies worldwide in its first three days, becoming the fastest-selling game in the history of the Legend of Zelda series. Thanks to those already enjoying Link's latest adventure!" Nintendo has also revealed that their exclusive open world adventure was the fastest-selling game in Europe for the Switch platform. Various news outlets have also pointed out that Tears of the Kingdom is now the fastest-selling Nintendo game (on any system) in the EU trading region.

The preceding game - Breath of the Wild - was released on both Nintendo Switch and Wii U consoles back in 2017, and has since amassed close to a total of 30 million unit sales (referring to Statista data). According to a report published by GamesIndustry.biz Tears of the Kingdom has become 2023's biggest physical video-game launch in the United Kingdom. BBC UK News reached Piers Harding-Rolls (Research Director at Ampere Analysis) for comment - he said: "The huge opening sales of the latest Zelda places it amongst the biggest paid-for games ever released...With estimated gross sales of well over $600 million (£480 million), this title is comparable to some of the best-ever launches but falls a little short of the very biggest - for example, Grand Theft Auto V delivered over $1 billion in sales in its three-day launch window...Zelda has always been a beloved franchise for Nintendo fans but the success of the Switch console and the reinvention of the franchise into an open-world experience has transformed its appeal."

Bandai Namco Declares 20.5 Million Elden Ring Unit Sales

A recent Bandai Namco investor report has indicated that FromSoftware's hugely popular action action role-player has sold a total of 20.5 million units, which is highly impressive when you consider that the game launched last February. The publisher and developer's preceding Dark Souls series, as a whole, was reported to have sold 27 million copies in total by mid-2020. Bandai Namco states that uptake of its recently released games titles have not met company expectations, but FromSoftware's smash hit seems to be picking up the slack: "Repeat sales of existing titles such as Elden Ring were strong, especially overseas, worldwide sales reaching 20.5 million. New worldwide titles got off to slow starts, but smaller more medium-sized products moved steadily."

The report suggests that interest in Elden Ring is expected to dip: "We expect a pullback in repeat Elden Ring sales, which made a particularly large contribution to this previous year." The Elden Ring twitter account boasted about hitting the 20 million sales mark back in February 2023, so it can be assumed that a mere 500,000 units have been sold in the interim period between then and this month's investor report. Bandai Namco's document states that an Elden Ring DLC/expansion is in the works, but no further details are provided about the content or release time frame.

Respawn Entertainment CEO Would Like to Revisit Titanfall Series

Respawn Entertainment boss Vince Zampella has been engaged in press duties for the Star Wars Jedi: Survivor marketing cycle this week, and is likely having to field questions about the sci-fi action adventure's poor technical performance on PC and consoles alike. In an interview conducted by Barron's Magazine a few days ago, Zampella was probably relieved to have the focus shift to a happier topic - the Titanfall franchise. He seemed to be quite open to the prospect of making a third game: "I hate to say yes, then people latch onto that, and then skewer you when it doesn't come. But I would love to see it happen is the real answer." His studio was founded in order to develop the (multiplayer only) first-person shooter Titanfall (2014), a platform exclusive on PC/Origin and Xbox One. Prior to starting Respawn Entertainment in 2010, Zampella and colleague Jason West were lead designers on the mainline Call of Duty series at Infinity Ward/Activision.

A sequel to the original Titanfall arrived in late 2016 to rave reviews from the press and hardcore fans of the series - the inclusion of a single player campaign was considered to be a highlight - this story campaign borrowed gameplay ideas (to the surprise of many) from Valve's Half Life series, and added time traveling elements to an already mind-bending mobility system. In an unfortunate move for Zampella and Respawn, publisher Electronic Arts decided to launch Titanfall 2 during a very busy release window - the main competition at the time being Activision's Call of Duty: Infinite Warfare and (EA's own) Battlefield 1. A mainstream crowd proceeded to ignore the Titanfall sequel thanks to poor marketing on EA's part and a crowded games market - sales figures were underwhelming, even with a PS4 version, and the game was heavily discounted within a couple of months of release. Respawn moved on to create a spin-off multiplayer shooter - the smash hit free-to-play battle royale Apex Legends, and the Star Wars Jedi series.

Nier: Automata Sold 7.5 Million Copies, Creator Evasive Over Possible Sequel

The official NieR Series Twitter account declared a sales milestone this week, and showed a great appreciation for its fanbase: "You'll be delighted to hear more than 7.5 million copies of NieR: Automata have been sold or shipped to date. Thank you for your love and support!" PlatinumGames' action role-playing game has accumulated very decent numbers over a six year period - NieR: Automata first arrived on PlayStation 4 and PC back in March of 2017. Thanks to highly favorable reviews from the computer game press, and word of mouth spread throughout the gaming community, the unlikely spin-off (from the Drakengard series) has become an enduring classic. It also helps that NieR: Automata broke free from being a PS4 and PC timed exclusive, and later on found its way onto the Xbox One and Nintendo Switch.

It is probably safe to assume that NieR: Automata has made a return on its production budget, so talk naturally turns to the prospects of a hypothetical third entry in the series. PlatinumGames and the game's creator, Yoko Taro, have remained very tight-lipped about a possible continuation. The normally eccentric video game director took a more straightforward approach when sharing good news about his game's healthy sales figures: "It seems that 7.5 million copies have been sold. It's so awesome that it makes me dizzy. I can't exceed this number for the rest of my life…I can only thank everyone who supported me!" Taro has taken a more evasive stance when dealing with questions regarding a third Nier title.

SSD Market Predicted to Reach $67 Billion by 2028, Short Term Numbers Less Encouraging

Analyst firm Yole Group has predicted that SSD sales revenues will grow to $67 billion in the year 2028, generated by 472 million unit sales - indicating a very healthy outlook in the long term. However, their predictions for market performance in 2023 appear to be less cheerful for manufacturers of NAND flash memory. The SSD market dynamic was positive in 2021 and the starting months of 2022, but demand has dropped sharply since then due to a number of factors including global inflation, geopolitical tensions, and inventory digestion at electronics manufacturers. Sales revenues in 2022 totaled $29 billion (352 million units), down from $34 billion (400 million units) in 2021 - demonstrating a 14% year-to-year decline.

The continued weakening of global demand in 2023 will have an effect on SSD sales revenues, and the Yole Group has foreseen troublesome outcomes for manufacturers. The average selling price of NAND memory and solid-state drive units has been on the decline in the recent quarters, caused by sluggish demand and a surplus of stock. Despite the grim outlook in the short term, the research body is predicting a compounded annual growth rate (CAGR) of about 15% between 2022 and 2028 for the overall size of the SSD market.

Cyberpunk 2077 Experiences Sales Boost, CD Projekt Rakes in Almost $222 Million in Revenue

CD Projekt has revealed that 2022 was its second-best year in terms of financial results - it cites an uptick in sales of action role-playing shooter Cyberpunk 2077 as the main reason behind the nice boost to its earnings - around $222 million in revenue, leading to about $80 million in net profit. The Cyberpunk intellectual property has expanded beyond the scope of the video games format and onto the small screen - evidently a combination of the Netflix anime series adaptation and continued efforts into polishing and expanding the game has spread a positive word of mouth. The company states: "In 2022 CD PROJEKT RED carried out intensive work on Cyberpunk 2077, which resulted in successive updates and the next-gen console edition of the game. An important event was the well-received Netflix premiere of Cyberpunk: Edgerunners. It attracted many new players to the game, and convinced many others to revisit Night City."

Adam Kiciński, CEO of CD PROJEKT was buoyed by these results and set expectations for continuations in both fields in the future: "The popularity of the series and the positive reception of the update, released a week before the premiere, had a notable effect on Cyberpunk sales and general sentiment around the game, as evidenced by gamers' reviews. This is a clear sign that deeper involvement in our franchises and expanding their reach is the right way to go. Another important event supporting the Cyberpunk franchise will be the release of Phantom Liberty - a large expansion scheduled for this year."

Sony PlayStation VR2 Suffers First Month Low Unit Sales, Price Cut Predicted

Industry analysts have been busy with reviews of the PlayStation VR2 headset's launch sales figures, and have concluded that the numbers are a big disappointment according to findings published in a Bloomberg article. The research firm IDC is predicting that the PS VR2 is unlikely to break above 270,000 unit sales - timed from its launch this year on February 22 to the end of March. This is a substantial shortfall when lined up against the expected sales figures - Sony was reported to have an estimate of 2 million units sold going into the next financial year, but it was cutback to 1.5 million in the recent past. Francisco Jeronimo, IDC's Vice President of data and analytics cites a number of factors for the sluggish start: "Consumers around the world are facing rising costs of living, rising interest rates and rising layoffs - VR headsets are not top of mind for most consumers under the current economic climate."

Gamers were surprised by the higher than expected pricing for the PlayStation VR2 headset - at an MSRP of $550 it exceeds the asking price of the PlayStation 5 - and the home console is a necessary component in hosting the VR2's functionality. The virtual reality device has been a critical darling, although reviewers have been quick to question the price tag. It has been praised for an impressive specification and feature set, which includes dual 2,000 x 2,040 OLED displays, class leading eye-tracking tech and innovative Move wand controllers. The analysts share similar views about the high MSRP - Jeronimo predicts that Sony will need to take drastic action in order to right its sales ship: "I suspect a price cut on the PS VR2 will be needed to avoid a complete disaster of their new product." A price cut would perhaps appeal to a more mainstream buyer, coupled with the PlayStation VR2 being part of an ultra familiar gaming brand, but VR headset manufacturers as a whole are experiencing a slowdown in sales. Gamers were slow to adopt the first iteration of Sony's virtual headset, and that pattern appears to be repeating for the new model.

Assetto Corsa Sequel in Active Development, Financial Report Indicates Spring 2024 Launch Window

According to details fished out of an extensive Digital Bros. 2022-2023 financial report, Assetto Corsa 2 is set for a Spring 2024 launch. Developer Kunos Simulazioni and publisher 505 Games confirmed back in 2021 that the long running Assetto Corsa racing-sim series would be receiving sequel treatment. It seems that the owners of the publishing and development groups are keen to capitalize on Assetto Corsa-series sales figures reaching 28 million copies, as of late December 2022, which generated $112 million in revenue.

Fans of Assetto Corsa will be eagerly anticipating the release window of March to June 2024 - the previous entry in the series, Competizione, was not intended as a full sequel when it launched in 2018, via an early-access program. Content updates have been frequent and appreciated by the fan base, but with the power of PC and console hardware increasing over the past half decade, expectations of graphical fidelity have changed for racing simulators.

Sony CFO Boasts About $5 Billion Budget, Expects PS5 Hardware Sales to Top 60 Million Units

Sony executive deputy president and CFO Hiroki Totoki made a number of declarations at the Morgan Stanley Technology, Media & Telecom Conference that took place on March 6, 2023. Totoki-san outlined corporate strategies for the Japanese technology and entertainment giant. During a discussion about Sony Group Corporation's investment budgets, he stated that 700 billion Yen has been allocated to spend strategically across several company divisions in 2023, this converts to just over 5 billion US dollars. This represents the remainder of a 2 trillion Yen budget that was announced back in 2021, as a three year long strategic investment plan.

Forspoken is a Sales Flop, Square Enix Cites "Challenging" Critical Reaction, Dev Studio Being Disbanded

According to a Square Enix Outline of Results Briefing from February 2023, Forspoken sales numbers are lower than anticipated. Square Enix company president Yosuke Matsuda stated: "Reviews of "FORSPOKEN," which we released on January 24, 2023, have been challenging. However, the game has also received positive feedback on its action features, including its parkour and combat capabilities, so it has yielded results that will lead to improvement of our development capabilities of other games in the future. That said, its sales have been lackluster, and while the performance of new titles with February and March release dates will be the ultimate determinant, we see considerable downside risk to our FY2023/3 earnings."

AMD Ryzen 7 5700G and Ryzen 5 5600G Already Outselling 5800X and 5600X on Mindfactory

German online retailer Mindfactory may not be as big as Amazon, but it puts out its sales figures of PC hardware components, that often get picked up by the tech-press as a sample size. While using its data as a yardstick for AMD outselling Intel in the DIY market is debatable, sales of individual AMD or Intel products provide valuable insights to what consumers are after these days. Apparently, the recently launched Ryzen 7 5700G and Ryzen 5 5600G APUs are already outselling the Ryzen 7 5800X and Ryzen 5 5600X, respectively, for the week of 2nd August running.

AMD designed the Ryzen 7 5700G to succeed the popular Ryzen 7 3700X, and the 5600G to succeed the best-selling Ryzen 5 3600, which explains the absence of "Ryzen 7 5700X" or "Ryzen 5 5600," at least in the DIY market. It's little surprise then, that just as the 3700X outsold the 3800X, Mindfactory bagged orders for 820 units of 5700G, as opposed to 610 units of the 5800X; and 900 units of the 5600G, compared to 680 units of the 5600X. It's interesting to note that the 5700G even outsold the 5600X. The 5700G and 5600G are based on the 7 nm "Cezanne" silicon, which packs up to 8 "Zen 3" cores, and an iGPU with up to 512 stream processors. Unlike "Vermeer," Cezanne is a monolithic die.

Leading German Retailer Sees AMD Ryzen Outsell Intel Core Processors

Processor sales numbers of leading German retailer Mindfactory.de show AMD Ryzen processors to be outselling Intel processors for the first time in over a decade. German and EU DIY PC buyers seem to have developed a taste for AMD Ryzen processors, which is reflecting in Mindfactory's sales figures. Since March 2017, when AMD launched its Ryzen 7 series, AMD processor sales have seen a steady growth from 28% (vs. 72% of Intel), to a stunning 56% by the end of August 2017. Mindfactory's sales is a test case of AMD's growth in the DIY processor market, which forced Intel to rush in its Core X family, and its 8th generation Core processor family, which could be out in Q3-2017.

Ryzen 5 1600 appears to be the most popular AMD choice among Mindfactory's customers, as the 6-core/12-thread processor strikes a price-performance sweet-spot at 198€. The chip is outselling the similarly-priced Core i5-7500 by two times, and the i5-7600K by three times. The 8-core/16-thread Ryzen 7 1700 is the second most popular AMD Ryzen part, priced at 288€. From the Intel camp, the Core i7-7700K still commands the single biggest chunk of Mindfactory's CPU sales. As expected, the Ryzen 7 1700X outsells the 1800X by five times. Also, the Ryzen Threadripper 1950X is outselling the Core i9-7900X by over three times. Find more interesting data in the beautifully drawn graphs by Redditor "Type-21."

APUs Make Up Nearly 75% of AMD's Processor Sales

Despite losing in market share to Intel, AMD has reason to cheer as its APU gambit is beginning to pay off. According to the latest architecture- and core count-specific sales figures for AMD given out by Mercury Research detailing Q3-2013 in context of two preceding quarters, APUs make for nearly 75% of AMD's processor sales, and the company's recently-launched "Trinity" line of desktop and mobile APUs are off to a flying start.

The most popular chips in AMD's stable are its "Bobcat" Zacate series low-power APUs, which are being built into entry-level computing devices such as netbooks, nettops, and all-in-one desktops. The chips make up 39 percent of AMD's sales in Q3, followed by another APU line, the A-Series "Trinity", which is available in desktop and mobile variants, offers a combination of a fast integrated graphics processor with up to four CPU cores, and makes up 26.1 percent of AMD's sales. AMD's A-Series "Llano" can still be bought in the market, and makes up 7.4 percent of AMD's sales in Q3.

Diablo 3 Tops Sales Charts for May

The games market went to Hell in May. Diablo III topping retail software sales for the month, according to the latest sales figures from NPD, and helped fuel a resurgence in the PC games space. Other top performers included Max Payne 3, which launched the same day as Diablo III, as well as Sniper Elite V2 and Tom Clancy's Ghost Recon: Future Soldier.
While action titles continued their dominance of the top 10, 2K Sports' NBA 2K12 held the fifth spot for the second straight week. Blizzard continued to show its impact in the PC market with Diablo III at number 1, the first time since July 2010 that a PC-only title has accomplished that feat. The game that did it in 2010? StarCraft 2, another Blizzard mainstay.

Total video game sales continued to shrink, down 28 percent from last year. However, the PC market jumped 230 percent from the same time last year to $80 million, fueled by Diablo III sales. The overall spend in May, including digital sales and microtransactions was estimated to be $1.17 billion.

Christmas Special: The PC Technology of 2011

Welcome to the TechPowerUp 2011 PC technology Christmas special. We hope that you will enjoy reading it while tucking into your turkey, Christmas presents and a little too much wine... In this article, we go through the technology of 2011 that has had the most significance, the most impact and was generally the most talked about. It's not necessarily the best tech of 2011 which is the most significant though, since lemons can be just as significant as the ground-breakers in how they fail to deliver - and the backlash that goes with it.

January: Intel Sandy Bridge i5 & i7

Released on January 9th, the new Intel Core i5 & i7 processors were based on Intel's second generation Core architecture built on a 32 nm production process (HEXUS review). They included an IGP (Integrated Graphics Processor) physically on the same piece of silicon along with HyperThreading. These new dual and quad core processors soundly beat all previous generations of Intel processors in terms of processing performance, heat, power use, features and left AMD in the dust. Therefore, Intel badly needed some competition from AMD and unless you have been living under a rock, you will know how that turned out in October with the launch of Bulldozer. Sandy Bridge was a sound win and is generally considered to be the only architecture worth considering at this point. The i5-2500K is currently at the sweet spot of price/performance. It comes at a stock speed of 3.3 GHz, but typically overclocks to an amazing 4.5 - 5 GHz with a decent air cooler and without too much difficulty in getting there. Models in the budget i3 range were released at various times later. See this Wikipedia article for details.
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