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Microïds Showcases Flashback 2's Jungle Environment

Publisher Microïds, Microïds Studios Lyon/Paris and Paul Cuisset are happy to unveil a new trailer for Flashback 2, revealing an iconic and familiar environment for all fans of the franchise: the artificial Jungle of Titan! Dive into a captivating modern adventure where the story is constantly reinvented. In the dense jungle of Titan, Conrad B. Hart faces an environment that is both familiar and strangely new.

Take on a fierce enemy and his minions as you discover the wonderful vegetation and fantastic origins of this complex ecosystem. Whether you're a long-time fan or discovering this deep universe for the first time, prepare yourself for a unique experience combining action, combat, platforming, encounters and exploration. Will the Jungle of Titan be your grave or your shelter? Flashback 2 will be available November 16th, 2023 both in digital and retail versions for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC and Nintendo Switch.

Alan Wake 2 Will be a Digital-Only Release, Gives Remedy More Time for "Polish"

Remedy Entertainment announced last month, via a FAQ, that it plans to keep Alan Wake 2 exclusive to digital platforms for an October 17 (this year) release, with no consideration given to customers demanding physical copies. Eurogamer questioned the game's creative director Sam Lake, and director Kyle Rowley at Summer Games Fest (earlier this month)—the site's reporter demanded a more detailed explanation regarding the long-anticipated sequel's eschewing of physical media. Lake responded first: "Yeah, it is digital only, and kind of coming to this idea, both from Remedy and Epic's perspective, that's our current thinking. It just felt it makes sense for this, and the timing felt right." His colleague, Rowley added further insight: "As creatives obviously, by going digital-only it does allow us more time to polish the game. Like, a significant number of weeks actually. Because otherwise, the game that goes on the disc, obviously it has to be playable without a patch. We didn't want to release something that we weren't proud of basically, and that we didn't want players to play. So hopefully this way we can give you a better version of the game."

The gaming community has debated at length about the temporary nature of digital releases—termination of online services and changes in ownership rights have resulted in certain titles becoming completely inaccessible to players/fans. Preservationists have fought hard for the continued release of physical media, but some publishers have resorted to bundling a download code in a disc-less retail box. Remedy Entertainment's FAQ proposes that digital platforms provide a more cost effective option for customers: "There are many reasons for this. For one, a large number of players have shifted to digital only. You can buy a Sony PlayStation 5 without a disc drive and Microsoft's Xbox Series S is a digital only console. It is not uncommon to release modern games as digital-only...Secondly, not releasing a disc helps keep the price of the game at $59.99 / €59.99 and the PC version at $49.99 / €49.99...Finally, we did not want to ship a disc product and have it require a download for the game - we do not think this would make for a great experience either."

Quake II Remastered Outed by South Korean Ratings Board

Gematsu - a Japanese news site - has discovered that the Game Rating and Administration Committee of Korea uploaded its rating of an announced remake of Quake II (1997) on May 31—apparently "not suitable" for youths. This could repeat a pattern from 2021, where the same committee registered the original Quake's remastered version prior to an official unveiling at that year's livestreamed QuakeCon event.

QuakeCon 2023 is heading back to its roots—with a return to an in-person format "at the Gaylord Texan Resort & Convention Center in Grapevine, Texas from Thursday, August 10 through Sunday, August 13." It is quite possible that Quake II Remastered will get an unveiling at the late summer convention. It will be interesting to see how the upcoming remaster will sit beside the existing RTX version—the South Korean rating info mentions new online multiplayer options, 4K resolution plus widescreen support, as well as support for community modification.

Marvel's Spider-Man 2 Launches October 20, Exclusively on PlayStation 5

Everyone at Insomniac Games is thrilled to announce that Marvel's Spider-Man 2 will launch on Friday, October 20th, 2023, only on PlayStation 5. After the amazing fan reception for Marvel's Spider-Man in 2018 and Marvel's Spider-Man: Miles Morales in 2020, the team has worked tirelessly over the past few years to make this third installment in the franchise the sequel you have been waiting for. Built from the ground up for PlayStation 5 console, Marvel's Spider-Man 2 will unlock the power of the console with better visuals, faster web swinging (and web wings!), 3D Audio, and near-instant character switching. We speak for all our collaborators and friends at PlayStation and Marvel Games, when we say that we cannot wait for you to get your hands on this incredible single-player open-world experience.

In Marvel's Spider-Man 2, players will get to experience Marvel's New York as both Peter Parker and Miles Morales. As you saw in the PlayStation Showcase last month - the main storyline of the game will have you take control of both Spider-Men at different points of the campaign. In the open world, you will be able to switch nearly instantly between them as you explore Manhattan, Queens, and Brooklyn. Both Spider-Men have stories and missions in the world exclusive to each of them.

Path of Exile 2 Teased at Summer Game Fest 2023

If you were watching the Summer Game Fest today, you may have seen our short Ngamakanui teaser for Path of Exile 2! If you missed it, you can check it out below. At ExileCon, we (Grinding Gears Games) will reveal everything there is to know about Path of Exile 2 - including its beta launch date! We'll also be showcasing Path of Exile: Mobile and the 3.22 expansion for Path of Exile 1 at this event.

ExileCon takes place on Jul 28, 2023, or the 28th and 29th of July PDT. You can watch online or attend in person. In the meantime, find out more at pathofexile2.com, where you can also sign up for reminders to get all the latest updates.

Warhammer 40,000: Space Marine 2 Gameplay Demonstrated at Skulls Showcase

Following Games Workshop's Skulls Showcase earlier today, Focus Entertainment and Saber Interactive are thrilled to showcase brand new glimpses of gameplay for their upcoming action-packed blockbuster Warhammer 40,000: Space Marine 2, coming soon to PlayStation 5, Xbox Series X|S and PC. Hosted by Warhammer 40,000: Boltgun's lead actor and Warhammer superfan Rahul Kohli, the event has given players their very first look at the Tyranid onslaught they will be facing at release. Watch today's video (below) and discover it for yourself!

Play as the greatest warriors of the Imperium
Embody a Space Marine of the Ultramarines Chapter, a superhuman warrior who protects humanity from untold horrors, in brutally efficient third-person action powered by the distinctively fast and fluid gameplay experience from best-in-class studio Saber Interactive, the team and engine behind World War Z.

Nintendo Spent a Year Polishing The Legend of Zelda: Tears of the Kingdom

Nintendo famously announced last March that its much anticipated sequel to The Legend of Zelda: Breath of the Wild was getting delayed to May 2023. The Japanese developer offered a profuse apology - fans were expecting Tears of the Kingdom to arrive at some point in 2022, but the EPD Production Group (No. 3) ultimately required some extra months to finalize their intended vision. The game's producer, Eiji Aonuma, was tasked with delivering the bad news back then - he has now admitted that his blockbuster open world adventure was essentially feature complete at the time. In an expansive interview conducted by the Washington Post this week, Aonuma-san says that the launch was postponed in order "to make sure that everything in the game was 100 percent to our standards."

The discussion turns to the game's very involved (possibly Havok-derived) physics engine - said to be more complex than examples running within the most expensive AAA titles on higher-powered console platforms (PlayStation 5 is cited as an example). Aonuma indicates that his team worked hard on the object manipulation system, and he hopes that it inspires players to become more creative with problem solving outside of Nintendo's environment: "I would really be happy if our game encourages imaginative thinking in people, and that they could carry that into their real lives."

Nightdive Studios Releases System Shock 2: Enhanced Edition First Look Trailer

System Shock 2: Enhanced Edition was created with the goal of reverse engineering the original code to port SS2 (1999) to the KEX Engine and made available on next-generation consoles for the first time. Nightdive Studios has also partnered with the systemshock.org community to integrate all the best mods and updates. All cinematics, textures, characters and weapon models have been updated, and the Co-Op Multiplayer has been overhauled to create a seamless experience.

"Remember, it is my will that guided you here. It is my will that gave you your cybernetic implants, the only beauty in that meat you call a body. If you value that meat... you will do as I tell you." The cult classic sci-fi horror FPS-RPG has returned...

Respawn Entertainment CEO Would Like to Revisit Titanfall Series

Respawn Entertainment boss Vince Zampella has been engaged in press duties for the Star Wars Jedi: Survivor marketing cycle this week, and is likely having to field questions about the sci-fi action adventure's poor technical performance on PC and consoles alike. In an interview conducted by Barron's Magazine a few days ago, Zampella was probably relieved to have the focus shift to a happier topic - the Titanfall franchise. He seemed to be quite open to the prospect of making a third game: "I hate to say yes, then people latch onto that, and then skewer you when it doesn't come. But I would love to see it happen is the real answer." His studio was founded in order to develop the (multiplayer only) first-person shooter Titanfall (2014), a platform exclusive on PC/Origin and Xbox One. Prior to starting Respawn Entertainment in 2010, Zampella and colleague Jason West were lead designers on the mainline Call of Duty series at Infinity Ward/Activision.

A sequel to the original Titanfall arrived in late 2016 to rave reviews from the press and hardcore fans of the series - the inclusion of a single player campaign was considered to be a highlight - this story campaign borrowed gameplay ideas (to the surprise of many) from Valve's Half Life series, and added time traveling elements to an already mind-bending mobility system. In an unfortunate move for Zampella and Respawn, publisher Electronic Arts decided to launch Titanfall 2 during a very busy release window - the main competition at the time being Activision's Call of Duty: Infinite Warfare and (EA's own) Battlefield 1. A mainstream crowd proceeded to ignore the Titanfall sequel thanks to poor marketing on EA's part and a crowded games market - sales figures were underwhelming, even with a PS4 version, and the game was heavily discounted within a couple of months of release. Respawn moved on to create a spin-off multiplayer shooter - the smash hit free-to-play battle royale Apex Legends, and the Star Wars Jedi series.

Nier: Automata Sold 7.5 Million Copies, Creator Evasive Over Possible Sequel

The official NieR Series Twitter account declared a sales milestone this week, and showed a great appreciation for its fanbase: "You'll be delighted to hear more than 7.5 million copies of NieR: Automata have been sold or shipped to date. Thank you for your love and support!" PlatinumGames' action role-playing game has accumulated very decent numbers over a six year period - NieR: Automata first arrived on PlayStation 4 and PC back in March of 2017. Thanks to highly favorable reviews from the computer game press, and word of mouth spread throughout the gaming community, the unlikely spin-off (from the Drakengard series) has become an enduring classic. It also helps that NieR: Automata broke free from being a PS4 and PC timed exclusive, and later on found its way onto the Xbox One and Nintendo Switch.

It is probably safe to assume that NieR: Automata has made a return on its production budget, so talk naturally turns to the prospects of a hypothetical third entry in the series. PlatinumGames and the game's creator, Yoko Taro, have remained very tight-lipped about a possible continuation. The normally eccentric video game director took a more straightforward approach when sharing good news about his game's healthy sales figures: "It seems that 7.5 million copies have been sold. It's so awesome that it makes me dizzy. I can't exceed this number for the rest of my life…I can only thank everyone who supported me!" Taro has taken a more evasive stance when dealing with questions regarding a third Nier title.

Horizon Forbidden West Sequel Confirmed by Leadership at Guerrilla Games Studio

A very plain reading statement was released by the management team at Guerrilla Games Studio this morning, and within the weeds of pivotal reorganization talk an intriguing tidbit has been found. This information points to the Amsterdam powerhouse video game developer working on a new entry in its Horizon series: "We have full confidence in our new leadership as they steer Guerrilla towards a bright future, expanding the world of Horizon with Aloy's next adventure and our exciting online project. Michiel van der Leeuw (Technical Director) will be focusing on the future technology and strategy for the Decima engine." It is presently unclear whether there is any crossover between the next Horizon game and hinted interweb-based multiplayer project.

This is not a major surprise given that the Dutch studio has done well for itself with previous Horizon games - both in terms of financial success and critical perception, although older PlayStation fans have been clamoring for a new entry in the Killzone series. The Burning Shores expansion campaign for Horizon Forbidden West was released last week, and the development is seemingly set for something new (beyond converting the title to a PC platform). The Sony-owned development studio is undergoing a change in management, and today's company statement details a shift around at the executive level.

Teslagrad 2 & Teslagrad Remastered Get Dual Launch at Indie World Event, Both Out Now on PC and Consoles

Greetings brave Teslamancers. After years of work, sweat, caffeine and plenty of fond memories, we're finally able to say that Teslagrad 2 is available for play! Come, discover Wyrmheim. Uncover its secrets, meet the locals and embark on your brand-new adventure! Challenges and secrets abound, but we're sure you'll face them with the boldness and gusto of a true Teslamancer! Now, there are so many we would like to give thanks to. Family and friends that have kept us safe and sane through the bad times, as well as the good. And, of course, a HUGE thank you to YOU. The Fans.

For your patience, passion and support. Your continued excitement has kept us going and striving towards ever-great heights. Looking back at what we've been able to build, we're thrilled to finally have you experience it as well, and join us at the top of the Tower! We've kept you for long enough. Strap on your boots, and face the world of Teslagrad once again. Let us know what you discover. Regards, Your Rain Games and Modus Games teams.

Netflix Sets July Launch for Oxenfree II: Lost Signals

It's time to tune into the next chapter. OXENFREE II: Lost Signals will launch July 12, 2023! Make sure it's on your wishlist so you can be among the first to play. This game has been a labor of love and we've been fueled by the passion of our community. We're counting down the days until you have the game in your hands. We cannot wait for you to finally meet Riley and make life altering choices while overcoming supernatural challenges that threaten to destroy her future.

Five years after the events of OXENFREE, Riley returns to her hometown of Camena to investigate mysterious radio signals. What she finds is more than she bargained for. In the small coastal town, unnaturally occurring electromagnetic waves are suddenly causing interference with electrical and radio equipment. Reluctantly, Riley Poverly, an environmental researcher, returns to her hometown to investigate the mystery. As you go on this journey with Riley, you'll shape every step of the story through your choices. How you choose to deal with the supernatural events at hand will forever alter the future.

Blasphemous 2 Revealed During Indie World Showcase, Souls-Like 2D Platformer Arrives on PC and Consoles This Summer

The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle one and for all. The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.

Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets. Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came. Taking them down won't be easy, but with Blasphemous 2 offering more chances to customize and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp. Ultimately, only one thing is certain… Penance Never Ends

Remnant 2 Handler Class With Canine Friend Gets More Airtime in Latest Trailer

In Remnant 2, the Handler and their loyal companion work together to take down the toughest enemies. Venturing into the apocalypse alone can be daunting, so bringing a friend is always a good idea. Introducing: The Handler Archetype. Venturing into the apocalypse alone can be daunting, so bringing a friend is always a good idea.

Unimaginable Worlds. Unrelenting Odds. Remnant 2 is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity's extinction.

The Legend of Zelda: Tears of the Kingdom Gets Final Pre-Launch Trailer

Nintendo fans have been counting down to today's third trailer for the upcoming The Legend of Zelda: Tears of the Kingdom open world adventure blockbuster. The fan base tuned in this afternoon, with great anticipation and excitement, to the final pre-launch video preview. The game's producer - Eiji Aonuma - hinted that more was to come after last month's extensive gameplay demonstration, and Nintendo's marketing push has seemingly delivered on that promise.

The older trailers and press material have, some may say deliberately, kept major details to a minimum - Nintendo has become quite adept at controlling product hype levels in the Switch console's lifetime. Today's reveal smashed the doors wide open with major story beats, key allies plus foes, airborne shenanigans, a variety of combat scenarios, new environments and locations, as well as sharing a surprising dose of dialogue and interactions from Zelda herself. Team N has perhaps justified the increased asking price for Tears of the Kingdom - coming in at $10 more when compared to its predecessor - Breath of the Wild.

Half-Life: Alyx Mod Enables Full Campaign Experience Sans VR

Gaming communities have been engaged in discussions about Half-Life: Alyx being partly playable without a VR headset for the past month or two. The team behind the NoVR modification project has, as of late week, announced that the game's story experience - from start to finish - is totally VR free. This news should satisfy many excited fans who have been anticipating Half-Life: Alyx's campaign being displayed on the small/medium screen. Previous entries in the long running Half Life series have always been two-dimensional traditional monitor affairs.

The GB_2 Development Team cheerfully introduces its latest iteration of NoVR: "This is our biggest update yet and we have no plans on slowing down! With thousands playing Half-Life: Alyx NoVR we are happy to announce our largest update yet! As the titles state the entire game can now be played from start to finish, with the Gravity Gloves fully implemented along with combine fabricators providing weapon upgrades. Also since we are now updating the final parts of the game there may be spoilers! We will do our best to not spoil anything while ensuring we communicate these late game areas have been updated along with their gameplay mechanics."

EA Rejects Alice in Wonderland Threequel, Development on Asylum Ceases

American McGee has been busy (since 2017) with the pre-production phase of his proposed follow up to 2011's Alice: Madness Returns. The third game in the series was going to be called Alice: Asylum, but after recent interactions with Electronic Arts McGee has admitted that: "Alice had a good run but the dream is over." McGee and a team of collaborators (artists, writers, designers, modelers and producers) have contributed to a massive Alice: Asylum Design Bible, and it was hoped that after many years of negotiations with EA, that the large chunk of presentation material would provide enough motivation for the publisher to sign up for a push into full development. The Alice: Asylum Design Bible was financed via fan contributions, through the Patreon crowd funding platform.

The publisher has decided to not finance the Asylum project, and will pursue other routes with the Alice intellectual property. McGee provided an update on the game's Patreon page: "After several weeks of review, EA has come back with a response regarding funding and/or licensing for Alice: Asylum. On the question of funding, they have ultimately decided to pass on the project based on an internal analysis of the IP, market conditions, and details of the production proposal. On the question of licensing, they replied that "Alice" is an important part of EA's overall game catalog, and selling or licensing it isn't something they're prepared to do right now."

Everspace 2 Version 1.0 Out Now on PC, Rockfish Games Releases Launch Trailer

EVERSPACE 2 1.0 Launches Today! - Pilots, brace for impact! Launch day is here! After more than five years of development, with over two years in Early Access, v1.0 is finally ready to download on Steam, GOG, and the Microsoft Windows Store! What a ride it's been… and we're not done yet! More on that below! We've put together an absolutely amazing EVERSPACE 2 PC Launch Trailer. Longtime EVERSPACE 2 players may spot new scenes in already-seen areas. Let's see if you catch them all.

With 1.0, we're adding the final chapter of the campaign, which lets you explore the new star system Khione, unlock tier 4 ships, find the best trading deals for commodities, and face new bosses, plus a whole host of other neat additions. But before you start a new game (strongly recommended) and delve in, let's stop for a moment and take a look back at the very beginning to appreciate just what an insane journey we've been together on. You can read the history behind the game here.

Legend of Zelda: Tears of the Kingdom Previewed in Gameplay Demonstration, Development Cycle is Complete

Nintendo is ramping up publicity efforts for its upcoming sequel to Breath of the Wild, which was a ratings and sales smash upon launching in Spring 2017 for the Japanese company. Tears of the Kingdom is the latest addition in the long running Legend of Zelda series and is set for release on May 12. In a newly released video that clocks in at a generous 13 and a bit minutes in length, the game's producer Eiji Aonuma demonstrates multiple aspects of gameplay - including Link's new abilities, refined combat systems, weapon crafting, vehicle building via puzzle mechanics and the transition from sky to land areas.

Aonuma-san starts off the video presentation by announcing that the development cycle for Legend of Zelda: Tears of the Kingdom has been completed (reached gold status in industry terms). The game is due to launch internationally in mid-May, so it is encouraging that the development team is, allegedly, not tinkering under the hood until the very last minute. Tears of the Kingdom has been delayed since it was first teased at E3 2019 - development began in 2017 following the completion of its predecessor, Breath of the Wild. Nintendo initially announced an estimated release window in 2022, but presumably due to world changing events, the game was pushed back to Q2 2023.

Assetto Corsa Sequel in Active Development, Financial Report Indicates Spring 2024 Launch Window

According to details fished out of an extensive Digital Bros. 2022-2023 financial report, Assetto Corsa 2 is set for a Spring 2024 launch. Developer Kunos Simulazioni and publisher 505 Games confirmed back in 2021 that the long running Assetto Corsa racing-sim series would be receiving sequel treatment. It seems that the owners of the publishing and development groups are keen to capitalize on Assetto Corsa-series sales figures reaching 28 million copies, as of late December 2022, which generated $112 million in revenue.

Fans of Assetto Corsa will be eagerly anticipating the release window of March to June 2024 - the previous entry in the series, Competizione, was not intended as a full sequel when it launched in 2018, via an early-access program. Content updates have been frequent and appreciated by the fan base, but with the power of PC and console hardware increasing over the past half decade, expectations of graphical fidelity have changed for racing simulators.

Nintendo of America CEO Defends Breath of The Wild Sequel Price Hike

Nintendo of America CEO Doug Bowser granted a rare interview to Associated Press, presumably as part of promotional duties prior to the February 17 opening of its Super Nintendo World theme park at Universal Studios Hollywood. In an article published on March 13, AP News journalist Greg Keller threw in a surprise query about the $70 asking price for Nintendo's upcoming sequel to 2017's The Legend of Zelda: Breath of the Wild. Fan backlash to Nintendo of America's price hiking reached fever pitch earlier in 2023, and the company has not been very communicative with reasons for increasing the pricing of certain flagship Switch titles, until now.

Bowser's response was suitably neutral, but plenty can be read into it: "We look at what the game has to offer. I think fans will find this is an incredibly full, deeply immersive experience. The price point reflects the type of experience that fans can expect when it comes to playing this particular game. This isn't a price point that we'll necessarily have on all our titles. It's actually a fairly common pricing model either here or in Europe or other parts of the world, where the pricing may vary depending on the game itself." It is clear that he thinks that Tears of the Kingdom presents good value for money, given the standard of content being offered to the prospective player. It is possible that he is hinting that upcoming remakes of legacy Legend of Zelda games will be offered at sub-$70 prices. The recently released Metroid Prime Remastered debuted digitally at $39.99 on the Nintendo eShop, and physical copies have been sold for less at retailers.

First Patch for Kerbal Space Program 2 Due This Week

Kerbal Space Program 2's first patch is due to drop this week. Creative Director Nate Simpson, on March 10, announced a specific date: "As to the timing of Patch One... QA is thoroughly testing the build right now, and as soon as they give us a thumbs-up, we'll release it. Right now, our goal is to release that patch next Thursday (March 16th). Provided QA does not uncover any show-stopping bugs over the next few days, that date should hold."

He also highlighted the possibility of a slight delay to the patch, in the event of bugs being found before the official date of issue: "If they do run into something unexpected that needs to be fixed, that date will slip. We have done a fair amount of hand-wringing around whether we should announce the target date for this patch when there is a non-zero chance of a delay, but we know this topic is very important to you all, so we're doing our best to keep you all in the loop." He then mentions that another set of improvements are being worked on. "We've also already completed a nice queue of fixes to go into the second patch, but we'll talk more about that after we've got the first one out the door."
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