Saturday, March 3rd 2012
Valve Working On Its Own Gaming Hardware, the "Steam Box"
Valve is not short of competition in game development, publishing, or even providing digital distribution and DRM services of games made by various publishers, which went on to become an arm-shot for indie game developers. The next frontier for Valve backing up the potent open game distribution platform that Steam is, with a potent hardware platform, its very own gaming hardware platform.
The only difference here is that unlike Xbox, PlayStation or Wii, which are close-ended hardware platforms manufactured solely by the people behind them, that's Microsoft, Sony, and Nintendo, respectively, Valve's console will will be open-ended. The physical consoles will be made by various partners (just like NVIDIA GeForce is sold by various NVIDIA partners, such as EVGA, ASUS and ZOTAC). Valve will govern and mandate baseline hardware specifications, which partners have to meet, to ensure the platform delivers a consistent gaming experience to players.Here's the kicker. Steam Box is essentially an x86 machine that's designed well enough (in form and function) to compete with consoles. Its baseline specifications are not finalized, but it's rumored that Alienware X51 was designed anticipating those baseline specifications from Valve, with the intent that it could be retroactively upgradable to Valve's Steam Box platform firmware. This makes the Steam Box more like an open-platform evolution of the first-generation Xbox, which was x86 and PC GPU-powered. Further, the idea is to give this platform control consistency that consoles enjoy, which is, having a standard game controller. Valve filed a patent for such a controller, in 2011.
Steam Box will also revolutionize the way gamers experience games, not just with visual, aural, or rumble feedback, but realtime biometric feedback, which engages more human senses. "You won't ever look back," The Verge quoted its sources as saying, commenting on this feature. To experience realtime biometric feedback, sources postulate gamers as having to wear a device that resembles a bracelet, or integrated with the main controller. The platform will also tout Valve's Big Picture mode. "With big picture mode, gaming opportunities for Steam partners and customers become possible via PCs and Macs on any TV or computer display in the house," the company is quoted as saying.
To make Steam Box immune to naysayers and cynics screaming "vaporware" from rooftops, Valve is reportedly announcing this platform later this month, at GDC.
Source:
The Verge
The only difference here is that unlike Xbox, PlayStation or Wii, which are close-ended hardware platforms manufactured solely by the people behind them, that's Microsoft, Sony, and Nintendo, respectively, Valve's console will will be open-ended. The physical consoles will be made by various partners (just like NVIDIA GeForce is sold by various NVIDIA partners, such as EVGA, ASUS and ZOTAC). Valve will govern and mandate baseline hardware specifications, which partners have to meet, to ensure the platform delivers a consistent gaming experience to players.Here's the kicker. Steam Box is essentially an x86 machine that's designed well enough (in form and function) to compete with consoles. Its baseline specifications are not finalized, but it's rumored that Alienware X51 was designed anticipating those baseline specifications from Valve, with the intent that it could be retroactively upgradable to Valve's Steam Box platform firmware. This makes the Steam Box more like an open-platform evolution of the first-generation Xbox, which was x86 and PC GPU-powered. Further, the idea is to give this platform control consistency that consoles enjoy, which is, having a standard game controller. Valve filed a patent for such a controller, in 2011.
Steam Box will also revolutionize the way gamers experience games, not just with visual, aural, or rumble feedback, but realtime biometric feedback, which engages more human senses. "You won't ever look back," The Verge quoted its sources as saying, commenting on this feature. To experience realtime biometric feedback, sources postulate gamers as having to wear a device that resembles a bracelet, or integrated with the main controller. The platform will also tout Valve's Big Picture mode. "With big picture mode, gaming opportunities for Steam partners and customers become possible via PCs and Macs on any TV or computer display in the house," the company is quoted as saying.
To make Steam Box immune to naysayers and cynics screaming "vaporware" from rooftops, Valve is reportedly announcing this platform later this month, at GDC.
79 Comments on Valve Working On Its Own Gaming Hardware, the "Steam Box"
I guess STEAM-box will be the first PC-Console, not Phantom?:laugh:
If this is executed well for a price that is competitive with consoles, it is going to suceed. Tough luck Microsoft.
I Know I Did
Don't become the next infinium labs steam
The moment i read the article title i thought "you whores" but after reading the details i think i kind of like the plan to trick console gamers in to using PCs.
However, unless this becomes HUGELY popular (meaning $$$ for publishers) it's still going to be a tough sell to get publishers out of the console mindset because that's where the money is at, and we will still see lots of console ports.
The "realtime, biometric feedback" is a dandy idea ... so is physics, but there has to be a large developer buy in or it's just more waving flags and pretty water.
If the Steam Box is going to use a controller (which by definition is inferior to keyboard controls), how exactly will that help PC gaming?
I would really like to see this succeed, but I remain sceptical.
So while there could be baseline titles for Steambox that are optimized for it's performance. There would be minimal to no cost of usual PC porting options. They just design it with performance adjustments. Steambox setting, and then a custom setting for PC users.
Keeping the platform free to dev on is going to stir up a lot of interest too. Same with allowing other manufacturers to produce the hardware. If the base hardware stays locked but addons and such are left to the companies to decide, could see a lot of variation in design. Plus competition between them as they try to outdo one another.
Valve is essentially saying look heres a base line system it plays all the games currently in are catalog, its cheap its effective, it has a good cpu AND a decent GPU, with enough ram to do whats needed
Essentially valve is taking the guess work out of the equation there removing the shitty OMG GT 210 with 4GB DDR3 VRAM = EPIC AWESOME
instead there giving people a baseline system at a price that will make sense, play there games and do so well,
Now If publishers get behind this idea, and target the Steam Box has a legit machine and work games to fit inside its design it may result in PC games that better take advantage of said hardware,
This is of course speculation, but the point is
Steam is offering a gaming PC thats actually a gaming PC
just look at other companies gaming PC offers
Ibuypower
Intel i5 2500k + GT 520 for $650
AMD FX 8120 + GT 520 for $660
both are lopsided machines
dropping to say an i3 2100 or i5 2300 allows for a GT 550 gpu
FX 6200 allows for GT 550 for nvidia gpus,
etc etc essentially valve's Steam BOX is just a more well balanced Gaming PC for the masses with the guesswork taken out for those to stupid to use google which is a very large number of people apparently
PC gaming need standardizing from a baseline (for low/medium spec PCs or laptops) while retaining the inherent unleashed nature it possessed (for the ultra high PCs). I know this is pretty prevalent in PC games with the graphic sliders but a proper industry-wide standard to follow wouldn't hurt. Like a unified driver with unlimited customization.
Which would mean we'd have gone full circle.