Sunday, September 6th 2020

Bethesda Brings Widescreen Support In Major Update For DOOM & DOOM II

Bethesda has released a major update for the original DOOM & DOOM II which brings various new features such as Steam support, native widescreen rendering support, DeHackEd support, Deathmatch 3.0 in split-screen multiplayer, crosshair support, and more across the PC, PlayStation 4, Nintendo Switch, Xbox One, Android and iOS ports of the games. The new widescreen rendering support is the first time in an official port, the original DOOM renderer has been modified to natively render 16:9 without any letterboxing. This update should greatly improve the performance and Quality of Life for gamers, you can view the complete change log below.
PC: Added Steam Support

Anyone who already owns either The Ultimate DOOM or DOOM II: Hell On Earth on Steam will automatically receive the new re-releases in their libraries. The original DOS versions are still available as a separate launch option from within Steam, and the original DOS IWAD files are in their original location on disk. Please note: if you have modified the files in the Steam install folder directly, some files may be overwritten. You should not modify files in the Steam folder directly, as this may cause issues. Anyone who purchases Steam copies of DOOM or DOOM II: Hell On Earth in the future; it will default to the re-releases but can access the original DOS versions as a separate launch option from within Steam.

Added widescreen rendering support

For the first time in an official port, the original DOOM renderer has been modified to natively render 16:9 without any letterboxing. The FOV has been increased to reveal more image on the side instead of chopping off the top and bottom. All new 16:9 versions of the titlescreen, intermission, and ending screens have been added. Many of our Add-Ons have also had widescreen support added, so download the latest version from the Add-Ons listing to check it out!

DeHackEd support

The engine now can load DeHackEd patches, a popular tool for the original release that modified the game in order to support more advanced behavior. Add-Ons can now use new weapons, change enemy behavior, and more!

Deathmatch 3.0 in split-screen multiplayer

Split screen deathmatch has been changed to what is commonly known in the community as "Deathmatch 3.0." Weapons will stay in the world after being picked up in order to account for the extreme lethality of DOOM's weapons, and the weakness of the starting pistol, while all items and ammo respawn on a 30 second timer. Invulnerability and Invisibility will never respawn after being picked up for the first time.

Added optional crosshair

A crosshair, which can be disabled in Gameplay Options, will also change colors when targeting an enemy. This means less guessing if firing a rocket is going to aim at the enemy above you, or fire directly into your face, bringing about an untimely death. Enabling the crosshair may also help reduce motion sickness by giving you a fixed point to focus on.

PC/Switch/PS4: Added Gyro Aim

Gyro Aim, enabled by default, allows you to look left and right by either turning the controller, or rolling the controller left or right. This allows for an additional amount of precision by enabling fine corrections to turning in order to track moving enemies, while still using the right analog stick for large turning movements. Gyro Aim can be set to either use the controller's yaw, or pitch, or disabled entirely, along with a separate sensitivity slider. Please note: On the PC version, Gyro Aiming is only supported when using a DualShock 4 controller.

iOS: New touch controls

A new, more precise touch control scheme has been implemented. The previous system that required gestures and double tapping has been changed in favor of onscreen buttons. Looking around while holding down the fire button lets you track enemies and fire during protracted encounters, while momentum on turning has been disabled for better precision and more predictable turns. A fire button has been added to both sides of the screen allowing you to better react to being unexpectedly hit from behind.

iOS: Added controller support

If touch controls aren't your thing, we now support MFi controllers fully. PS4 and Xbox One controllers that are supported by iOS 13 will also now work for input and have the same controller mappings as all the other platforms.

Android/iOS/PC: Added FPS Limiter

On iOS, 30, 60, and 120FPS has been added for devices that have 120hz refresh rate screens. On Android, 30, 60, 90 and 120FPS are available. Finally on PC, you can set it to 30, 60, 120, 144, 165, 240, and unlimited FPS.

Added millisecond accurate timer

A millisecond accurate timer has been added to the minimap, and to the end of level intermission, for anyone looking to speedrun levels.

PC: Keyboard entry of cheat codes

iddqd, idkfa, idclip, and all of their friends can now be entered from the keyboard, in addition to the Cheats menu, as in the original 1993 release.

Added secret area notification

A message and notification is now displayed when you enter into a secret area for the first time.

Added Ultra-Violence+ Skill Level

Ultra-Violence+ is a twist on our existing Ultra-Violence skill level. Deathmatch/Co-op only weapons will spawn in, and enemies are fast like in Nightmare mode. In DOOM II, this means you get the BFG and Rocket Launcher right from the start, but in Final DOOM: Plutonia you'll have a Spider Mastermind staring you down as soon as you spawn in on the first level. It cuts both ways.

BTSX Episode 1 and Episode 2 are now available in both games

Previously available for DOOM II, both parts of this amazing community Add-On set are now available for owners of either title.
Source: Bethesda
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9 Comments on Bethesda Brings Widescreen Support In Major Update For DOOM & DOOM II

#1
Neverdie
Doom 2 was the game that got me into PC gaming, I was totally hooked! Ah, the good old days! :)
Posted on Reply
#2
Prima.Vera
Does that means support for 21:9 screens also available????
Posted on Reply
#3
Vayra86
You can leave it up to Bethesda to bring updates for vanilla Doom in 2020.

Next month, 4K texture packs... next year, 'Enhanced Edition'... :p at 40 bucks, mind.
Prima.VeraDoes that means support for 21:9 screens also available????
That's for 2030
Posted on Reply
#5
delshay
I have Doom 3 BFG Edition which includes the above games, no update here.
Posted on Reply
#6
nickbaldwin86
I just put a LG 38" "5K" monitor on my desk today. downloading the update now to see how it works on it :P
Posted on Reply
#7
sliderider
When you said widescreen, I thought you meant 3440x1440.
Posted on Reply
#9
kiriakost
Too sad that Epic Games will never act in the direction to revive Unreal Tournament of the year 2000.
This is my medicine when humans trying to destroy my day, I do deliver pain instead at my opponents at single play. :roll:
Posted on Reply
Dec 19th, 2024 18:52 EST change timezone

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