Thursday, March 24th 2022

Imagination Technologies Releases Open Source Drivers for PowerVR Series 1

If you owned an Apocalypse 3d/3dx or Matrox m3D, you would've been one of many gamers that had bought a PowerVR Series 1 based 3D graphics accelerator and was both excited and underwhelmed at the same time. Released originally in 1996 and the PCX1 manufactured a 500 nm and a core clock speed of whopping 60 MHz, it was the only direct competitor of 3dfx's original Voodoo graphics card, which was technically slower at 50 MHz, but delivered a lot better in terms of 3D quality. Here we are in 2022 and Imagination Technologies, the company behind the PCX1 and the die shrunk PCX2 that was launched a year later, is releasing the drivers for both 3D accelerators as open source. Outside of a big nostalgia trip for those that might still have their card knocking around, there's questionable value in these drivers.

The second generation of PowerVR GPU's ended up powering the Sega Dreamcast with the third generation ending up in PC GPUs that were competitive with the NVIDIA GeForce 256, at least until NVIDIA changed from SDR to DDR memory. The most unique part of the PowerVR Series 1 was that the 3D accelerator could use the main 2D display cards memory as a framebuffer over the PCI bus. Sadly most games didn't support the PowerSGL API at the time and weren't able to take full advantage of the hardware when DirectX 3.0 was used. The open source drivers are provided as is and it seems like some libraries are missing for the Tomb Raider port for the PoverVR Series 1 3D accelerators, but beyond that, there should be no limitations.
Sources: Github, via CNX-Software, picture via Wikipedia
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27 Comments on Imagination Technologies Releases Open Source Drivers for PowerVR Series 1

#26
Slizzo
I remember this video card being sort of nutty for the day as it was one of the only ones that did the whole "only renders what you are able to see on screen" that other cards didn't do.
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#27
Tartaros
SimonF[Disclaimer: All in my personal opinion]
I could imagine that ARC-1 and Neon250 might be possible, but CLX2, which went into Dreamcast, I think had some (non-graphics?) logic added by Sega. I doubt IMG could release data without Sega's blessing.

[/Disclaimer]
And Microsoft on the Windows CE part. But one can dream.
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