Thursday, October 2nd 2008
AMD Expects DirectX 11 and Windows 7 in 2009, More in Store
AMD conducted a presentation at CEATEC Japan, where the company took a sneak-peak at how the role of GPUs would become critical to the PC of tomorrow. This of course revolved around the company's newly adopted "The Future is Fusion" slogan, integrating all of AMD's technological expertise into object and function oriented solutions for the PC industry.
Among the numerous slides that formed part of the presentation, one such slide, shows some very interesting points on what the year 2009 looks like, from AMD's perspective. It shows a lot of things slated for much later to make it to the industry. To begin with, the DirectX 11 API and Windows 7 (Vienna) operating system could make it to the industry in 2009. However, there's no mention of them being "released" as such, or if they could just be working prototypes, such as alpha releases for use by select parts of the industry for mutual technology development.For AMD to be ready with compatible hardware as and when the software hits the store, it needs the software way before-hand, so its hardware could be tailored to the software. The second most interesting bit is about OpenCL, and its propagation. OpenCL is a high-performance computing (HPC) API that finds competition in NVIDIA's proprietary CUDA. The API could be "open" for use by all players in the industry, and it could as well drive AMD's Stream Computing initiative. This also forms base for GPGPU applications that would well be compatible with AMD and any other HPC hardware vendor that chooses to implement it. The company also hints at the implementation of the 40nm silicon fabrication process for its upcoming graphics processors.
GDDR5 memory technology could propagate, and there are already indications of NVIDIA implementing this technology in its upcoming products. Also in line, are HD+ video standards, that take the HD video display resolution beyond the 1080i, multi-touch technologies that are human interface screens which are sensitive to touch at multiple points (zoomed into an image on an iPhone?).
Source:
PC Watch
Among the numerous slides that formed part of the presentation, one such slide, shows some very interesting points on what the year 2009 looks like, from AMD's perspective. It shows a lot of things slated for much later to make it to the industry. To begin with, the DirectX 11 API and Windows 7 (Vienna) operating system could make it to the industry in 2009. However, there's no mention of them being "released" as such, or if they could just be working prototypes, such as alpha releases for use by select parts of the industry for mutual technology development.For AMD to be ready with compatible hardware as and when the software hits the store, it needs the software way before-hand, so its hardware could be tailored to the software. The second most interesting bit is about OpenCL, and its propagation. OpenCL is a high-performance computing (HPC) API that finds competition in NVIDIA's proprietary CUDA. The API could be "open" for use by all players in the industry, and it could as well drive AMD's Stream Computing initiative. This also forms base for GPGPU applications that would well be compatible with AMD and any other HPC hardware vendor that chooses to implement it. The company also hints at the implementation of the 40nm silicon fabrication process for its upcoming graphics processors.
GDDR5 memory technology could propagate, and there are already indications of NVIDIA implementing this technology in its upcoming products. Also in line, are HD+ video standards, that take the HD video display resolution beyond the 1080i, multi-touch technologies that are human interface screens which are sensitive to touch at multiple points (zoomed into an image on an iPhone?).
27 Comments on AMD Expects DirectX 11 and Windows 7 in 2009, More in Store
the day's around dx 9.0c where nice
hardware is out running software way to fast these days, i think the software needs time to catch up, just think about it everytime new games are released there is already a new OS or a new DX generation being released wich will render the game nearly obsolete or they rush in some new quick fixes and release a bugy piece of software
BTW, I seriously think that Nvidia is referencing ATI as a test subject when they upgrade to new memory technologies. Now they are being hypocrites saying that GDDR3 still has a lot of life in it. Look what happened.
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DX9 will hang in there with more budget games, as we've yet to see a DX10 only game. Will take a while to see a DX10/DX11 only game too. We'd just need a DX10 game(s) that is FASTER than DX9 mode like it was supposed to be and people would transition more happily.
So people like me are waiting a full 3 generations (4 if you count Nvidia's pointless and unworthy naming scheme of the desktop 9xxx series) for new hardware, 2 new DirectX versions, and even 2 OPERATING SYSTEMS because Microsoft can't get it's act together and hardware companies have to wait for standards to be set to claim compatibility...so I can't buy the new hardware and WAIT for the software, everything's just stuck. So stupid
MS has *always*constantly had new OS's coming, and each version gets capped at what drivers and what directX they support. its nothing new. XP just had a really long run.
XP SP2 was a major upgrade, M$ could have chosen to release a new O/S altogether like in the past, but times have changed.
Since 2001 there has been an explosion in the take up of high speed internet connections around the world making several hundred MB updates via the internet practical, MS going back to 3 year cycles is a big mistake, both consumers and developers won't play ball, 6 year product cycles is far more practical.
Windows 7 is brought forward early because Vista sucked, with Server 2008 the vista core performance was improved vastly but too late...
Drivers from ATI and nVidia took years to mature for the XP platform, game developers (unlike primitive games in the past) can take 2-3 years to develop and optimise for the targeted O/S platform, old school 3 year O/S product cycles will create problems...