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System Name | RBMK-1000 |
---|---|
Processor | AMD Ryzen 7 5700G |
Motherboard | ASUS ROG Strix B450-E Gaming |
Cooling | DeepCool Gammax L240 V2 |
Memory | 2x 8GB G.Skill Sniper X |
Video Card(s) | Palit GeForce RTX 2080 SUPER GameRock |
Storage | Western Digital Black NVMe 512GB |
Display(s) | BenQ 1440p 60 Hz 27-inch |
Case | Corsair Carbide 100R |
Audio Device(s) | ASUS SupremeFX S1220A |
Power Supply | Cooler Master MWE Gold 650W |
Mouse | ASUS ROG Strix Impact |
Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
Back when Redmond was gearing up for the launch of Windows Vista, the PC hardware industry had its own plans, of brandishing support for the new operating system. Microsoft then came up with its "Windows Vista-Capable" hardware tag, which eventually put the company into an embarrassing situation where users would rant about their hardware, more so branded PCs and notebooks, being anything but capable of the OS. That was because vendors sold PCs with dated DirectX 9 supportive hardware, which didn't quite qualify to be "capable" of the DirectX 10 API the OS shipped with. The company even saw itself facing charges for false marketing.
To avoid that happening with the next release of the OS, Windows 7, Microsoft shaped up the Windows Advanced Rasterization Platform (WARP10). WARP10 is a component of the DirectX 10 API that provides software rasterization for all DirectX 10 calls, using every available hardware component the PC has. Think of it as 100% software acceleration in the absence of compliant hardware. It is shipping in beta form in the November 2008 DirectX SDK. Now, even a Pentium III 800 MHz will be "capable" of rendering Direct3D 10 scenes, as Microsoft puts it. With this, Microsoft guarantees that any and every PC or notebook carrying the "Vista Capable" sticker would be able to use every single feature the OS has to offer, including DirectX 10. WARP10 benefits from multi-threaded and multi-core CPUs, with specific benefits coming out from the availability of SSE4.1 instruction sets. Microsoft claims that even the CPU in Windows Vista's minimum system requirements list will be capable of WARP10. The excitement however, dies down when you find out just how capable today's CPUs are in accelerating 3D: An Intel Core i7 was able to "run" Crysis, on a resolution of 800 x 600, churning out a proud 7.36 frames per second (at least it managed to beat Intel's best integrated graphics). To learn more about WARP10, visit this page.
View at TechPowerUp Main Site
To avoid that happening with the next release of the OS, Windows 7, Microsoft shaped up the Windows Advanced Rasterization Platform (WARP10). WARP10 is a component of the DirectX 10 API that provides software rasterization for all DirectX 10 calls, using every available hardware component the PC has. Think of it as 100% software acceleration in the absence of compliant hardware. It is shipping in beta form in the November 2008 DirectX SDK. Now, even a Pentium III 800 MHz will be "capable" of rendering Direct3D 10 scenes, as Microsoft puts it. With this, Microsoft guarantees that any and every PC or notebook carrying the "Vista Capable" sticker would be able to use every single feature the OS has to offer, including DirectX 10. WARP10 benefits from multi-threaded and multi-core CPUs, with specific benefits coming out from the availability of SSE4.1 instruction sets. Microsoft claims that even the CPU in Windows Vista's minimum system requirements list will be capable of WARP10. The excitement however, dies down when you find out just how capable today's CPUs are in accelerating 3D: An Intel Core i7 was able to "run" Crysis, on a resolution of 800 x 600, churning out a proud 7.36 frames per second (at least it managed to beat Intel's best integrated graphics). To learn more about WARP10, visit this page.
View at TechPowerUp Main Site
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