Benetanegia
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- Joined
- Sep 11, 2009
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Point A) OMG trash on the ground, that is the best part about physX!
That is showing the power of the GPU running physics. And you have never seen anything like that running in the CPU, otherwise link. What you (all I must say) fail to see, is that "anyone" can create almost any effect, it's simple maths after all. The key is in how many calculations you can make. The way of making smoke or cloth look better is by having more particles or nodes.
Point B) all of the games that use PhysX suck the big one, do I really need to post links? (and No UTIII is not a physx game, it has one level that uses phyx and you need to DL it separately)
UT3 does use PhysX in the regular game. It has one level that uses GPU accelerated PhysX and in reality they are 3.
![Laugh :laugh: :laugh:](https://tpucdn.com/forums/data/assets/smilies/laugh-v1.gif)
And yeah all of them suck? I don't know your tastes, but Mass Effect sucks? Gears Of War sucks? Age of Empires III sucks? Brothers In Arm: HH sucks? City of Villains sucks? Tom Clancy games sucks? Virtua Tennis 3 sucks? Mirror's Edge sucks?
I dunno, the buyers seem to differ with you.
Point C) your completely missing the point that all of the magic wonderful amazing GPU PHYSX CRAP you are promoting can easily be run on a CPU, now, today using a proper cpu physics engine. MOST IMPORTANTLY: Without a hit to FPS in the game!
And which is that proper magical physics engine that is nowhere to be found? Why is Havok so stupid that they don't make it for once? No, the reality is that a CPU can't do the ammout of physics that are done in Nvidia cards right now and that's why Havok, AMD, Intel and M$ are putting so much effort and money into implementing their own GPU accelerated physics, while brainwashing all of you until they have their own competing product. Time to a reality check.
now refute the points WITHOUT changing the subject or GTFO[/QUOTE]