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AMD Announces Open Physics Initiative for New Levels of Realism to Gaming, Simulation

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AMD and Pixelux Entertainment announced a joint development agreement that is part of the AMD effort to greatly expand the use of real-time physics with graphics through the open source Bullet Physics engine. By encouraging development of physics middleware built around OpenCL and Bullet Physics, AMD and Pixelux offer a route toward physics simulation that spans game consoles, PCs and other hardware platforms. The latest graphics technologies, like the ATI Radeon HD 5800 series of GPUs, offer incredible visual fidelity and high performance physics simulation by taking the next step in realistically animating how rendered game objects move, deform and break.

"Proprietary physics solutions divide consumers and ISVs, while stifling true innovation; our competitors even develop code that they themselves admit will not work on hardware other than theirs," said Eric Demers, chief technology officer for graphics at AMD. "By working with Pixelux and others to enable open support of physics on OpenCL and DirectX 11 capable devices we are taking the exact opposite approach."

As the latest software developer to take advantage of ATI Stream technology to leverage multi-core CPUs and GPUs to accelerate execution of highly parallel functions, Pixelux will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs. AMD is also actively pursuing support of Bullet Physics via the DirectCompute API in DirectX 11.

"Pixelux wants ensure that our technology can take advantage of the computing resources that any particular hardware platform offers without locking in our users to any single platform," said Mitchell Bunnell, CEO of Pixelux. "By working with AMD to run our software in OpenCL we stay true to that goal."

Pixelux is an industry leader in material physics simulation based on the Finite Element Method. After many years of exclusivity, Pixelux has announced they will be providing a new version of its Digital Molecular Matter (DMM) System that can be licensed by anyone and that more easily integrates with other physics systems. This new version of DMM will feature integration with the free and open source Bullet Physics engine. DMM and Bullet are designed to operate together to enable players to experience visually and kinetically realistic worlds where objects react as they do in real-life. From crumbling stone walls, denting metal, splintering wooden beams and even swaying organic plant life, the combination of DMM and Bullet Physics, will be designed to enable users to experience the next generation of physics as never before and offer an amazing solution for game developers and incredible realism for players.

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this is why nvidia is afraid.. physics that can work on all hardware ..just wonder how much they paid for ageia ... all lost money
 
Im gonna laugh if nvidia doesnt support this!

is it OSS ?o.0
 
The way it's meant to be played - nicely done AMD & Pixelux.
 
The way it's meant to PWN. :D
 
i want know how much devs will adopt this physics engine
 
or Havok could support open source initiative?
 
this is what i'm really waiting for, a physic that can run on ANY hardware.

and we will see developer taking approach to make physic more seriously and maybe to be a part of game-play
 
Awsome, now everyone play nice, no throwing sand or biting.
 
I've never heard of this Pixelux Entertainment. I looked it up when I read this article. Their tech was used in precisely one game.

Yea star wars the force unleashed from the looks of it. IMO that game had some pretty sick physics properties. I just cant wait to see more developers start picking up. Then we could have a pretty sweet nvidia/ati physics battle to the death! :roll:
 
So what happened to their havoc? Did they even push it through? How will this affect future development if first attempts didnt even cut through that much?

Imo they should polish their ati - dev relationship before releasing more stuff like this. Otherwise its the same story all over again.
 
I don;t think they need to polish their dev relationship. Minus a game or so, they all run smoothly and pretty on ATI hardware as well as Nvidia. Maybe they do not need to do it, who knows for sure. I think this is an awesome thing they are doing.
 
"Proprietary physics solutions divide consumers and ISVs, while stifling true innovation..."

If nothing else, /\/\/\/\/\/\THAT/\/\/\/\/\/\/\ should have been realized ages ago. Hopefully, now that it has been said by someone with a little influence, it will be listened to.
 
I don;t think they need to polish their dev relationship. Minus a game or so, they all run smoothly and pretty on ATI hardware as well as Nvidia. Maybe they do not need to do it, who knows for sure. I think this is an awesome thing they are doing.
yep. awesome idea. nothing bad with open source
 
Open Physics should enable better performance all around, like Open CL and Open GL
 
I brought this up not to long ago in another thread and was wondering what happened to this project. Thanks AMD for reviving it. This is why we love you.
 
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