qubit
Overclocked quantum bit
- Joined
- Dec 6, 2007
- Messages
- 17,865 (2.89/day)
- Location
- Quantum Well UK
System Name | Quantumville™ |
---|---|
Processor | Intel Core i7-2700K @ 4GHz |
Motherboard | Asus P8Z68-V PRO/GEN3 |
Cooling | Noctua NH-D14 |
Memory | 16GB (2 x 8GB Corsair Vengeance Black DDR3 PC3-12800 C9 1600MHz) |
Video Card(s) | MSI RTX 2080 SUPER Gaming X Trio |
Storage | Samsung 850 Pro 256GB | WD Black 4TB | WD Blue 6TB |
Display(s) | ASUS ROG Strix XG27UQR (4K, 144Hz, G-SYNC compatible) | Asus MG28UQ (4K, 60Hz, FreeSync compatible) |
Case | Cooler Master HAF 922 |
Audio Device(s) | Creative Sound Blaster X-Fi Fatal1ty PCIe |
Power Supply | Corsair AX1600i |
Mouse | Microsoft Intellimouse Pro - Black Shadow |
Keyboard | Yes |
Software | Windows 10 Pro 64-bit |
under a 32 bit OS, each application can only use 2GB maximum.
Thats address space - and your video cards ram uses that. DX9 applications also duplicate into system memory - so with a 640MB card (only one counts, memory doesnt add in SLI) you have 640MB as a maximum address spaced used, as well as a duplication of that memory.
WORST case, with every video setting cranked to the max using all 640MB of video ram - you'd have about 800MB left over for your game. I'd expect it to be more around the 1-1.2GB mark.
You know, I'm curious to know what would happen if you used a graphics card with 4GB RAM on it on a 32-bit OS - that would theoretically grab the whole address space, so would the OS even boot properly?