Truth be told, game devs are too lazy with everything that's not console-related.
Agreed - to an extent . . . depends on the dev team. Some go to amazing lengths with their work (ID, Raven, CryTech, etc.), others just seem to get by with very little . . .
everyone COULD support it - but they'd also need to play licensing fees to Creative & they probably charge depending on if they think the games going to be a winner or not.
As ToT pointed out, no one has to pay licensing fees for OpenAL. It's completely open source and freely available, and whatever features it supports are free to impliment . . . think of it like the OpenGL of the audio world.
having a realtek X-fi lets me talk in here
I think the "mod" status might have something to do with it
Seriously, though, any X-Fi is welcome . . . hell, any audio discussion is welcome, no matter what hardware you're running - so long as it's not Creative bashing (there are other forums for such antics) . . . we're even open to USB device users . . .
the Xonar is a great card! its just let down by driver support. games still work great on it. but a few games might have issues with the D3DGX engine - otherwise it works fine for most games
Agreed - I've only heard increasing complaints from ASUS' drivers, and it seems complaints about Creative's are dwindling. The Xonar series are great cards, just hampered by poor support . . .
Especially regarding ASUS' driver issues, I refer back to an earlier statement of mine where I had said that the larger their customer base gets, the more issues we'll see come out of the wood-work. Audio hardware is some of the pickiest and sensitive hardware in a PC, that fact hasn't changed at all over the last 20 years . . . instead, we've seen even more issues arise as other hardware has become faster and more powerful . . .
Same goes for Auzentech and their non-XFi cards - if their customer base continues to grow, we'll see more issues crop up with their drivers as well. Their X-Fi supported cards tend to follow the same route that Creative's go . . .