newtekie1
Semi-Retired Folder
- Joined
- Nov 22, 2005
- Messages
- 28,473 (4.05/day)
- Location
- Indiana, USA
Processor | Intel Core i7 10850K@5.2GHz |
---|---|
Motherboard | AsRock Z470 Taichi |
Cooling | Corsair H115i Pro w/ Noctua NF-A14 Fans |
Memory | 32GB DDR4-3600 |
Video Card(s) | RTX 2070 Super |
Storage | 500GB SX8200 Pro + 8TB with 1TB SSD Cache |
Display(s) | Acer Nitro VG280K 4K 28" |
Case | Fractal Design Define S |
Audio Device(s) | Onboard is good enough for me |
Power Supply | eVGA SuperNOVA 1000w G3 |
Software | Windows 10 Pro x64 |
You have misunderstood me. I did not state that AA is something that exists in all graphics engines, but rather something that should exist in all graphics engines. Where we differ is that I place onus on the developer to ensure that this feature is included, irrespective of the engine they decide to use.
Yes, this is my thing as well. If they cannot do it, they shouldn't be developing games in the first palce. Basic stuff, AA. Next, they won't be able to get AF to work...
I mean really...you can expect very little from those developers, for sure. If it was any other character than Batman, the game would have been passed over by everyone that hyped it as being so good.
Game developers use pre-made engines for a reason. It is cheaper and less time consuming then creating their own. That certainly does not make them not suited to develope games. If we are saying that every game developer that uses a pre-made game engine shouldn't be making games, we wouldn't see 90% of the games we have, including some extremely good ones.
It takes huge resources to develope an engine, and it takes huge resources to implement such things as in game AA. Which is exactly why most game developers use another larger studio's pre-built engine. We are talking about some pretty big developers too: EA, Midway, Sony, Square Enix. Some pretty good games also: X-men Origins, Unreal Tournament 3, Rainbox Six Vegas and Vegas 2, Stranglehold, Mirror's Edge, and the list goes on.
Hell, even Unreal Tournament 3, the premier game on the Unreal Engine 3 lacks in game AA.
Uh, you owe me an apology.
http://ati.amd.com/products/radeonx1900/index.html
http://ati.amd.com/products/radeonx1800/index.html
Every card since the X800 has supported PS3.0. Lack of support on legacy products in unimportant.
No, just because you have an inability to read and comprehend, that does not mean I owe you and appology.
dave he has ony 3 ### meaning 850/800 or similar cards. At this time the 6800/7series already had it.
none of my X850 XTPE's has SM3....didnt run the putry dragon test in 3DM06 till I got a 7600
He said X### NOT X####. That is X800, X600... Nvidia had PS3.0 on their hardware GF6800, ATi was like 6 months late with PS3.0 hardware. Games like Oblivion lacked proper PS3.0 for that reason, for example.
See, they don't have a problem with reading and comprehension.