Benetanegia
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- Sep 11, 2009
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I don't agree. DX is the first thing that should die and open the door to OpenGL again. DX is not open, it's not a standard and most times than not is not what game developers want. That is why they use things like CUDA.
Not to mention that with CUDA or OpenCL you can do much much more things than you can with DirectCompute.
And if DX is what AMD choses, of course they should promote it because it's their job. M$ and DX is just the bridge between the real players on the gaming making bussiness. M$ should not be the one making decisions about which fetures are in and forcing their implementation. That's the job of game developers and hardware providers. M$ should just act as the bridge that it really is between them and offer those features that devs and GPU makers demand.
Then there's the Xbox. As long as M$ has a console, they should have nothing to do with PC gaming. Period.
Regarding GPU physics. I know very well why I want GPU physics and yes it is performance related. Rather than performance it's the amount of detail. I laugh everytime I see someone say how great physics on Bad Company 2 are. They are garbage compared to what it could be done (and has been done on PhysX demos) with just a 8800GT. JUst because the GPU power is not being used in games, doesn't mean it couldn't b used for real fully destructible environments. In the sledge demo Nvidia showed a single Fermi card simulating 1 million interactive particles at a time smoothly. Bad Company 2's physics are a joke technologically.
Not to mention that with CUDA or OpenCL you can do much much more things than you can with DirectCompute.
And if DX is what AMD choses, of course they should promote it because it's their job. M$ and DX is just the bridge between the real players on the gaming making bussiness. M$ should not be the one making decisions about which fetures are in and forcing their implementation. That's the job of game developers and hardware providers. M$ should just act as the bridge that it really is between them and offer those features that devs and GPU makers demand.
Then there's the Xbox. As long as M$ has a console, they should have nothing to do with PC gaming. Period.
Regarding GPU physics. I know very well why I want GPU physics and yes it is performance related. Rather than performance it's the amount of detail. I laugh everytime I see someone say how great physics on Bad Company 2 are. They are garbage compared to what it could be done (and has been done on PhysX demos) with just a 8800GT. JUst because the GPU power is not being used in games, doesn't mean it couldn't b used for real fully destructible environments. In the sledge demo Nvidia showed a single Fermi card simulating 1 million interactive particles at a time smoothly. Bad Company 2's physics are a joke technologically.
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