newtekie1
Semi-Retired Folder
- Joined
- Nov 22, 2005
- Messages
- 28,473 (4.05/day)
- Location
- Indiana, USA
Processor | Intel Core i7 10850K@5.2GHz |
---|---|
Motherboard | AsRock Z470 Taichi |
Cooling | Corsair H115i Pro w/ Noctua NF-A14 Fans |
Memory | 32GB DDR4-3600 |
Video Card(s) | RTX 2070 Super |
Storage | 500GB SX8200 Pro + 8TB with 1TB SSD Cache |
Display(s) | Acer Nitro VG280K 4K 28" |
Case | Fractal Design Define S |
Audio Device(s) | Onboard is good enough for me |
Power Supply | eVGA SuperNOVA 1000w G3 |
Software | Windows 10 Pro x64 |
I agree with Wile E.
I also will add that I believe AMD buying ATi was a bad thing for the industry. Obviously, now that they are a CPU company that also makes Graphics Cards, it isn't in their best interest to move computing away from the CPU. This is why, I believe, they have been so slow to adopt it. When nVidia releases something like CUDA or PhysX, they make a big stink about how they are going to support something different that they say is better, but it has been well over a year with PhysX and we haven't seen a thing. They say they are going to support Havok to get it to the level of capability where PhysX is, and Havok still sucks. I play the latest Havok games and they are no where near where some of the PhysX games are. Theres no volumetic smoke, theres no things breaking in tiny realistic pieces when hit, none of that.
Though the physics argument might be a dying one now that it seems DX11 includes a physics engine. Hopefully now that we have something that will run on everything that is actually good can capable, we will start to see some good things coming down the line in games.
I also will add that I believe AMD buying ATi was a bad thing for the industry. Obviously, now that they are a CPU company that also makes Graphics Cards, it isn't in their best interest to move computing away from the CPU. This is why, I believe, they have been so slow to adopt it. When nVidia releases something like CUDA or PhysX, they make a big stink about how they are going to support something different that they say is better, but it has been well over a year with PhysX and we haven't seen a thing. They say they are going to support Havok to get it to the level of capability where PhysX is, and Havok still sucks. I play the latest Havok games and they are no where near where some of the PhysX games are. Theres no volumetic smoke, theres no things breaking in tiny realistic pieces when hit, none of that.
Though the physics argument might be a dying one now that it seems DX11 includes a physics engine. Hopefully now that we have something that will run on everything that is actually good can capable, we will start to see some good things coming down the line in games.