newtekie1
Semi-Retired Folder
- Joined
- Nov 22, 2005
- Messages
- 28,473 (4.09/day)
- Location
- Indiana, USA
Processor | Intel Core i7 10850K@5.2GHz |
---|---|
Motherboard | AsRock Z470 Taichi |
Cooling | Corsair H115i Pro w/ Noctua NF-A14 Fans |
Memory | 32GB DDR4-3600 |
Video Card(s) | RTX 2070 Super |
Storage | 500GB SX8200 Pro + 8TB with 1TB SSD Cache |
Display(s) | Acer Nitro VG280K 4K 28" |
Case | Fractal Design Define S |
Audio Device(s) | Onboard is good enough for me |
Power Supply | eVGA SuperNOVA 1000w G3 |
Software | Windows 10 Pro x64 |
The minimum I would recommend would be a 9600GS/GSO or 8800GS. Anything below is just uncivilized
Physxinfo.com is a great site to follow when it comes to physx supported games.
You definately need G92 8800gt or better for physX in games like Batman: AA and others. The Shellshocker right now is not good enough if that is what you might be looking at as 128bit memory cripples that card.
A 9600GT with 64 shaders was more than enough to handle Batman: AA at high PhysX.
And the shellshocker would work perfectly, as it is the shader power that matters, the memory bus is relatively unimportant for PhysX performance, which is why cards like the GT240/GT220 make great PhysX cards.
WTF has physx got to offer apart from some crappy effects that have no effect on gameplay whatsoever, very limited support in games " current and in the future " with the majority being complete balls, oh yeah expect 50% drop in FPS with phsyx hardware accelerated games. Havok FTW.
PhysX and Havok, in a non hardware accelerated environemnt offer pretty much the same effects for the same performance hit, everything is run on the CPU. So really, there is no reason to say "Havok FTW", as it offers nothing over PhysX, but PhysX offers the option of hardware accleration to add more effect. Yes, more effects on the screen means more to render for the GPU, and if you have a single GPU doing PhysX also, then the performance hit can be rather noticeable. However, if you don't like it, just turn hardware accelerated PhysX off, and the game won't be any different from a Havok implementation.