Wow the more PR slides I see more dissapointed that I am with AMD on this release. First the PR spin of claiming an improvement on perf/die area where it doesn't exist, using HD6870 and HD5850 to fake it out and now these. Despite the improvement on tesselation they cannot compete with Nvidia cards, so they release this BS. Yes AMD, certainly the rasterizer can be a bottleneck that's why Nvidia put 4 of them in Fermi. :shadedshu
But obviously instead of doing something like adding rasterizers or STFU, they have to try to limit the ammount of tesselation in games, so that the weakness of their architecture in regards to tesselation is not exposed. And they are doing it in a pathetic way at that. I mean, ideally you want 16 pixels/polygon? What garbage is that?
Let's see:
1920 x 1200 = 2304000 pixel -> 2304000 pixel / 16 pixel/poly = 144000 poly
1680 x 1050 = 1764000 pixel -> 1764000/16 = 110250 poly
110k-144k polygons? That's the limit they are suggesting?
Nearly all modern games already use 500k - 1 million polys,
without ANY tesselation. :shadedshu
Crysis has around 1-2 million. Nanosuit model alone is 60k poly.
GOW2 and ME2 characters are 15k-30k each...
Even moving to the "innefficient" 1 pixel/poly we are talking about 1.76-2.3 million polys, so AMD is saying that games using tesselation shouldn't really surpass the polycount of 3+ years old games. Wonderful AMD, you know what? Nvidia did envision that bottleneck and did something to fix it on their architecture, so either do something or STFU.