EastCoasthandle
New Member
- Joined
- Apr 21, 2005
- Messages
- 6,885 (0.95/day)
System Name | MY PC |
---|---|
Processor | E8400 @ 3.80Ghz > Q9650 3.60Ghz |
Motherboard | Maximus Formula |
Cooling | D5, 7/16" ID Tubing, Maze4 with Fuzion CPU WB |
Memory | XMS 8500C5D @ 1066MHz |
Video Card(s) | HD 2900 XT 858/900 to 4870 to 5870 (Keep Vreg area clean) |
Storage | 2 |
Display(s) | 24" |
Case | P180 |
Audio Device(s) | X-fi Plantinum |
Power Supply | Silencer 750 |
Software | XP Pro SP3 to Windows 7 |
Benchmark Scores | This varies from one driver to another. |
Personally I don't like MLAA, because it blurs almost everything which means that many textures are blurred when they shouldn't be and it also produces some artifacts on some places. For example, in this image from your thread:
http://i11.photobucket.com/albums/a154/eastcoasthandle/CSAA/MLAA.png
Look at that lamp post on the lower left corner. Instead of smoothing the edges out, MLAA has interpreted the edges as actual geometry and has enhanced them instead of making them dissapear. There's also the fact that MLAA and DLAA seem to work against anisotropic filtering, it's somethin that I've seen in most pictures. All the pictures around the net are showing the same problems so far and for me they are something that deters me from using it. I have never liked CSAA or CFAA for the exact same reason. MSAA + alpha textures is IMO still the best all around AA method by far, but I use SSAA whenever posible. Of course in cases where MSAA and SSAA is not posible, MLAA is probably better than no AA, but that's not even true in all cases: I've seen some comparisons at high resolutions where the picture without AA looked better to me, because MLAA was blurring out every detail in the scene indiscriminately and was actually changing the real shape of geometry.
MLAA is a good promise for the future, but it needs A LOT of work before I can even consider it as an alternative to MSAA.
EDIT: I have to thank you for pointing out that MLAA or similar techniques are used on consoles. Now I finally know why the hell console games look so freaking blurred and look like crap and washed out. Blurring things out at 1920x1200 is one thing (an acceptable compromise), but blurring out a picture that has actually been rendered at 720p or less, just to get it blurred again by the upscaling to 1080p is a whole different thing...
Here's your answer. MLAA is not something limited to driver implementation. Developers can incorporate it into their games and refine how MLAA works. Which in the end would make it look better. If developers don't use it we still have the option of enabling it through CCC.