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Fallout: New Vegas!

Yay i just killed it with cz57 avenger and with luck. Oh yeah now i recall how i did it . Just like mussels said, thanks :).
 
seriously, its not LAA?

btw we have our own threads here on TPU about LAA - including a program fordGT90 wrote to make it piss easy to do.

Large Address Aware

Nope, neither is FO3, was one of the first things I did for FO3, remember this engine is basically from Morrowind, back then 512mb was a massive amount of RAM.
 
This is morrowind with the Graphics Extender for those who usually dont know what there talking about this Direct X 8.1 engine at the time now has support for fullscreen SSAO DoF etc which with proper replacments mods can make Morrowind look as good or in rare cases better then Oblivion etc lol thus you can really see from here just how much of the game engine is borrowed to form the Gamebryo engine seen today.

And yes morrowind also benefits from being LAA just like its new counter parts :roll: just as i had said earlier the same issues and things that had to be overcome with morrowind are still present today in Oblivion Fallout 3 and Fallout New Vegas. That said i have a feeling as time goes on a graphics extender may appear for the gamebryo engine, just a matter of wait and see.

but it kinda goes to show you that if you put in the time years ago a nearly same lvl of graphics could be achieved on much lesser hardware i ran the below on a shitty 7300le 512 turbo cache card for reference. :toast:

5535-1-1223090457.jpg


5535-5-1284989700.jpg


5535-3-1288888107.jpg


Morrowind_Graphics_Extender.jpg


148httk.jpg
 
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looks good. i clould almost say it looks better than fnv.

is it possible to change the shaders to sm 3.0 at least at fnv? with a mod of course. as the shaders and shadows in this game are crap for these days. really crap. reminds me of a game of 2006. the shadows in test drive unlimited are better than this game!
 
its semi possible but sadly bethesda never fully did SM3.0 shaders for all objects so while it does work and does offer a performance improvement in some situations in others the objects end up being invisible and causing graphical artifacts. some of these can be overcome with mods and replacers in the older games but overall its not really effective.

for better shadows just go into the ini file and change shadow map size from 1024 to 2048 that fixes self shadows in oblivion which uses 256 shadows and also gives shadow improvements in Fo3 and new vegas which defaults to 1024 shadow map size
 
its semi possible but sadly bethesda never fully did SM3.0 shaders for all objects so while it does work and does offer a performance improvement in some situations in others the objects end up being invisible and causing graphical artifacts. some of these can be overcome with mods and replacers in the older games but overall its not really effective.

for better shadows just go into the ini file and change shadow map size from 1024 to 2048 that fixes self shadows in oblivion which uses 256 shadows and also gives shadow improvements in Fo3 and new vegas which defaults to 1024 shadow map size

and where is this .ini fine? :)
 
some mods that i use. random weapons, western sky mod, house on a hill, green goodsprings mod.

m1 garand with nightscope.
FalloutNV 2010-11-06 19-16-32-46.png
FalloutNV 2010-11-06 19-16-57-34.png

ak-47
FalloutNV 2010-11-06 19-18-14-14.png


some m4 i think.. the green goodspreings mod is from cemetery to a bit past victors shack but the LOD of this game wont show it.
FalloutNV 2010-11-06 20-19-44-10.png


FN SCAR-L :D awesome gun from impulse weapon pack.
FalloutNV 2010-11-06 20-20-12-83.png

HK mp5-k i think dont remember :P
FalloutNV 2010-11-06 20-20-58-06.png

some rifle.
FalloutNV 2010-11-06 20-21-19-68.png
 
this was a memorable moment... i was certain they were gonna just blow up... or did they blow up after... ^^

the last pics where i'm at in the game...
 

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Game was updated tonight but beware it might be bad as when mine updated some of a attacking group just go unconscious.

All saves do it don't matter were i go either anyways here's the update list. Games now unplayable.

Fallout: New Vegas - Version 1.1.1
Companions now show up as waypoints on the map
Companions will always fast travel with you, unless told to wait or sent away
Fix: DLC error/save corruption
Fix: Stuttering with water effects
Fix: Severe performance issues with DirectX.
Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched
Fixed crash using the Euclid C-Finder while having the Heave Ho perk
Fix: Entering the strip after Debt Collector causes crash and autosave corruption
Fix: Using Mojave Express dropbox can cause DLC warnings
Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
Crafting menu should filter valid (bright) recipes to the top of the list
Fix: Sitting down while looking down a weapon's ironsights leaves player control locked
Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn
Fix for varmint night scope effect persisting in kill cam
Fix for giving companions armor that adds STR does not increase their carry weight
Fix NPC Repair menu displays DAM as DPS
Having NPC repair service rifle with forged receiver decreases CND


EDIT: Game failed to validate on one file and it re downloaded it and seems like it fixed the issue :).
 
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i suggest people undoing any community fixes before playing with the patch, could explain some issues.


Fallout: New Vegas - Version 1.1.1
Companions now show up as waypoints on the map - excellent
Companions will always fast travel with you, unless told to wait or sent away - thank god
Fix: DLC error/save corruption -???
Fix: Stuttering with water effects - ???
Fix: Severe performance issues with DirectX. - thank god
Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched - it happened with all manually loading weapons, if you moved while reloading.. community fix exists

Fixed crash using the Euclid C-Finder while having the Heave Ho perk - community fix exists
Fix: Entering the strip after Debt Collector causes crash and autosave corruption - wtf!
Fix: Using Mojave Express dropbox can cause DLC warnings - lol
Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
Crafting menu should filter valid (bright) recipes to the top of the list - useful
Fix: Sitting down while looking down a weapon's ironsights leaves player control locked - lol!
Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn - interesting
Fix for varmint night scope effect persisting in kill cam
Fix for giving companions armor that adds STR does not increase their carry weight
Fix NPC Repair menu displays DAM as DPS - i'd noticed this
Having NPC repair service rifle with forged receiver decreases CND - ?? NPC's unfixed it?
 
Game runs smooth as silk for me now. :)
 
yeah it seems good here too, basically they piled all the community found fixes in as one (and a few extras too) - the game is now quite good, how it should have been at launch.
 
Awesome! This news has made my staying up late worth it :laugh:

Time to break out the Red Bull and enjoy this update :pimp:
 
Game runs smooth as silk for me now. :)

Even on GTX 460 ? And what is the % of utilization during smooth gaming ?
I`m getting 60% max utilization and game runs like garbage.
 
Even on GTX 460 ? And what is the % of utilization during smooth gaming ?
I`m getting 60% max utilization and game runs like garbage.

Have you updated the game to the latest patch? I did ask you in the other thread but didn't see an answer :p
 
Have you updated the game to the latest patch? I did ask you in the other thread but didn't see an answer :p

And I did replay explaining that this game it is not only example it is just the worst example.
I have posted the screen from utilization of gpu and cpu and if you can see the average is more like 40%.

Latest chipset vga drivers. ATi drivers removed with driver sweeper. Windows installation is 1 month old. I know that not stable overclocks can be cause for bad performance. But overclock is 100% stable don`t get any freezups BSD or restarts. And tried the card at stock it is just the same.

The reason that I started hunting other threads because I want to see screen with cpu/gpu utilization of gtx 460 on Fallout for direct comparation to mine results.
 
Give me 5 minutes and I'll show you a screen print.

EDIT:


Capture012684.jpg



obviously not ran it for very long but at the moment in the game I'm at "The Strip" which is a pretty intensive place to be in (quite a bit happening on screen, lights, NCR Troops & stuff) I'm getting around the same results in AfterBurner, and Have Vsync enabled, also using the DX9 fix at the moment.
 
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Give me 5 minutes and I'll show you a screen print.

EDIT:


http://img.techpowerup.org/101110/Capture012684.jpg


obviously not ran it for very long but at the moment in the game I'm at "The Strip" which is a pretty intensive place to be in (quite a bit happening on screen, lights, NCR Troops & stuff) I'm getting around the same results in AfterBurner, and Have Vsync enabled, also using the DX9 fix at the moment.

I really don`t know what to think or do. Nice clocks by the way. :toast:
 
Try it with Vsync on maybe if not tried already... see if that helps in any way?

... and thanks, they are pretty impressive if I do say so myself :D :toast:
 
Game crashed on me many times before the update now its not crashing anymore :D .

Btw: Mussels i added you at steam :).
 
Game crashed on me many times before the update now its not crashing anymore :D .

Btw: Mussels i added you at steam :).

dont take it the wrong way, but i rarely accept friend requests on steam.

for a while all was well with TPUers on there, but it all goes to shit when 20+ people invite me to join their laggy american game servers every 5 minutes, usually when i'm already in a different game.


that and TPU account names and steam names never match up, so i never know who the hell i'm talking to...
 
Is there any so called easy way to kill the overseer in volt 34? I'm all outta stimpaks and such but he takes some killing, grenade launchers are no good, plasma's are no good + I'm low on ammo at the moment, anyway's I'd be greatful for any help here :D

:toast:

EDIT: The update doesn't seem to of made any difference for me :( so I'm still rocking DX9 :rockout:
 
super sledge the overseer if u dont have a super sledge use a rebar hammer (cement on an iron rod dropped from nightkin during the quest to help the ghouls on there journey or w.e
 
still no world texture mods :(
 
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