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Call Of Duty : Black Ops (official thread)

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There's only a couple of them on the servers? Geez...them guys really get around fast don't they! :laugh:

Well, there were a couple of commands you could put in to change the textures. Make people show up as blue / red (not through walls), just a solid colour. Easier to see.

I think that was amongst the thigns.

However, the proper aimbots are still about. =(
 
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Or maybe the ability to bork the server settings so one can level up to Prestige 15 in one match like they did for WaW.

Yeah this makes sense. I have to wonder how much they really care about it though. If they were serious about not letting a few "ambitious" folks who bought the game early rank up fast, would they not have learned their lesson from WaW and not made the same"mistake" again? All server admins had to do was type something like /rcon setadmindvar scr_tdm_score_kill 5000000 (TDM example) and every kill would get the player an instant 5 million points; instant level 50. It's hard to call that a "bug" or a "hack" when it's such an obvious server setting.

Just saying ... this is two games in a row they let it happen and it wasn't hard to do either time. I really don't care myself whether they intended it or not.
 

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Wow modded servers can cause problems

Read this thread. It's a shame you can't do nothing about it if you enter a server that mod's points.

Edit:
Is this true?
Activision's response:
A connection interruption can result in a stats reset when playing online. This may be due to your ISP experiencing a sudden temporary drop in service, or the connection being a bit unstable when connecting to the servers. Your stats cannot be restored if they have been reset. Unfortunately we cannot restore your stats information as we do not have access or the ability to change user's stats information.

That was in response to a different stat reset (this person didn't go into a modded server unknowningly).
 
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PVTCaboose1337

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Yeah this makes sense. I have to wonder how much they really care about it though. If they were serious about not letting a few "ambitious" folks who bought the game early rank up fast, would they not have learned their lesson from WaW and not made the same"mistake" again? All server admins had to do was type something like /rcon setadmindvar scr_tdm_score_kill 5000000 (TDM example) and every kill would get the player an instant 5 million points; instant level 50. It's hard to call that a "bug" or a "hack" when it's such an obvious server setting.

Just saying ... this is two games in a row they let it happen and it wasn't hard to do either time. I really don't care myself whether they intended it or not.

Yeah the kill point hack thing has been around for a while. I think this should be easily fixed, but meh, they don't seem to really care. WaW had the bug I remember clearly, not sure if MW2 did. Anyway, yeah there are "hack" servers that are called "FastXP" or whatnot, but I thought those got taken down pretty fast.
 
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Looking for a statistic here: anyone know how many total copies of Black Ops have been sold so far? Worldwide, US-only, Europe-only, PC only, or all platforms ... just looking for info on sales.
 
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Yeah the kill point hack thing has been around for a while. I think this should be easily fixed, but meh, they don't seem to really care. WaW had the bug I remember clearly, not sure if MW2 did. Anyway, yeah there are "hack" servers that are called "FastXP" or whatnot, but I thought those got taken down pretty fast.

Yeah...I remember entering a couple of those servers for WaW ;)

They were taken down rather quickly though. I think they were up for maybe a couple of weeks at most.
 
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They were taken down rather quickly though. I think they were up for maybe a couple of weeks at most.

Mine ran for a month xD Then we quit WaW
 
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whats the point? takes the reason to play out of the game. Its not like an aimbot where some people enjoy it, taking the advancement out of the game removes any longterm replayability. not to mention everytime ive seen a 15 pres 50 in a server everyone reports him
 

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whats the point? takes the reason to play out of the game. Its not like an aimbot where some people enjoy it, taking the advancement out of the game removes any longterm replayability. not to mention everytime ive seen a 15 pres 50 in a server everyone reports him

Well, if you wanted to see and use all the weapons, I can understand wanting to try them all out, but that does take all the fun out of it.
 
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whats the point? takes the reason to play out of the game. Its not like an aimbot where some people enjoy it, taking the advancement out of the game removes any longterm replayability. not to mention everytime ive seen a 15 pres 50 in a server everyone reports him
Consider from another angle, the idea of having to rank up in multiplayer FPS games in order to gain access to certain character/gear/weapon upgrades. It only widens the gap between veteran players and noobs. It's hard enough being a noob when your opponents are already familiar with the game's maps, quirks, etc. and you're not. Does it make sense to then give those who already have that advantage a further advantage by restricting new players from having access to equal resources?

For the first day or two after a new game is released, it doesn't matter. But then the gap starts widening as some players devote many hours every day to the game, while others have little time to play at all (or don't even buy the game until later). Why not give everyone equal access and let players' skill be the deciding variable?

Maybe the biggest reason is to give people a sense of accomplishment, a reward for time invested in the game; let them feel they've earned something. You want to earn something? Earn a good KDR (Kill to Death Ratio) using resources equal to those of your opponents. Does this concept of working your way up fit well with the multiplayer FPS genre, or does it seem more like it belongs in a single player game designed to challenge you according to the resources you have, as you gain them?

I know, I know. Life isn't fair. And maybe some people need the promise of "earning" more stuff in order to stay interested in a game. That doesn't say much for the game though, does it?
 
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Once the server files are released and modded servers appear the point will be moot. The weapons will be so accurate and deadly that anyone can win.

Speaking of which, are we ever going to get FTP access to our servers? I'd like to set up server kill/death stats on my clan's web site and it'd be easier if I could FTP the games_mp.log file at a regular update interval. As it is, you can access games_mp.log from the GS control panel but it doesn't seem to display the whole thing. Or maybe they restrict the size of the log file ... I don't know. But it'd be nice to just be able to get FTP access to the server.
 
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How is this game running for everyone? My m8 runs it on SLi GTX460's and it runs like crap on single player offline.

Just wondering if there is any fix for this as yet? or its something else?

Cheers
 
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They released first patch claiming it fixes the issues and so far the game is more playable but again there is stuttering sometimes, connection interrupted... By the way just checked twitter and the treyarch dev said that another patch is comming before the weekend - http://twitter.com/pcdev/status/4821721043439616
 

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How is this game running for everyone? My m8 runs it on SLi GTX460's and it runs like crap on single player offline.

Just wondering if there is any fix for this as yet? or its something else?

Cheers

Whats the other specs on ya m8s pc? Mainly the cpu
 
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Whats the other specs on ya m8s pc? Mainly the cpu

E8400

4GB DDR2 1066

EVGA board of some kind

He gets alot of slow down in game, it happens alot.
 

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Yeah as i thought. A dual core. I had the same prob (Single player) with my E8200 even tho it its clocked at 3.9ghz & is running 2x HD4870 1gb 's the frame rates are good yet the game is jurking every fews seconds. & Black ops is the only game that does this.

Yet the game runs fine on my other rig with a Q6600 & a HD4870x2 !

Seems black ops has bugs with dual core cpu's. Seen many people on forums with this same prob with a dual core. Hopefully the next patch will sort this
 
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Yea thats what i thought i read that this game had issues with Dual Core CPU's, i did tell him this. But i thought with the patch that came out that it might of fixed or helped it but guess not.

I have had only a very small play with this game on my rig and so far it ran smooth.

Lets hope the new patch will fix this issue for him, it isnt a smooth game for him at all.
 

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How is this game running for everyone? My m8 runs it on SLi GTX460's and it runs like crap on single player offline.

Just wondering if there is any fix for this as yet? or its something else?

Cheers

They released first patch claiming it fixes the issues and so far the game is more playable but again there is stuttering sometimes, connection interrupted... By the way just checked twitter and the treyarch dev said that another patch is comming before the weekend - http://twitter.com/pcdev/status/4821721043439616

Yea thats what i thought i read that this game had issues with Dual Core CPU's, i did tell him this. But i thought with the patch that came out that it might of fixed or helped it but guess not.

I have had only a very small play with this game on my rig and so far it ran smooth.

Lets hope the new patch will fix this issue for him, it isnt a smooth game for him at all.


its not a dual core problem, as far as i can tell its an SLI problem.


the connection interrupted stuff is just due to the servers and internet connection issues... sadly, without players hosting their own servers these days, quality of game servers has gone to shit. you should try zombie mode when everyone has 400+ ping except the host.. lame-o was his name-o.
 

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Consider from another angle, the idea of having to rank up in multiplayer FPS games in order to gain access to certain character/gear/weapon upgrades. It only widens the gap between veteran players and noobs. It's hard enough being a noob when your opponents are already familiar with the game's maps, quirks, etc. and you're not. Does it make sense to then give those who already have that advantage a further advantage by restricting new players from having access to equal resources?

For the first day or two after a new game is released, it doesn't matter. But then the gap starts widening as some players devote many hours every day to the game, while others have little time to play at all (or don't even buy the game until later). Why not give everyone equal access and let players' skill be the deciding variable?

Maybe the biggest reason is to give people a sense of accomplishment, a reward for time invested in the game; let them feel they've earned something. You want to earn something? Earn a good KDR (Kill to Death Ratio) using resources equal to those of your opponents. Does this concept of working your way up fit well with the multiplayer FPS genre, or does it seem more like it belongs in a single player game designed to challenge you according to the resources you have, as you gain them?

I know, I know. Life isn't fair. And maybe some people need the promise of "earning" more stuff in order to stay interested in a game. That doesn't say much for the game though, does it?

I get what your saying, but, in Black Ops, this has been reduced by the COD points system. Now, you dont have to wait to unlock something, you merely save up your cash and buy it ;)
 

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Consoles vs PCs: skill comparison in Black Ops :
http://www.youtube.com/watch?v=gvxMU3-g80s

BS video. the guy assumes that all console players are better than PC players, we all know the opposite is true.

hell, even MS admitted its true, with that test a while back (noob PC gamers dominated console players in a VS match, thus making MS decide not to allow PC players to VS console players in games on the 360)
 

HookeyStreet

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BS video. the guy assumes that all console players are better than PC players, we all know the opposite is true.

hell, even MS admitted its true, with that test a while back (noob PC gamers dominated console players in a VS match, thus making MS decide not to allow PC players to VS console players in games on the 360)

LOL, PC gamers are not better than console gamers and vice versa. But a PC gamer using a PC with a mouse/kb combo, vs a console gamer using a control pad, on a the same FPS title, would probably win ;)

When it comes to a PC gamer vs a console gamer on a FPS title, skill doesnt even come into it, its all about the better input device.....which is obvioulsy the mouse & keyboard ;)
 

Mussels

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LOL, PC gamers are not better than console gamers and vice versa. But a PC gamer using a PC with a mouse/kb combo, vs a console gamer using a control pad, on a the same FPS title, would probably win ;)

every time i've gotten onto a console and VS'd people at lans, i held my own against the consoel gamers, sometimes winning.

the reverse was never true, we put those people on a PC and they were useless.

and before any comments are made about me being somewhere in between: i only own a wii. i am NOT a console gamer, and hate controllers... but i still kick ass on them anyway.
 

HookeyStreet

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every time i've gotten onto a console and VS'd people at lans, i held my own against the consoel gamers, sometimes winning.

the reverse was never true, we put those people on a PC and they were useless.

and before any comments are made about me being somewhere in between: i only own a wii. i am NOT a console gamer, and hate controllers... but i still kick ass on them anyway.

Yeah, but its easier to pick up a pad and game than a mouse and keyboard (for someone that has never.hardly ever used a gaming PC)

Surely you know this?
 
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