@qubit: but the fact that we as intelligent humans can recognise that it has serious potential benefits, even if they're not the hyped "infinite" benefits, should prompt us to push for it. Refusing to accept it solely because of the makers hyping it would mean boycotting just about everything in the world today, because everything's always over-hyped by everyone.
@Aleksander Dishnica: Either I'm not understanding you at all, or you're saying we're stupid. I really hope it isn't the latter because that would be very narrow minded, and against the rules.
The reason that I don't want to sign is that, until proven otherwise with a real time demo, I think this is just a hoax and I'm not going to support something that s not what they say it really is. Period.
I can recognise the serious potential benefits of teleportation and time travel, but I would never believe/support someone who said it had found the way to achieve them, if they had not demostrated anything. The whole point of this is that what they say they are doing (searching the required points from an infinite/huge ammount of point cloud data in real time) is or has been imposible until now, the author himself admits that searching the required points is/was imposible, except they have managed to do it. The problem is that they have not demostrated they can do it and they have not even hinted at what method is used. Not even an overview has been made and the only thing mentioned is Google Search. The Google example is stupid, because Google works thanks to distributed computing (the search is made on thousands if not millions of PCs following a hierarchy), something that the UDT engine can't have access to.
Until they give something tangible it's a definite no from me. The reason for this is that this not not the only engine promising this kind of advancement (it is however unique on the scale which again works against them for being unrealistic), there are hundreds of similar claims (should we pay attention to all of them?), both with point clouds or voxels and none of them have been proven viable except for procedurally generated maps or using fractals*, none of which would be usable for modern games.
If I had to support one 3rd party exotic engine I would rather choose Atomontage over this any day. They are obtaining similar results, but they are explaining everything, they have, know and telll the cons and don't rely in a "secret magic algorithm" which does what no one has ever been close to do. That is, they stay on the ground.
Besides
Intel is already researching voxel rendering.
Nvidia is already researching voxel rendering.
And of course the countless of 3rd parties that are researching similar rendering methods.
I'm sure AMD is researching something similar, so if all of them discarded UDT it's probably because of a reason. I don't see the point of pressuring them into taking another look, when there's been no advancement. Going by what they say in the video, they couldn't reach the high ranks in those companies, which means thay did contact them, but probably were discarded by someone in the know, an actual engineeer/programmer, which usually is a low-ranked person within the company. That's the end of he story for me, until they show something.
*In fact the pyramids are nothing but a cheap trick IMO. They are nothing but the same object instanced/replicated several times forming a Sierpinsky pyramid. This (sierpinsky) is very important for 2 reasons, one is that memory footprint is ridiculously small compared to havng to represent with point clouds a world akin to i.e Crysis, BC2, Metro 2033... The other one directly affects the so called search engine and it really puts into question the real efficiency of the engine, since with this fractal organization, once
one point has been "searched" for one of the objects (rare animal) you can "automatically" know where the same point is for the rest of the 2 billion objects, by running the simple fractal algorithm. Something that would not be posible or would need orders of magnitude more computing power with an actual game world data or even just if the animals were placed randomly instead of forming a very well known fractal strcuture.