you missed my point, just becuase your a big deal on a web forum, doesn't mean a damn thing to anyone anywhere else. Your just a big thing on THIS web forum. Big whoopdee do da.
I am of no consequence either.
So basically, everyone needs to get over themselves and realize that someone who has dedicated enough time to design a brand new piece of technology "regardless of the merits" is likely to focused to care what some forum hacks have to say about it.
Follow me now ?
As to your points about rendering, I didn't quiet read that claim the same way, He isn;t saying you can render unlimited pixels, thats just silly. He is saying you can store unlimited amounts of data " which is BS to". The basic premise is that you store massively detailed models and use a search engine "likely based on camera position" to choose which pixels to display.
The whole marketing slant is piss poor and invokes responses like yours.
I already detailed how you could render "display" cloud point data with low overhead, now doing that in a game scenario is a whole different ball game.
this is all relatively speaking and I outlined a 3d bitmap format to allow for these types of constructs where a 1980x1020 image would be 300mb, a bit big to be impractical, that said with newer drive tech comming its entirely posiable.
There are alot of issues with the idea but any new idea is worth investigating. Sometimes there are better ways to skin a cat.
I am pretty much done with this discussion.
I am of no consequence either.
So basically, everyone needs to get over themselves and realize that someone who has dedicated enough time to design a brand new piece of technology "regardless of the merits" is likely to focused to care what some forum hacks have to say about it.
Follow me now ?
As to your points about rendering, I didn't quiet read that claim the same way, He isn;t saying you can render unlimited pixels, thats just silly. He is saying you can store unlimited amounts of data " which is BS to". The basic premise is that you store massively detailed models and use a search engine "likely based on camera position" to choose which pixels to display.
The whole marketing slant is piss poor and invokes responses like yours.
I already detailed how you could render "display" cloud point data with low overhead, now doing that in a game scenario is a whole different ball game.
this is all relatively speaking and I outlined a 3d bitmap format to allow for these types of constructs where a 1980x1020 image would be 300mb, a bit big to be impractical, that said with newer drive tech comming its entirely posiable.
There are alot of issues with the idea but any new idea is worth investigating. Sometimes there are better ways to skin a cat.
I am pretty much done with this discussion.
You miss the point again, my friend. You made a big deal about who am I on this forum. Well, Mussels answered you. Quite nicely. And he's a mod...
I don't suppose you bothered to read my previous posts in this thread on this outfit like I suggested, did you? If you read them and try thinking critically and clearly for a moment, you'll see that what I'm saying is right. I'm not the only one saying it, either. Remember, it's not me or others like me that are your enemy, it's the bloody conman we're outing! This is a classic case of shooting the messenger.
Once again, out of all the many telltale signs, the smoking gun is the claim is to render infinite detail in real time. Absolutely impossible and total bollocks, as anyone with a little logical thinking can see. Remember, there was no qualifier with it, so it's not up to us to come up with what we think he said. Dell quite literally made an impossible claim - and it's sat unchanged on his website for ages. Let him fall by that.
Never mind, people get sucked in all the time and are usually in denial when it's pointed out to them, so this is nothing new. It won't be me or my skeptical friends, that's for sure.