A little revival on my part, eh?
Tritton AX720 - :shadedshu
Pros:
Semi-optical input
Supports Dolby Digital and Pro Logic II
Removable microphone
Compatible with PC, xBox and PS3
Cons:
Somewhat uncomfortable ear pieces
Slightly heavy design
Spiderweb connectivity
(For PC users) Designed more friendly for consoles
2-channel output
Rather expensive (about $130 USD)
Review:
I had high hopes for this headset, but was rather disappointed. For playback, one must make use of a decoder box (which comes with the headset), which brings me to my first major gripe with the unit: connectivity. A few wires here and there is alright, but the decoder box uses a DC adapter which must be plugged into a wall outlet. This is understandable for console users as USB connections are rather limited . . . but, IMHO, the option to have the decoder powered by USB should've been available. Even with console users, having to hunt down another free wall outlet can be a chore in the first place. Input to the decoder is handled via a rather short optical cable, which limits the decoder's placement to whatever unit you're hooking up to. From there, an analogue PS2 cable connects the box to the headset. If you're using an xBox or PS3, there's further connections to be made for xBox Live support or Voice to PS3. On the bright side, the decoder box supports two headset outputs - should you have a friend over for a gaming session. Still, you're left with a mess of wires going every which way from the decoder box - couple with the massive amounts of connections already in place from your PC or console, it can simply add to the mess.
The decoder box itself must have it's power turned on to recieve any playback, and the unit has it's own volume +/- buttons . . . for PC users, output from the decoder does not appear to be affected by your audio driver software, and not all applications seem to affect it either; this results in the need to adjust volume levels at the decoder. There is an in-line unit which allows the user to adjust volume and microphone levels (as well as turning on the in-line output amp), but some further volume adjustment will be necessary at the box. Dolby output can be turned on and off at the box, and the unit supports a couple of different playback options - either "movie/game" mode or "music" mode, which adjusts how sounds are "positioned" for playback. The unit itself is rather lightweight, and seems of fairly sturdy construction.
Playback is excellent for 2-channel, even more-so with Dolby support . . . but, at the same time, you're stuck with 2-channel support (where-as Dolby support sounds
tons better with an actual multi-channel setup). If your audio hardware supports it, you can kinda "fake" 4.1 or 5.1 playback . . . DDL takes up the slack in "expanding" the output to sound more like you're actually using a multi-channel setup, coupled with most PC audio hardware that's capable of positional audio. But you're still left with a stereo channel mix, which sounds extremelly evident in media which supports true multi-channel playback (some forms of audio, HD-DVD/Blu Ray, some games, etc.) . . . sounds which would originate from the rear tend to have a muddy sound which affects forward placement as well. A big gripe I have, though, is that they've used the optical connectivity as a major selling point, when instead the headset is actually using analogue. Sure, there's the digital connectivity between your hardware and the decoder box, but from there's it's passed to an analogue PS2 connector, then to two 3.5mm mini-jacks at the "break-away" connector (one for the headphones, the other for mic).
The headset itself can be a little uncomfortable, although they're very sturdy. The ear pieces are rectangular in nature, and the padding is quite stiff. They do an excellent job of isolating outside sounds, though, but don't offer much breathability. I don't foresee this unit mearly falling apart from being roughed around - they definitely designed it to stand up to the abuse gamers put their equipment through. The in-line controller incorporates a "break-away" design, where the unit will split in two should you both ends of the cable be pulled hard enough. In instances where one end of the cable has become entangled around something, you don't need to worry about ripping the headset off your head . . . but, if the cable is being pulled at the decoder box, it's lightweight design will ensure the box is pulled off of wherever it's sitting . . .
Once up and running, I set these headsets through a slew of playback tests with two different audio cards: a Creative X-FI Titanium Fatal1ty supporting native optical and an Auzentech X-Fi Bravura 7.1 with the optical-coaxial digital adapter - I wanted to hear how this headset would sound when paired with an upper-end gaming audio card, and an upper-end "audiophile" card.
I used the following for music playback:
Front Line Assembly - "Providence" - a broad electronic track, with lots of percussion, accompanied by synthlines, samples and opera-esque vocals. Reproduction was decent. The vocals were clear, as was the synthlines and background sounds and samples. The percussion tracks felt weak, though, especially the timpani drums rolling in the background (which give this track it's true sense of power). The track felt a little muddy without the expanse multi-channel playback provides, with the bass and drums frequently overlapping each other. Otherwise, the track's broad range kept from focusing too heavily on the weaknesses of the headset.
Hybrid - "Finished Symphony" - another broad electronic track, combining elements of techno and trance with an actual symphony. The electronic portions of this track were clear and crisp, but the sound of the strings suffered greatly. Instead of the strings feeling like they're driving the track forward, it sounded more like they were simply along for the ride. With the many quieter parts of the track, the headset's weaknesses became really apparent, especially with bass reproduction.
Gorillaz - "Dirty Harry" - good track with strong vocals, percussion and keyboard. Playback was rather quite excellent with this track. Bass repoduction (which had been a weakness of the last two tracks) sounded excellent with the Gorillaz tight bass lines. Vocals were clear as well. The keyboard line wasn't as clear as I like to hear, but it didn't sound like it was being heavily drowned out, either.
The Offspring - "You're Gonna Go Far Kid" - Typical rock track. Another track with excellent playback. Cymbals and guitar were extremely clear and crisp, as were the vocals, and the bass line wasn't drowning out the track. Drums sounded a little weak, though.
СЛОТ - "Конец света — нет Интернет@" - Another typical rock track, although heavy on the bass and drums. Playback was decent, but not great. Vocals and guitar were clear, both the track's bass and drums just sounded like a muddy mess, losing a lot of power from this track.
For gaming, I played about an hour in
Metro2033,
Call of Duty: Modern Warfare,
Crysis and
STALKER: Call of Pripyat. Across all titles, playback was similar in performance. Gunshots were crips and clear, as were many ambient sounds and much of the in-game music. Explosions were crisp as well, but lacking in bass. The biggest weakness I noticed was in positional audio. All titles are known for having exceptional audio engines and playback positioning, but many times I felt disoriented trying to locate where sounds were coming from . . . especially during instances when there was a lot going on nearby - sounds were drowning each other out quite frequently. For slower paced games, this headset would probably be alright, but has a hard time standing up to numerous nearby sounds.
Overall, I'm rather disappointed with this unit - at least at the unit's $130 USD price, and would be hard pressed to recommend this unit to any avid PC gamer. Perhaps if true 5.1 output were provided (instead of the 2-channel output), it's price would seem more justified . . . but, I've used other units priced much lower that have better sound output. Playback is decent, but not impressive in the least, even with Dolby support. Comparatively, Razer's Baraccuda HP-1 headset sounds night and day better than this unit, and is nearly half the price (although it lacks digital connectivity and Dolby support). The optical connectivity marketing point is misleading (IMHO), as optical/digital does not exist between the decoder box and the speakers.
My final recommendation: pass on these and look for something else.