Nope, As far as im concered this has sod all to do with consoles, From what i have seen and read my guess is this was an early beta test far from final release. Some pissed on employee probs got sacked so stuck the files on his/her usb stick and did a runner and leaked it.
Also why do most people think this is going to be a shity console port, Yes this game is on the consoles to but the engine itself wasent made for console then ported to pc, its a cross platform engine designed to make the best use of what its running on? thats the impression i got from everything i have read over the months.
this game WAS made for console.
just because its developed on PC doesnt mean its not made primarily for console...
let me explain this to you.
level design is always more linear on the console ports, because of the sheer amount of memory space needed. they need it linear so they know when to load and unload textures and models out of memory.
far cry? crysis? nice big and open maps. free roaming.
crysis 2, made for console? linear corridors with very little roaming - yes you can choose left, right or middle, and whether to go high or low... but you're within shooting distance of every enemy in that zone.
Multi platform games are the same on each system - they cant just have different levels between PC and 360 and PS3, so they have to make levels that work well on each system - in other words, the game is made for the lowest common denominator.
just because the PC version has better graphics and good mouse and keyboard controls, doesnt mean the levels, the AI and the gameplay havent been crippled so that the consoles can handle it.
Speaking from playing the beta, i can say consoleitis has infected the controls - you dont use the radial menu any more for the controls.
V is melee and 'power' melee, depending on whats in front of you.
shift is now run and speed run combined into one (whereas previously you had to activate speed seperately)
Q and E turn shield and stealth on and off.
strength is gone completely
space is jump and power jump (what strength used to do) in one.
'1' changes weapons (not to slot 1, it just swaps to the next weapon)
basically, all of the controls have been simplified into as few buttons as possible, so that it fits on a console controller.
So levels and controls have been reduced to the lowest common denominator, and its not a port? if the consoles come first in a design stage, is it still not a port?