- Joined
- Jun 17, 2007
- Messages
- 7,336 (1.14/day)
- Location
- C:\Program Files (x86)\Aphexdreamer\
System Name | Unknown |
---|---|
Processor | AMD Bulldozer FX8320 @ 4.4Ghz |
Motherboard | Asus Crosshair V |
Cooling | XSPC Raystorm 750 EX240 for CPU |
Memory | 8 GB CORSAIR Vengeance Red DDR3 RAM 1922mhz (10-11-9-27) |
Video Card(s) | XFX R9 290 |
Storage | Samsung SSD 254GB and Western Digital Caviar Black 1TB 64MB Cache SATA 6.0Gb/s |
Display(s) | AOC 23" @ 1920x1080 + Asus 27" 1440p |
Case | HAF X |
Audio Device(s) | X Fi Titanium 5.1 Surround Sound |
Power Supply | 750 Watt PP&C Silencer Black |
Software | Windows 8.1 Pro 64-bit |
I do have to say, It feels more like a Crysis meets COD then the direction I was hopeing they would go, forward.
While its not an entirely bad thing, MP is much more fun then it was before now thats its more like COD. It does suck to see that instead of doing something new and creative of their own, they just applied what worked for another game to theirs to get Crysis 2.
So its more Console like, yes or at least at the moment. But they way you toggle and switch between powers is much better than Crysis 1. Shift automatically uses the suits run feature and drains energy like it does in HL. Something they should have done in the beginning so good to see that in 2.
Whats missing in the Beta that I hope we see in the final is destructible environments like the first Crysis had. Right now its like the Source engine.
I want to see bricks fall and trees snap.
While its not an entirely bad thing, MP is much more fun then it was before now thats its more like COD. It does suck to see that instead of doing something new and creative of their own, they just applied what worked for another game to theirs to get Crysis 2.
So its more Console like, yes or at least at the moment. But they way you toggle and switch between powers is much better than Crysis 1. Shift automatically uses the suits run feature and drains energy like it does in HL. Something they should have done in the beginning so good to see that in 2.
Whats missing in the Beta that I hope we see in the final is destructible environments like the first Crysis had. Right now its like the Source engine.
I want to see bricks fall and trees snap.