only 3% of Bulletstorm sales are PC lol
And Bulletstorm is the perfect example of a crappy console port. You cannot jump, you cannot fall through the various holes you encounter, shooting is almost secondary, game mechanic is broken,*, you nearly don't have any settings options, control scheme is clearly from consoles** and the worst of all, it comes with aiming assist (and enabled by default!). Oh and the "zoom" moments.
* rewards are bigger for non-shooting kills like kicking them to the ubiquitous traps and most enemies are easier to kill this way (specially the mutants). I played 90% of the game without shooting a single bullet, except for the "too fast to grab" ones, I would shoot once at them to stun them and then kick.
** with many bindings having 2 different purposes and the annoying contextual buttons, not to mention the left/right weapon slots...
Bulletstorm is the perfect example of why console ports sell more on consoles than on PC. There's no single "cookie" for PC players. Now, don't get me wrong, the game itself is not complate garbage, it's actually fun to play and the campaign is long by today standards, which is a pleasant surprise. But if a PC gamer has to choose between buying Bulletstorm or buying the last STALKER game, Starcraft 2 or Shogun 2: TW, there's simply no contest.
And considering its outdated (yet beautiful) graphics are nowhere near close to the potential of PC and probably looks exactly the same as in consoles, someone with PC and console, will probably buy it for the console, because the game is 100% console anyway. And that's what we are telling all the time my friend, they are feeding us console games all the time and we want PC games.