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System Name | Multiple - Win7, Win10, Kubuntu |
---|---|
Processor | Intel Core i7 3820 OC@ 4.0 GHz |
Motherboard | Asus P9X79 |
Cooling | Noctua NH-L12 |
Memory | Corsair Vengeance 32GB 1333MHz |
Video Card(s) | Sapphire ATI Radeon RX 480 8GB |
Storage | Samsung SSD: 970 EVO 1TB, 2x870 EVO 250GB,860 Evo 250GB,850 Evo 250GB, WD 4x1TB, 2x2TB, 4x4TB |
Display(s) | Asus PB328Q 32' 1440p@75hz |
Case | Cooler Master CM Storm Trooper |
Power Supply | Corsair HX750, HX550, Galaxy 520W |
Mouse | Multiple, Razer Mamba Elite, Logitech M500 |
Keyboard | Multiple - Lenovo, HP, Dell, Logitech |
id Studio Status:Released - More info below!
New Add-On: The Scorchers
Rage Config Maker
Everything else you can easily find via official forums.
Developer: id Software
Internal Publisher: Bethesda Softworks (theoretically it's a self-published title)
(Skyrim and Fallout is made by a different development team totally separate and independent from ID Software)
(Bethesda Softworks [publishing duties] is not the same as Bethesda Game Studio[development team])
(id Software is a subsidary of a private holding company Zenimax Media, that's why ID's games use "Bethesda", their internal publisher, previously Rage was planned to be published by EAPartners, Crytek and Valve still use it, but they can walk away at any time, the days when publishers had so much word over everything is over!)
Steamworks is used for Authentication, then you can play offline.
Platforms: ----------------------------------------------------------------------------------------------------------------------
MAC: - Unknown time after main release
Windows PC and Steam: Can be delayed a few days if necessary.
X360: October 4 2011 - October 7 EU
PS3: October 4 2011 - October 7 EU
Linux: "not anywhere soon but not off the table" + "the lowest priority on the totem pole" (read below for what you can do)
Platform NOTES:
-- If you do not have much empty space on your console's hard drive then you may consider the PC version - not just because it's the best version but because of convenience - you'll save money not buying the absurdly overpriced microsoft-signed HDDs.
-- Linux was planned but then put on a condition "'It isn't out of the question, but I don't think we will be able to justify the work. If there are many of Linux users playing Quake Live when we are done with Rage, that would certainly influence our decision.'"
--
MEDIA: -------------------------------------------------------------------------------------------------------------------------
Multiple Interviews on youtube (search for "Rage behind scenes" "rage trailer" "quake con rage" "rage carmack")
Use this thread for more media: http://www.techpowerup.com/forums/showthread.php?t=149776
Screenshot area is at the bottom.
Some "newbie" notes:
ID Software has reputation of releasing top quality products. ID Software is the most influential software developer. All those call of duties run ID Software technology.
The game is NOT an RPG - it may only have certain disconnected RPG elements.
It's not like Fallout and Not like Borderlands and Not like Bioshock and Not like Skyrim.
The game started development in 2004. The IDTech5 engine was in development alongsize. The game's art was dumped at one point because it was first meant to be a "minigame", but they choosed to dump and make better stuff, this was due to a technical reason of how megatextures work *** (don't know exactly - should go watch old interviews again)
SYSTEM REQUIREMENTS: -----------------------------------------------------------------------------------------------------
Minimum:
OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Duo or Equivalent AMD
Memory: 2GB
Hard Disk Space: 25GB
Video Card: GeForce 8800, Radeon HD 4200
Recommended:
OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Quad or Equivalent AMD
Memory: 4GB
Hard Disk Space: 25GB
Video Card: GeForce 9800 GTX, Radeon HD 5550
Space Requirement on other platforms:
PC x32: 25 GB + ??? GB for future super-quality-texture packs and levels.
PC x64: 25 GB + ?modding tools? (this version is not shipping - details unknown yet)
X360: 22 GB (3 DVDs)
PS3: ~25 GB (FULL BLURAY)
MAC : Unknown
Installation Notes:
>>> Consoles do NOT require installation <<<
- The game does not have to be installed - installation only improves texture-load performance which will look better if you care about blurry textures for a bit of second while intense action is going on.
- PS3 Allows a Partial install - How much of space that Partial install takes is yet unknown. PS3 will not allow FULL Install. Partial Install size is currently still in negotations how much will it be.
-OBSOLETE:
- Carmack's random mention of PS3 install size: "...20 something gigs..." So we don't know for sure.
*** BREAKING NEWS: X360 will not be required to install all 3 DVDs ... Twitter: "we just recently found out that you can install one disk at a time on the 360, you don't need to install all three."
X360 DISK SWAPPING:
First Wasteland: Disc 1
Second Wasteland: Disc 2
Multiplayer: Disc 3
You can install Disc1 --- when done -- delete Disc1 and install Disc2 - ...etc
UPD: Practically you only need 7-8 GB of FREE SPACE on X360 to OPTIMALLY play RAGE.
GAMEPLAY & FEATURES: ------------------------------------------------------------------------------------------------------
(things what we know from interviews and reviews)
- Extensive CO-OP features on consoles - ONLY ONLINE FOR PC.
- Vehicluar-combat style multiplayer
- Split-Screen multiplayer feature on consoles. *** AND PC ? **** ... doubtful
- X360 Controller support for PC.
- A super-hard "Nightmare" difficulty mode for SP.
- +20 Hours of gameplay if you do it 100%
- "The shotgun may well be the best shotgun since F.E.A.R."
- You can pick up and carry all weapons at once! - (somebody said "it's not 1996 anymore" .... say what)
- Enemies react based on where you shoot them - very impressive animation
- You can craft items
- Enemy AI is has a lot of detailed "touches" - great inteligence
- You can pick up ammo and items from dead enemies
- There are lots of side missions in SP
- The game contains some form of economy(buying ammo and guns)
- Sniper-rifle confirmed
- Vehicle hadling is great
- Jet Packs ?
- Sewers around the game are CLOSED if you buy used(2nd hand market) RAGE. (not big of an issue at all)
*** The new Water Service gameplay that shows split-screen , a text called "press E" can be seen - this indicates it's a PC version video - i call this a maybe - it can be locked off in the final PC version , likely a console-command either locked or removed but why would they do that (i bet there will be a surprise reveal video playing with keyboard and an 360 controller on one PC) - the point is it will probably be there and not totally removed so with a little bit of thinkering it could be enabled.
**** Due to the new update about COOP status on PC - split screen looks doubtful. (but still hackable via dev-con or dev mode would be great)
TECHNICAL: --------------------------------------------------------------------------------------------------------------------
- "Acceptable Sacrifice": No dedicated servers - * >>> UPDATED <<<(@ Carmack's Notes)
- Flash GUI stuff was converted to C++ for extraordinary great performance of in game's menus. (many games have that feel of unresponsiveness of buttons)
- In-game developer-console for PC
- Console controller response(lag) has been greatly optimized compared to other games.
- The game is incredibly "bug-fixed" - code warnings were treated as errors. - **
- 60 Frames per second on all consoles.
- Native 1080p resolution on all consoles.
- The game can be played in OPENGL mode on PC.**
- Shipping with CUDA support for nvidia stuff on PC (not a major implementation "only a small modular part")
- PS3 may look better because of extra space for textures (bluray)
- X360 may perform better with texture loading because it can be fully installed on HDD
Technical notes:
* Carmack said it was primarly a singleplayer title - and is not needed for this kind of mp
* Also added that they had a lot of work with IDTech5 alone.
* (UPD) Great news about this below in Carmack's Notes Section.
**Great code analyzation and optimization ... probably the most reliable game in history.
*** We have no information if OPENGL option would be available on windows PC. (used for MAC)
MODDING: -------------------------------------------------------------------------------------------------------------------
- Extensive Mod/Editor Studio ("id studio", singleplayer levels are not locked)
- MODDING TOOLS ONLY AVAILABLE ON x64 BIT OPERATING SYSTEM ! *(more info in tim willits notes below)
- DOOM 3 Source code will be released a few months after RAGE ships.
UPDATE X64:
-When you buy rage it's only X32 on disk
-You need to register steam and download x64 exe/dll via steam
-Then you can download mod SDK via steam
OPTIONAL POST-RELEASE DOWNLOADS: ---------------------------------------------------------------
>>> Sewer mission DLC was removed because it's an online pass thing (2nd hand market) <<<
- (Carmack Keynote Prediction, read: maybe) Super Quality Texture Pack (PC only)
- (Carmack Keynote Prediction, read: maybe) Super Quality "2GB" Level (PC only)
***Carmack promises PC "multi-GPU" and "multi-monitor" support in future ... patches. (this was a very subtle mention but still - it is)
UPDATE 1: Carmack denies Super High Quality Tex Pack (i find this very suspicious - how he didn't knew that before ???)
Carmack's Notes: -----------------------------------------------------------------------------------------------------------
-Here is the Carmack's Chart of how the texture-streaming will be performing from best to worst:For Rage data streaming,
PC HD full install > 360 HD full install > PS3 partial install > 360 HD cache > 360 DVD
BREAKING NEWS: At Carmack's QuakeCon Q&A that was uploaded to youtube just a day ago reveals possibility of DEDICATED SERVERS and "MORE DLC" support if the PC version's multiplayer proves to be popular.
Carmack says:
"it was not the core focus of the game, it's fun stuff, but we were beating ourselfs just to get everything done on the singleplayer side of things on this, it's not out of the question that we can make one in future on the PC, if it turns out there's a large PC community playing RAGE's multiplayer, we'd be thrilled to see that and support with DLC and Dedicated Servers are not out of the table, but that's not what the shipping project is."
Note: Carmack also said they are "under marching orders to make dedis for future games" (doom4)
(Buying the PC version was already the way to go because it offers reasons versus other PC games. This is shaping to be a MUST HAVE! )
Tim Willits' Notes: ---------------------------------------------------------------------------------------------------------
The biggest problem with first person shooters now, is that people are facing modern warfare fatigue, you had a few titles that have been hugely successful, that have a certain formula, and everyone else said "if we do this formula and bake it just like this, we'll be successful", players are smart, fans know, just because they liked one game that worked like that, doesn't mean they'll like every game that works like that. So with RAGE, it doesn't follow any formula, heck it doesn't follow even what we done in the past, it's different than your "i got two guns and im gonna remove full of ... russians" you know, what am i gonna do.
Because you can create and edit Megatextures with the id Studio and this process takes up a “shitload of RAM” we limited the Studio to 64 Bit.
Comparisson Section: ------------------------------------------------------------------------------------------------------
I have to admit that i have never, seen, played, tried, watched ... anything from Borderlands.
Until Now.
People are comparring this:
youtube=watch?v=EpO2CCxH_D4
with this:
youtube=watch?v=Hm1FOnSbHXA
What on earth are people ... thinking ?
Admittingly it's a suspiciously similar style when you see the wasteland, but come on, it's only the wasteleand. That's just people's subliminal opinion because the wasteland-ish appearance is what stucks in everyone's head.
There's difference in genre ... a lot of difference.
Add-Ons--------------------------------------------------------------------------------------
The Scorchers:
- New Weapons
- New Allies
- Extended Play (keep exploring after ending)
- Ultra-Nightmare difficulty mode
- Combat Scenario Selection
- Six new environments
- New season of Mutant Bash TV
I think there's also another patch before you can donwload DLC. Dev-Console enabled again.
Carmack's QuakeCon2011 Keynote: --------------------------------------------------------------------------------------
Main Only: QuakeCon 2011 - John Carmack Keynote - YouTube
Q&A Only: QuakeCon 2011 - John Carmack Keynote Q&A - YouTube
Keynote Video Timeline (Not QA):
"Research Engine Like things" - 35 min
INTEL graphics 30 fps - 27 min
192 GB RAM SERVER: around 43 min
PC "Future releases for potential high quality packs" 25:16
PC SUPER QUALITY "2GB" LEVEL DLC ***: 47:22
PC SUPER QUALITY TEXTURE PACK DOWNLOADABLE: 51:40
PC DEV-CONSOLE #2: 50:40
PC DEV-CONSOLE #1: 14:30
SCRIPT-Interpreter bad performance: 1:07:30
GRUMPY OLD MAN: 1:17:46
RAGE EDITOR AND MODDING TOOLS: 1:23:10
DOOM 3 SOURCE CODE: 1:23:50
DOOM 4 SUPER-SCRIPT LANGUAGE: 1:08:50
LEGAL XMAS: 1:25:05
Carmack's QuakeCon2012 Keynote: --------------------------------------------------------------------------------------
http://www.neogaf.com/forum/showthread.php?p=42313606
Screenshot Section: -----------------------------------------------------------------------------------------------------------
New Dev-Console Feature: Preview pane on the left --- AWE*******SOME
id Studio Status: -------------------------------------------------------------------------------------------------------------
Released
As of 8 February 2013, it's 1 year, 9 months, 4 days or 646 Days since 5 May 2011 when Tim Willits announced that mod tools will be coming.
Download from Steam - Tools; and check those docs, now let's see if the magic number 646 has any meaning in the tools or game, hah.
http://www.bethblog.com/2013/02/08/rage-tool-kit-available-today-on-steam/
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Updating this thread as necessary
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