I forgot to mention earlier, but with Recon spawn beacons out doors deploying you in the air is interesting. I don't think I like the concept though, expect to see people landing on roofs and on hills that are on the border of the maps, and the only way to access these places is by spawning off a beacon.
Thats another problem I have is the LMGs. They are way to accurate. I see people walking/running and picking someone off with 1 or 2 shots from a pretty far distance.
By the looks of it thats something they have fixed in BF3. LMGs only seems to be real accurate if you're prone and/or using a bio-pod and not accurate if your walking/running.
They fixed the LMG accuracy problem a long time ago with nerf after nerf to the M60. I put a ton of hours in with the M60 back when it was great, and it shows it's accuracy. The besrt LMG now is the PKM, and here's the stat differences for me. M60 = 13.3 headshots/hour and 55.6 kills/hour vs the PKM = 12.6 heads/hour and 70.6 kills/hour. I didn't start using the PKM till they made it the best LMG, and it by far is a better killing machine than the M60 was, but I felt like a sniper with the M60, I rarely kill people at range with the PKM. (using Iron sights for both examples) I do like the look of the Bipod though, should be interesting to see in use.
Recon does seem to be better in BF3. My main problem with it was how they did it in BC2. Recon just seemed off balance. It didn't take skill to use. I play Hardcore a lot and I'm stopping cause everyone just uses recon. Its one shot anywhere for a kill. Hopefully they aren't overpowered in BF3. I probably wont play HC in BF3. Recon shouldn't be allowed to use shotguns. Drives me crazy.
Recon is a great tool, but I don't see why they are so OP in HC mode, without a minimap, their greatest tool (motion mine) isn't too useful. Motion mine + shotgun = lame as hell if the player is really good.
CG is M2CG (the personnel rocket). I feel RPG's arc isn't that great against troops, and it's movement is slow.
I think some classes need to be limited a little more so people work as a team more then they lone wolf.
Its not complicating it. Just making classes more specialized and more unique.
I think what they are doing with classes in BF3 is great. I just would like to see a little more in the terms of making them more specialized and unique.
Teamwork is what Battlefield is all about. Well and having fun. I realize why they do it the way they do.
I like the diversity. I have the Specact dlc and I use it to play all of my kits 2 ways since I can save 2 loadouts for each kit.
Assault 1 = AR/Noob tube extension/Mag Ammo (this is my removing ranged cover spec) Assault 2 = Usas-12/Extended C4/Extended Shotty Clip (close range ownerer, and c4 for removing other team off flag caps).
Engi 1 = Shotty/Extended Rockets/Extra Rocket Damage/Tracer (I stay in towns to own people with shotty, and hammer tanks from distance)
Engi 2 = SMG/landmines/extra landmines (my favorite, place landmines and forget about them, work on flag capping).
Medic 1 = shotty/sprint/extended shotty clips (flag capping meat grinder who keeps allies up) Medic 2 = PKM/sprint/mag ammo (Medium range and more tactical play)
Recon 1 = Sniper Rifle/Mortar/12x Scope (long range lamer) Recon 2 = Usas 12/Sprint/Extended shotty clips (close range meat grinder you can't hide from, and will c4 to remove you off flag)
Thats just 2 ways off playing each kit, but you can do more, like Assault toss on a scope and almost become a Sniper (with an ammo box for your wookie friends), or Medic do the same and sit with your Wookie Squad and revive them when other Snipers get them. Or Recon use a VSS rather than a Shotty and be the guy who moves outside a flag, motion mines it, others move in then you do right after them and clear the flag. I just like being able to make the classes have multiple play styles.