- Joined
- Jan 31, 2007
- Messages
- 1,407 (0.21/day)
- Location
- Bellevue, Washington
System Name | MorningWood |
---|---|
Processor | AMD 7800x3d |
Motherboard | Asus Tuf |
Cooling | AIO |
Memory | 64GB |
Video Card(s) | 3080ti |
Storage | 2TB |
Display(s) | Alienware Oled |
Case | Fractal Design, North |
Software | Win11 |
I forgot to mention earlier, but with Recon spawn beacons out doors deploying you in the air is interesting. I don't think I like the concept though, expect to see people landing on roofs and on hills that are on the border of the maps, and the only way to access these places is by spawning off a beacon.
Its Dice, I'm sure it will work out.
They fixed the LMG accuracy problem a long time ago with nerf after nerf to the M60. I put a ton of hours in with the M60 back when it was great, and it shows it's accuracy. The besrt LMG now is the PKM, and here's the stat differences for me. M60 = 13.3 headshots/hour and 55.6 kills/hour vs the PKM = 12.6 heads/hour and 70.6 kills/hour. I didn't start using the PKM till they made it the best LMG, and it by far is a better killing machine than the M60 was, but I felt like a sniper with the M60, I rarely kill people at range with the PKM. (using Iron sights for both examples) I do like the look of the Bipod though, should be interesting to see in use.
Recon is a great tool, but I don't see why they are so OP in HC mode, without a minimap, their greatest tool (motion mine) isn't too useful. Motion mine + shotgun = lame as hell if the player is really good.
I think they become so overpowered because of the numbers. Sometimes you have over half a team sniping. As soon as you spawn you just get sniped again and it only take one bullet to the body so they don't even have to worry about getting a headshot.
CG is M2CG (the personnel rocket). I feel RPG's arc isn't that great against troops, and it's movement is slow.
I meant any of the rockets. RPG/M2CG/M136.
I like the RPG the most but any of them work.
I like the diversity. I have the Specact dlc and I use it to play all of my kits 2 ways since I can save 2 loadouts for each kit.
Assault 1 = AR/Noob tube extension/Mag Ammo (this is my removing ranged cover spec) Assault 2 = Usas-12/Extended C4/Extended Shotty Clip (close range ownerer, and c4 for removing other team off flag caps).
Engi 1 = Shotty/Extended Rockets/Extra Rocket Damage/Tracer (I stay in towns to own people with shotty, and hammer tanks from distance)
Engi 2 = SMG/landmines/extra landmines (my favorite, place landmines and forget about them, work on flag capping).
Medic 1 = shotty/sprint/extended shotty clips (flag capping meat grinder who keeps allies up) Medic 2 = PKM/sprint/mag ammo (Medium range and more tactical play)
Recon 1 = Sniper Rifle/Mortar/12x Scope (long range lamer) Recon 2 = Usas 12/Sprint/Extended shotty clips (close range meat grinder you can't hide from, and will c4 to remove you off flag)
Thats just 2 ways off playing each kit, but you can do more, like Assault toss on a scope and almost become a Sniper (with an ammo box for your wookie friends), or Medic do the same and sit with your Wookie Squad and revive them when other Snipers get them. Or Recon use a VSS rather than a Shotty and be the guy who moves outside a flag, motion mines it, others move in then you do right after them and clear the flag. I just like being able to make the classes have multiple play styles.
We need to play sometime together.