MxPhenom 216
ASIC Engineer
- Joined
- Aug 31, 2010
- Messages
- 13,068 (2.48/day)
- Location
- Loveland, CO
System Name | Ryzen Reflection |
---|---|
Processor | AMD Ryzen 9 5900x |
Motherboard | Gigabyte X570S Aorus Master |
Cooling | 2x EK PE360 | TechN AM4 AMD Block Black | EK Quantum Vector Trinity GPU Nickel + Plexi |
Memory | Teamgroup T-Force Xtreem 2x16GB B-Die 3600 @ 14-14-14-28-42-288-2T 1.45v |
Video Card(s) | Zotac AMP HoloBlack RTX 3080Ti 12G | 950mV 1950Mhz |
Storage | WD SN850 500GB (OS) | Samsung 980 Pro 1TB (Games_1) | Samsung 970 Evo 1TB (Games_2) |
Display(s) | Asus XG27AQM 240Hz G-Sync Fast-IPS | Gigabyte M27Q-P 165Hz 1440P IPS | LG 24" IPS 1440p |
Case | Lian Li PC-011D XL | Custom cables by Cablemodz |
Audio Device(s) | FiiO K7 | Sennheiser HD650 + Beyerdynamic FOX Mic |
Power Supply | Seasonic Prime Ultra Platinum 850 |
Mouse | Razer Viper v2 Pro |
Keyboard | Corsair K65 Plus 75% Wireless - USB Mode |
Software | Windows 11 Pro 64-Bit |
Hey as long as it still plays as a good PC game, so far I feel that vibe and can't wait for Back to Karkand to enhance the traditional Battlefield vibe even more. I don't think that article matters all it says to me is that they didn't focus enough on the console versions and were running outta time.
EDIT: It's really hard to look around the cockpit of a jet when using a 360 controller its very slow, is there anyway to speed it up without increasing mouse sensitivity globally?
what im thinking is that. they basically got the engine and basically the whole game code written and built specifically for the PC FIRST. Then they realized they didnt have much time for the consoles so they just left the PC where it was at(thats why there are quite a few bugs) and went to the consoles to get those finished up by release date
One thing i wish they would have done is used a bit more tesselation on a few things. Instead of just using tesselation on the entire ground/landscape, maybe have used it on the the rocks on some of the maps and trees. Maybe the walls of the buildings and such. Like on Seine Crossing etc
Has anyone noticed that on the edge everything on some of the maps randomly have black lines around the object as if it was outlined with a fine point black sharpie? It does it randomly for me on maps like Grand Bazaar. Makes it looks like Idtech
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