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stinger608

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Just now getting the game. It is downloading now, and will most likely be ready to give it a try tomorrow evening!!! :)
 

Wrigleyvillain

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Uh everyone relax that's just what some dude heard. I haven't seen mention of any guns getting a nerf. Speaking of things that apparently (and perhaps not surprisingly) are getting a nerf I'd go have some fun disabling helis with one shot with the Stinger while you can. Usually leads to the kill if they are low enough (and you get a roadkill bonus too). If they are really high you can sometimes get off another rocket for the finish. Just wait for them to pop their flares then fire.

And it would seem the Spec Ops camo is the counter for the IR scope:




Complete breakdown per class and team
 

stinger608

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Please note that I sent the "application to join" from Battlelog. :)

@Wrigley: Who is making the Battlefield 3 sigs?
 
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Planet Battlefield - Battlefield 3: Back to Karkand Previews, Conquest Assault Explained

Monday, 7 November, 2011 at 19:14 PST | ^Scott^ | Print News
Battlefield 3: Back to Karkand previews are stating to show up on various gaming press websites. It seems the only two maps playable to press were Strike at Karkand and Gulf of Oman. The new Conquest Assault game mode is explained, which is attackers vs defenders type mode. More details on how this works below.


IGN.com - BF3's Back to Karkand Destroys the Classics
Familiar maps filled with rubble.
November 7, 2011
by Peter Eykemans

Walking through Battlefield 3's version of Strike at Karkand is like pulling burnt pictures from the ashes of a house fire. The photos are familiar and full of memories, but the edges are charred by flames and smoke -- in the case of online warfare this is perfect.

Battlefield 3's Back to Karkand expansion features four classic Battlefield maps rebuilt to use Battlefield 3's engine. The nooks and alleyways of Strike at Karkand and Gulf of Oman remain intact from their original iterations in Battlefield 2 (and before). But the trash, debris, and rubble dotting the ground change everything. Rather than clean streets, clutter fills every corner and craters spot the map where past explosions are just memories. Where Battlefield 2's Strike at Karkand looked like a street sweeper had recently passed, Battlefield 3's imagining adds junk -- and it changes everything. The two maps are no longer clean battlefields awaiting destruction; these are cities under siege that have already been hit hard. Brick cluttered sidewalks and overturned crates add a spark to formerly lifeless streets.

Destruction revitalizes these classic maps. Battlefield 2 couldn't handle entire buildings collapsing, but Back to Karkand is ripe for the wrecking ball. Back to Karkand's classic maps require new tactics and clever strategies to succeed. Almost every building can crumble in Strike at Karkand and Gulf of Oman. When a single building is the only cover surrounding a capture point, its disappearance makes for an interesting shift in the match.

Back to Karkand doesn't copy the legacy maps' layouts pixel by pixel, but certain areas are unmistakable. I spent a lot of time crouched on Strike at Karkand's Hotel capture point back in the day, and returning to the slightly elevated flagpole evokes deja vu. Both maps move from tight quarters to huge open spaces, and destruction gets top billing in comparison to Battlefield 3's other maps.

Battlefield 3's first expansion isn't just about the maps; in fact, one of its best aspects is the addition of Conquest Assault. Conquest Assault popped up in Battlefield 2142, but for those unfamiliar with the game-type, it's a fast-paced variation of assault where one team rushes to take back a map's worth of capture points. Matches move rapidly because assaulting teams hold no capture points.

The icing on the war-torn cake is three new vehicles and ten new weapons. They don't change the experience for better or worse, but getting additional equipment to toy with adds to the fun. Each new weapon unlocks via "assignments." These tasks range from certain kinds of kills to various team actions and eventually provide you with one of the new firearms.

Back to Karkand arrives in December (with a week lead for PS3 players), free to anyone who got their hands on the limited edition of Battlefield 3. For everyone else, the pack costs 1200 Microsoft Points or $14.99. After spending a few hours with two of Back to Karkand's four maps, the adaptation of classic maps feels great. In the case of Battlefield 3's already stellar multiplayer, more really is better.

Gamepro - Hands-on with Battlefield 3's Back to KarKand Expansion Pack

Don't call it a map pack; EA DICE is giving gamers more than just a few new places to play.

by Tom Price
November 07, 2011 18:40 PM PT

The creators of Battlefield 3, EA DICE, would prefer you not call their new Back to Karkand Expansion Pack a "map pack." See, they put it right there in the name.

That's because Back to Karkand features more than just four new maps -- Oman Gulf, Wake Island, Sharqi Peninsula and of course Strike at Karkand -- it offers Battlefield gamers even more bonuses. Five new dog tags, five new achievements or trophies, three new vehicles (the fast-moving DPV buggy, the BTR-90 Russian armored personnel carrier and the F-35B STOVL jet fighter) as well as 10 iconic Battlefield weapons. Yep, that's an expansion pack right there.

There's also a new Assignment system that tracks your progress on a variety of in-game achievements that will earn you even more rewards. Due out this December, the Back to Karkand Expansion Pack should be a pretty robust addition to an already deep multiplayer experience.

I got to play a number of rounds on two of the new maps, Strike at Karkand and Gulf of Oman, in a new mode called Conquest Assault. In Conquest Assault, two teams are split into attackers and defenders, and one team already holds all three capture points. The attacking team has fewer respawn tickets, but loses them more slowly the more capture points they take from the defenders. So the imperative centers on attack, pushing the action to more frantic heights.

Strike at Karkand is a remake of a classic Battlefield map, but it's a pretty distinctive re-imagining. There are no aircraft, but tanks and APCs spawn for both sides. The narrow city streets are bordered by structures with small rooms making for a nice variety of combat. My favorite flashpoint so far is the city square in the middle, where rooftop snipers and well-placed support gunners on the ground make for an impossible shooting gallery. That is, unless the armor got their first. Strike at Karkand will surely continue to be a classic Battlefield map after its implementation.

Gulf of Oman on the other hand feels a lot looser, and less susceptible to being overwhelmed by good tank drivers. The tall building under construction is a honeycombed haven for snipers, and many of them decide to parachute down on unsuspecting enemies on the ground, making for some epic flying knife kills. The DPVs also come in handy for zipping from one flash point on the map to another.

Both Gulf of Oman and Strike at Karkand look like two more awesome maps for an already awesome multiplayer experience.

Gamespot - Battlefield 3: Back to Karkand Gameplay Video and Impressions

By Shaun McInnis, GameSpot, Posted Nov 7, 2011 6:14 pm PT

Want to see what December's new maps looks like? We've got gameplay video for you!

Even though most Battlefield 3 players are still learning the ins and outs of the game's multiplayer maps, EA is already prepping a four-map downloadable update scheduled for release next month. The map pack is called Back to Karkand, and features a number of classic Battlefield maps as well as a new mode called Conquest Assault. This mode is sort of a combination of Conquest and Rush, putting a team of defenders against a team of attackers as they all fight over three different flag capture points. The twist is that the attackers start with fewer respawns, while the defenders have no spawn base--they can only squad spawn or spawn on successfully defended flags. So what's the deal with those "new" maps? Well, here's a breakdown of the two we got a chance to play:

Strike at Karkand <see link for HD videos>

If this map sounds familiar, there's a reason: it's a remake of the fan-favorite Battlefield 2 map of the same name. This one takes place in a Middle Eastern city that's visually similar to the Battlefield 3 campaign levels set in Tehran. The density of buildings makes it a great map to pick off opponents from the rooftops, but there are more than a few tanks who can literally take the ground out from under you at a moment's notice. Here are a few gameplay videos:

Gulf of Oman <see link for HD videos>

Another remake of a classic Battlefield 2 map, Gulf of Oman is a more wide-open map than Strike at Karkand. There are wide stretches of road, freeway, and hills that make you an easy target for snipers if you don't have a vehicle handy. Be sure to keep an eye out for snipers perched atop the towering construction cranes that dominate the skyline. It'll be interesting to see if DICE keeps these sniper perches accessible via ladders, since they removed a similar sniper spot on the Caspian Border map after the public beta. Check out the gameplay videos right here:

Back to Karkand is scheduled for release in December. If you pre-ordered the limited edition, you've already got access to the map pack. Everyone else will have to fork over $15.
 
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For those that wonder about the threading ability of BF3, this is what my FX-8150 looks like while I play:

 

1Kurgan1

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Just got done playing a few good rounds with lots of TPU'ers. I unlocked the A-91, I don't know or care what the stats are for the thing, all I know is it's stupid good. With zero unlocks for it, it's the only weapons I have felt confident hipfiring with. Usually fresh unlocks are a bit hard till you get that first scope, but my god the A-91 is just a murdering machine, and it seems great at any distance.

Also just a tip for anyone who wants to level a kit that they don't like, or don't want to play a kit till they get to a specific weapon. The Ammtrac tanks, when you are the gunner, every single point you get, goes right to whatever kit you are, rather than to vehicle score. It must not have a vehicle classification. Mailman was driving and I was gunning, got MVP 1 that round and leveled up my Engineer kit a ton.

Adding screenshot to show, I think maybe I shot 2 - 3 people outside of the vehicle, and I got a few vehicle disables with landmines. Otherwise every single point was inside that tank, and you can see my total score, vs my engineer score, only 400 point difference, yet I barely left that vehicle and the top vehicle score went to someone else.
 
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I just discovered this neat thing about gunships. lol. If you have no gunner, you can load out flares on your gunner build. Whenever a lockon occurs, just switch to gunner (f2), press x, then go back to pilot (f1) lol. Worked like a charm..



Too bad I cant play with you guys.. My pingz are for the azn region.

So far OP guns:

F2000
AEK
A-91

My favorites (since only a few uses em)

AS VAL
MP7 + G18 sidearm
KH2002

Prior to this, was playing BC2.. probly the only BF I played before. Was more of a CoD player. BF series is kind of easier compared to the killing machines encountered in CoD lol.. and yeah.. I do run and gun in BF3.
 
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Mussels

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Wrigleyvillain

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Yeah I knew it was nicely threaded based on my own testing although multiple cores doesn't seem to help min fps much, at least with HT providing them.

And time to try the A-91. The M4A1 star can wait.
 

brandonwh64

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Just got the scar-h service star last night. Im close to a 1911 service star as well!
 
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What's with the red graph in task manager?

Time the processor core was being controlled by the kernel and not the OS.

i keep telling people that DX11 is teh shit for us hex/octa core owners

I keep telling people the FX-8150 doesn't suck. Its not the top dog, but it is not the fail people want to think it is.
 
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I don't know why but 1911 + Suppressor = My best pistol. I've got something like 40+ kills with it.
 

brandonwh64

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I keep telling people the FX-8150 doesn't suck. Its not the top dog, but it is not the fail people want to think it is.

Everyone wanted an intel killer, they didn't get it, that's why it was labeled fail.

I don't know why but 1911 + Suppressor = My best pistol. I've got something like 40+ kills with it.

Ive been using 1911 with taclight. I think I can blind people with the sun!
 
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I just think it's funny. People must not have the volume up at all. I can kill 2+ people with that thing before they start catching on.
 

Wrigleyvillain

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I haven't yet even shot a round from a sidearm. At this point I should probably just wait for the buff though they aren't really a part of my general MO anyway. In BC2 I always carried the tracer.

Speaking of Tac Lights and Lasers here is a general primer (and I didn't know you could switch of the laser like the flashlight. Derp.)

http://www.reddit.com/r/battlefield3/comments/m3l4g/tactical_lights_and_lasers_a_small_guide/

And here is a breakdown of how the Tac Light is getitng "fixed":

https://twitter.com/#!/Demize99/status/133891163617898497

I just think it's funny. People must not have the volume up at all. I can kill 2+ people with that thing before they start catching on.

What thing?
 
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The suppressed 1911.
 

brandonwh64

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Nerfing the tac lights!

Before:


After:


*EDIT*
THANKS TO Wrigleyvillain FOR INFO!
 
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Wrigleyvillain

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Uh yeah you're welcome for those images :p

(Well maybe you missed my Twitter link above).
 

Wrigleyvillain

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No big deal but thanks. It's not like I created them.
 
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