- Joined
- Oct 26, 2011
- Messages
- 3,145 (0.65/day)
Processor | 8700k Intel |
---|---|
Motherboard | z370 MSI Godlike Gaming |
Cooling | Triple Aquacomputer AMS Copper 840 with D5 |
Memory | TridentZ RGB G.Skill C16 3600MHz |
Video Card(s) | GTX 1080 Ti |
Storage | Crucial MX SSDs |
Display(s) | Dell U3011 2560x1600 + Dell 2408WFP 1200x1920 (Portrait) |
Case | Core P5 Thermaltake |
Audio Device(s) | Essence STX |
Power Supply | AX 1500i |
Mouse | Logitech |
Keyboard | Corsair |
Software | Win10 |
Absolutely not, I got an 8-Core CPU running at 4.40GHz and a HD 6970 and I still cannot run games like Skyrim and Metro 2033 at MAX PQ.
Like somebody already said, the software needs to catch up to the hardware. Anybody claiming otherwise is gaming too much in their sleep.
Until consoles get a generation refresh the only way to increase performance is to buy overkill hardware, while I agree with you on optimization the need for faster hardware is still there, as I said previously.
3DMark 2011, although not being a game, is a fine example of how much a full DirectX11 game could be heavy on GPUs, if all developers would implement all DX11 libraries we'd need more than dual Tahiti to cope with the need for hardware.
Metro2033 itself is a GPU hog, sure some games are CPU bound and that's developing flaws.
And a Bulldozer is not an 8-core CPU, because it's like saying that mine is a 12-core CPU... doesn't work that way.