Yeah and still no texture pack. They also just laid off half of the RAGE development crew. RAGE is dead man.
As for the textures they were enabled in the last patch. What you see is what you get.
First and foremost, they did not lay-off the team because of "this" ... they're just a bit late and many of people are just delusional without understanding how ID works - they're silent. ID Software just doesn't do continious updates on their progress as much as Bethesda Game Studio does for their Skyrim.
Our speculation can head as to WHAT KIND OF DEVELOPERS they laid off ... i'll give you an idea, it's probably stampers as Carmack related to them "an army of stampers" ... those are the guys that make the maps look great, they make the world and all those small details. They're just users of the id studio software, they aren't key employees or anything at all.
I am active on official bethesda Rage forums , we had discussed this already.
http://www.gamasutra.com/view/news/39570/Layoffs_hit_id_Software.php
Kotaku is an unreliable speculator, since Kotaku changed it's front page theme it's an ever more increasingly untrusted gaming news source as it's propagating the views of gawker's business practices, many of Reddit users are anti-kotaku, because we have a reason. Kotaku just taken Carmack's texture tweet in a wrong context, carmack hasn't denied anything, he only said something didn't work on some little progress the other day.
Carmack has confirmed twitter feed is only a tiny amount of some few snips and notes he writes as well as some answers to the community. It's in no way a full picture. Carmack has started posting some blogs on software analysis and other topics ... sort of a return from to the old days of
.plan files.
"As part of its standard business practice, id regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio. As part of that process, some id employees were recently let go, id is still recruiting and hiring qualified developers, and development work on future id titles continues unabated."
Qualified developers as meant for the higher-position devs. They just laid of the stampers and those who just make the mass materials who aren't needed when they are preparing to work on technology and other stuff, these developers might not be qualified enough to join the doom4 team, we don't even know if these are all from the rage team. Carmack confirmed Rage team was relatively new obviously (only 3 yrs) while Doom4 has the actual ID legacy senior team.
Whatever you make of it, no important people were laid off. ID Software has always had around 50 developers, they just ramped up to +200 for Rage mass production, now they obviously aren't in mass production of anything ... we don't know if doom 4 has entered mass production yet or they're still making the tech, preparations, plans, pretty much the start doesn't need that much developers, you have nothing to develop if you don't first make up the story, tools , stable codebase, decisions and all the other stuff that goes into a game. ID will staff up the stampers once again in future when Doom4 enters mass production. Carmack confirmed the ID TECH5 Technology will be developed PAST RAGE release date, here is a list of
known engine improvements in Doom4
I cannot link all the sources, since my mind is the source of what i read and been following closely, but obviously it didn't learn the url, but you can find all
ID_AA_Carmack tweets.
http://www.gamasutra.com/view/news/39570/Layoffs_hit_id_Software.php
PC Patch 1.2 for Rage released a few days ago.
ID Studio is next:
https://twitter.com/#!/Thollenshead/status/165494545709146113